public bool protect = false; //when in true, will not force this player out, to protect the one that others uses the same name // Used to restore public OnlinePlayer(BinaryReader inf) { Username = inf.ReadString(); LeadingLocomotiveID = inf.ReadString(); var trainNo = inf.ReadInt32(); Train = MPManager.Simulator.Trains.GetTrainByNumber(trainNo); con = inf.ReadString(); path = inf.ReadString(); CreatedTime = inf.ReadDouble(); url = inf.ReadString(); quitTime = inf.ReadDouble(); status = (Status)inf.ReadInt32(); protect = inf.ReadBoolean(); status = Status.Quit; Train.SpeedMpS = 0; quitTime = MPManager.Simulator.GameTime; // allow a total of 10 minutes to reenter game. for (int iCar = 0; iCar < Train.Cars.Count; iCar++) { var car = Train.Cars[iCar]; if (car is MSTSLocomotive && MPManager.IsServer()) { MPManager.Instance().AddOrRemoveLocomotive(Username, Train.Number, iCar, true); } } if (!MPManager.Instance().lostPlayer.ContainsKey(this.Username)) { MPManager.Instance().lostPlayer.Add(Username, this); MPManager.Instance().AddRemovedPlayer(this);//add this player to be removed } }
//check if it is in the client mode public static bool IsClient() { if (!MPManager.IsMultiPlayer() || MPManager.IsServer()) { return(false); } return(true); }
//check if it is in the server mode && they are players && not allow autoswitch public static bool NoAutoSwitch() { if (!MPManager.IsMultiPlayer() || MPManager.IsServer()) { return(false); } //if (MPManager.IsClient()) return true; return(!MPManager.AllowedManualSwitch); //aloow manual switch or not }
public void AddPlayer() { if (!MPManager.IsServer()) { return; } if (PlayerAdded == true) { PlayerAdded = false; MPManager.Instance().lastPlayerAddedTime = Simulator.GameTime; MPManager.Instance().lastSwitchTime = Simulator.GameTime; MSGPlayer host = new MSGPlayer(MPManager.GetUserName(), "1234", Simulator.conFileName, Simulator.patFileName, Simulator.PlayerLocomotive.Train, Simulator.PlayerLocomotive.Train.Number, Simulator.Settings.AvatarURL); MPManager.BroadCast(host.ToString() + MPManager.OnlineTrains.AddAllPlayerTrain()); foreach (Train t in Simulator.Trains) { if (Simulator.PlayerLocomotive != null && t == Simulator.PlayerLocomotive.Train) { continue; //avoid broadcast player train } if (MPManager.FindPlayerTrain(t)) { continue; } if (removedTrains.Contains(t)) { continue; //this train is going to be removed, should avoid it. } MPManager.BroadCast((new MSGTrain(t, t.Number)).ToString()); } if (CheckSpad == false) { MultiPlayer.MPManager.BroadCast((new MultiPlayer.MSGMessage("All", "OverSpeedOK", "OK to go overspeed and pass stop light")).ToString()); } else { MultiPlayer.MPManager.BroadCast((new MultiPlayer.MSGMessage("All", "NoOverSpeed", "Penalty for overspeed and passing stop light")).ToString()); } MPManager.BroadCast(GetEnvInfo()); } }
public void SwitchPlayerTrain(MSGPlayerTrainSw player) { // find info about the new player train // look in all trains if (MPManager.Client != null && player.user == MPManager.Client.UserName) { return; //do not add self//WARNING: may need to worry about train number here } OnlinePlayer p; var doesPlayerExist = Players.TryGetValue(player.user, out p); if (!doesPlayerExist) { return; } if (player.oldTrainReverseFormation) { p.Train.ReverseFormation(false); } p.LeadingLocomotiveID = player.leadingID; Train train; if (MPManager.IsServer()) //server needs to worry about correct train number { train = MPManager.Simulator.Trains.Find(t => t.Number == player.num); train.TrainType = Train.TRAINTYPE.REMOTE; } else { train = MPManager.Simulator.Trains.Find(t => t.Number == player.num); train.TrainType = Train.TRAINTYPE.REMOTE; } p.Train = train; if (player.newTrainReverseFormation) { p.Train.ReverseFormation(false); } }
