protected override void LoadContent() { _terrainModel = Game.Content.Load <TerrainModel>(_terrainModelAssetName); _terrainModel.Initialize(_camera, GraphicsDevice); if (_terrainModel.Effect is BasicEffect) { BasicEffect effect = (BasicEffect)_terrainModel.Effect; effect.Texture = Game.Content.Load <Texture2D>("terrain"); effect.TextureEnabled = true; } base.LoadContent(); }
protected override void LoadContent() { _terrainModel = Game.Content.Load<TerrainModel>(_terrainModelAssetName); _terrainModel.Initialize(_camera, GraphicsDevice); if (_terrainModel.Effect is BasicEffect) { BasicEffect effect = (BasicEffect) _terrainModel.Effect; effect.Texture = Game.Content.Load<Texture2D>("terrain"); effect.TextureEnabled = true; } base.LoadContent(); }