示例#1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            orfeo = new MainCharacter();
            caronte = new Character();

            p1 = new Passage(firstCP, caronteEntityState, 2);
                p1.addLine(new Line(orfeo, "Parla orfeo"), 0);
                p1.addLine(new Line(caronte, "parla caronte"), 1);
            p2 = new Passage(null, caronteEntityState, 0);
            firstCP = new ChoosePassage(2);
                firstCP.addPassage(p1,0);
                firstCP.addLine(new Line(orfeo, "parla di qualcosa"), 0);
                firstCP.addPassage(p2, 1);
                firstCP.addLine(new Line(orfeo, "esci dal dialogo"), 1);
            caronteDialogue = new Dialogue(firstCP);

            caronteState = new State();
                caronteState.lineLookAt = new Line(caronte, "caronte -> lookat");
                caronteState.linePickUp = new Line(caronte, "caronte -> pickup");
                caronteState.dialogue = caronteDialogue;
            caronteEntityState = new EntityState(1);
                caronteEntityState.states[0] = caronteState;
                caronteEntityState.currentState = caronteState;

            caronte.entityState = caronteEntityState;

            base.Initialize();
        }
示例#2
0
 public bool addPassage(Passage newPassage, int index)
 {
     if (index >= numPassages || index < 0)
     {
         return false;
     }
     else {
         passages[index] = newPassage;
         return true;
     }
 }
示例#3
0
 public void nextState(Passage passage)
 {
 }