public void AddPlayers(MSGPlayer player, OnlinePlayer p) { if (Players.ContainsKey(player.user)) { return; } if (MPManager.Client != null && player.user == MPManager.Client.UserName) { return; //do not add self//WARNING: may need to worry about train number here } if (p == null) { p = new OnlinePlayer(null, null); } p.url = player.url; p.LeadingLocomotiveID = player.leadingID; p.con = MPManager.Simulator.BasePath + "\\TRAINS\\CONSISTS\\" + player.con; p.path = MPManager.Simulator.RoutePath + "\\PATHS\\" + player.path; Train train = new Train(MPManager.Simulator); train.TrainType = Train.TRAINTYPE.REMOTE; if (MPManager.IsServer()) //server needs to worry about correct train number { } else { train.Number = player.num; } if (player.con.Contains("tilted")) { train.IsTilting = true; } int direction = player.dir; train.travelled = player.Travelled; train.TrainMaxSpeedMpS = player.trainmaxspeed; if (MPManager.IsServer()) { try { #if ACTIVITY_EDITOR AIPath aiPath = new AIPath(MPManager.Simulator.TDB, MPManager.Simulator.TSectionDat, p.path, MPManager.Simulator.TimetableMode, MPManager.Simulator.orRouteConfig); #else AIPath aiPath = new AIPath(MPManager.Simulator.TDB, MPManager.Simulator.TSectionDat, p.path); #endif } catch (Exception) { MPManager.BroadCast((new MSGMessage(player.user, "Warning", "Server does not have path file provided, signals may always be red for you.")).ToString()); } } try { train.RearTDBTraveller = new Traveller(MPManager.Simulator.TSectionDat, MPManager.Simulator.TDB.TrackDB.TrackNodes, player.TileX, player.TileZ, player.X, player.Z, direction == 1 ? Traveller.TravellerDirection.Forward : Traveller.TravellerDirection.Backward); } catch (Exception e) { if (MPManager.IsServer()) { MPManager.BroadCast((new MSGMessage(player.user, "Error", "MultiPlayer Error:" + e.Message)).ToString()); } else { throw new Exception(); } } for (var i = 0; i < player.cars.Length; i++)// cars.Length-1; i >= 0; i--) { { string wagonFilePath = MPManager.Simulator.BasePath + @"\trains\trainset\" + player.cars[i]; TrainCar car; try { car = RollingStock.Load(MPManager.Simulator, train, wagonFilePath); car.CarLengthM = player.lengths[i] / 100.0f; } catch (Exception error) { Console.WriteLine(error.Message); car = MPManager.Instance().SubCar(train, wagonFilePath, player.lengths[i]); } if (car == null) { continue; } car.Flipped = player.flipped[i] != 0; car.CarID = player.ids[i]; if (car is MSTSWagon w) { w.SignalEvent((player.pantofirst == 1 ? PowerSupplyEvent.RaisePantograph : PowerSupplyEvent.LowerPantograph), 1); w.SignalEvent((player.pantosecond == 1 ? PowerSupplyEvent.RaisePantograph : PowerSupplyEvent.LowerPantograph), 2); w.SignalEvent((player.pantothird == 1 ? PowerSupplyEvent.RaisePantograph : PowerSupplyEvent.LowerPantograph), 3); w.SignalEvent((player.pantofourth == 1 ? PowerSupplyEvent.RaisePantograph : PowerSupplyEvent.LowerPantograph), 4); } } if (train.Cars.Count == 0) { throw (new Exception("The train of player " + player.user + " is empty from ")); } p.Username = player.user; train.ControlMode = Train.TRAIN_CONTROL.EXPLORER; train.CheckFreight(); train.InitializeBrakes(); bool canPlace = true; Train.TCSubpathRoute tempRoute = train.CalculateInitialTrainPosition(ref canPlace); if (tempRoute.Count == 0 || !canPlace) { MPManager.BroadCast((new MSGMessage(p.Username, "Error", "Cannot be placed into the game")).ToString());//server will broadcast this error throw new InvalidDataException("Remote train original position not clear"); } train.SetInitialTrainRoute(tempRoute); train.CalculatePositionOfCars(); train.ResetInitialTrainRoute(tempRoute); train.CalculatePositionOfCars(); train.AITrainBrakePercent = 100; //if (MPManager.Instance().AllowedManualSwitch) train.InitializeSignals(false); for (int iCar = 0; iCar < train.Cars.Count; iCar++) { var car = train.Cars[iCar]; if (car.CarID == p.LeadingLocomotiveID) { train.LeadLocomotive = car; (train.LeadLocomotive as MSTSLocomotive).Headlight = player.headlight; (train.LeadLocomotive as MSTSLocomotive).UsingRearCab = player.frontorrearcab == "R" ? true : false; } if (car is MSTSLocomotive && MPManager.IsServer()) { MPManager.Instance().AddOrRemoveLocomotive(player.user, train.Number, iCar, true); } } if (train.LeadLocomotive == null) { train.LeadNextLocomotive(); p.LeadingLocomotiveID = train.LeadLocomotive?.CarID ?? "NA"; } if (train.LeadLocomotive != null) { train.Name = train.GetTrainName(train.LeadLocomotive.CarID); } else if (train.Cars != null && train.Cars.Count > 0) { train.Name = train.GetTrainName(train.Cars[0].CarID); } else if (player?.user != null) { train.Name = player.user; } if (MPManager.IsServer()) { train.InitializeSignals(false); } p.Train = train; Players.Add(player.user, p); MPManager.Instance().AddOrRemoveTrain(train, true); }