public List <RendererPackage> GetRendererPackages() { List <RendererPackage> rendererPackages = new List <RendererPackage>(); List <Sprite> tempChildren = this.GetChildren(); foreach (Sprite sprite in tempChildren) { rendererPackages.Add(sprite.rendererPackage); } if (this.cloneOffset != Vector2.Zero) { List <Sprite> tempClones = this.GetClones(); foreach (Sprite sprite in tempClones) { rendererPackages.Add(sprite.rendererPackage); } } //Create a RendererPackage for the origin if debugging is true if (this.debugging) { RendererPackage debugPackage = new RendererPackage(); debugPackage.texture = this.debugTexture; debugPackage.destination = new Rectangle((int)(this.parent.origin.X - 5), (int)(this.parent.origin.Y - 5), 10, 10); debugPackage.overloadIndex = 1; debugPackage.layer = 100; debugPackage.color = Color.Black; rendererPackages.Add(debugPackage); } return(rendererPackages); }
private void RenderPackage(RendererPackage rp) { //Render the RenderPackage by the right method overload switch (rp.overloadIndex) { case 1: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.color); break; } case 2: { this.spriteBatch.Draw(rp.texture, rp.position, rp.color); break; } case 3: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color); break; } case 4: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color); break; } case 5: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color, rp.rotation, rp.origin, rp.spriteEffects, 0); break; } case 6: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale.X, rp.spriteEffects, 0); break; } case 7: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale, rp.spriteEffects, 0); break; } } }
private void RenderPackage(RendererPackage rp) { if (!rp.visible) { return; } Color ac = rp.color * rp.alpha; //Render the RenderPackage by the right method overload switch (rp.overloadIndex) { case 1: { this.spriteBatch.Draw(rp.texture, rp.destination, ac); break; } case 2: { this.spriteBatch.Draw(rp.texture, rp.position, ac); break; } case 3: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, ac); break; } case 4: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, ac); break; } case 5: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, ac, rp.rotation, rp.origin, rp.spriteEffects, 0); break; } case 6: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, ac, rp.rotation, rp.origin, rp.scale.X, rp.spriteEffects, 0); break; } case 7: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, ac, rp.rotation, rp.origin, rp.scale, rp.spriteEffects, 0); break; } case 8: { this.spriteBatch.DrawString(this.font, rp.text, rp.position, rp.color); break; } } }
public List<RendererPackage> GetRendererPackages() { List<RendererPackage> rendererPackages = new List<RendererPackage>(); List<Sprite> tempChildren = this.GetChildren(); foreach (Sprite sprite in tempChildren) { rendererPackages.Add(sprite.rendererPackage); } //Create a RendererPackage for the origin if debugging is true if (this.debugging) { RendererPackage debugPackage = new RendererPackage(); debugPackage.texture = this.debugTexture; debugPackage.destination = new Rectangle((int)(this.parent.origin.X - 5), (int)(this.parent.origin.Y - 5), 10, 10); debugPackage.overloadIndex = 1; debugPackage.layer = 100; debugPackage.color = Color.Black; rendererPackages.Add(debugPackage); } return rendererPackages; }
private void RenderPackage(RendererPackage rp) { //Render the RenderPackage by the right method overload switch(rp.overloadIndex) { case 1: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.color); break; } case 2: { this.spriteBatch.Draw(rp.texture, rp.position, rp.color); break; } case 3: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color); break; } case 4: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color); break; } case 5: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color, rp.rotation, rp.origin, rp.spriteEffects, 0); break; } case 6: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale.X, rp.spriteEffects, 0); break; } case 7: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale, rp.spriteEffects, -1); break; } } }