public bool TryDecodeMessage(out Message msg) { msg = null; // Is there enough read into the buffer to continue (at least read the lengths?) if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) return false; // parse lengths if needed if (headerLength == 0 || bodyLength == 0) { // get length segments List<ArraySegment<byte>> lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE); // copy length segment to buffer int lengthBufferoffset = 0; foreach (ArraySegment<byte> seg in lenghts) { Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count); lengthBufferoffset += seg.Count; } // read lengths headerLength = BitConverter.ToInt32(lengthBuffer, 0); bodyLength = BitConverter.ToInt32(lengthBuffer, 4); } // If message is too big for current buffer size, grow while (decodeOffset + CalculateKnownMessageSize() > currentBufferSize) { GrowBuffer(); } // Is there enough read into the buffer to read full message if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) return false; // decode header int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE; List<ArraySegment<byte>> header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength); // decode body int bodyOffset = headerOffset + headerLength; List<ArraySegment<byte>> body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength); // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer. if (supportForwarding) { body = DuplicateBuffer(body); } // build message msg = new Message(header, body, !supportForwarding); MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength); if (headerLength + bodyLength > Message.LargeMessageSizeThreshold) { Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}", headerLength + bodyLength, headerLength, bodyLength, msg.ToString()); if (Log.IsVerbose3) Log.Verbose3("Received large message {0}", msg.ToLongString()); } // update parse receiveOffset and clear lengths decodeOffset = bodyOffset + bodyLength; headerLength = 0; bodyLength = 0; AdjustBuffer(); return true; }
public bool TryDecodeMessage(out Message msg) { msg = null; // Is there enough read into the buffer to continue (at least read the lengths?) if (receiveOffset - decodeOffset < KnownMessageSize()) return false; // parse lengths if needed if (headerLength == 0 || bodyLength == 0) { // get length segments List<ArraySegment<byte>> lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE); // copy length segment to buffer int lengthBufferoffset = 0; foreach (ArraySegment<byte> seg in lenghts) { Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count); lengthBufferoffset += seg.Count; } // read lengths headerLength = BitConverter.ToInt32(lengthBuffer, 0); bodyLength = BitConverter.ToInt32(lengthBuffer, 4); } // If message is too big for default buffer size, grow while (decodeOffset + KnownMessageSize() > currentBufferSize) { //TODO: Add configurable max message size for safety //TODO: Review networking layer and add max size checks to all dictionaries, arrays, or other variable sized containers. // double buffer size up to max grow block size, then only grow it in those intervals int growBlockSize = Math.Min(currentBufferSize, GROW_MAX_BLOCK_SIZE); readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(growBlockSize)); currentBufferSize += growBlockSize; } // Is there enough read into the buffer to read full message if (receiveOffset - decodeOffset < KnownMessageSize()) return false; // decode header int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE; List<ArraySegment<byte>> header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength); // decode body int bodyOffset = headerOffset + headerLength; List<ArraySegment<byte>> body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength); // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer. if (supportForwarding) { body = DuplicateBuffer(body); } // build message msg = new Message(header, body, !supportForwarding); MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength); if (headerLength + bodyLength > Message.LargeMessageSizeThreshold) { Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}", headerLength + bodyLength, headerLength, bodyLength, msg.ToString()); if (Log.IsVerbose3) Log.Verbose3("Received large message {0}", msg.ToLongString()); } // update parse receiveOffset and clear lengths decodeOffset = bodyOffset + bodyLength; headerLength = 0; bodyLength = 0; // drop buffers consumed in message and adjust parse receiveOffset // TODO: This can be optimized further. Linked lists? int consumedBytes = 0; while (readBuffer.Count != 0) { ArraySegment<byte> seg = readBuffer[0]; if (seg.Count <= decodeOffset - consumedBytes) { consumedBytes += seg.Count; readBuffer.Remove(seg); BufferPool.GlobalPool.Release(seg.Array); } else { break; } } decodeOffset -= consumedBytes; receiveOffset -= consumedBytes; if (consumedBytes != 0) { if (currentBufferSize <= maxSustainedBufferSize) { readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(consumedBytes)); } else { // shrink buffer to DEFAULT_MAX_SUSTAINED_RECEIVE_BUFFER_SIZE int backfillBytes = Math.Max(consumedBytes + maxSustainedBufferSize - currentBufferSize, 0); currentBufferSize -= consumedBytes; currentBufferSize += backfillBytes; if (backfillBytes > 0) { readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(backfillBytes)); } } } return true; }
public bool TryDecodeMessage(out Message msg) { msg = null; // Is there enough read into the buffer to continue (at least read the lengths?) if (receiveOffset - decodeOffset < KnownMessageSize()) { return(false); } // parse lengths if needed if (headerLength == 0 || bodyLength == 0) { // get length segments List <ArraySegment <byte> > lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE); // copy length segment to buffer int lengthBufferoffset = 0; foreach (ArraySegment <byte> seg in lenghts) { Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count); lengthBufferoffset += seg.Count; } // read lengths headerLength = BitConverter.ToInt32(lengthBuffer, 0); bodyLength = BitConverter.ToInt32(lengthBuffer, 4); } // If message is too big for default buffer size, grow while (decodeOffset + KnownMessageSize() > currentBufferSize) { //TODO: Add configurable max message size for safety //TODO: Review networking layer and add max size checks to all dictionaries, arrays, or other variable sized containers. // double buffer size up to max grow block size, then only grow it in those intervals int growBlockSize = Math.Min(currentBufferSize, GROW_MAX_BLOCK_SIZE); readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(growBlockSize)); currentBufferSize += growBlockSize; } // Is there enough read into the buffer to read full message if (receiveOffset - decodeOffset < KnownMessageSize()) { return(false); } // decode header int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE; List <ArraySegment <byte> > header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength); // decode body int bodyOffset = headerOffset + headerLength; List <ArraySegment <byte> > body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength); // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer. if (supportForwarding) { body = DuplicateBuffer(body); } // build message msg = new Message(header, body, !supportForwarding); MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength); if (headerLength + bodyLength > Message.LargeMessageSizeThreshold) { Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}", headerLength + bodyLength, headerLength, bodyLength, msg.ToString()); if (Log.IsVerbose3) { Log.Verbose3("Received large message {0}", msg.ToLongString()); } } // update parse receiveOffset and clear lengths decodeOffset = bodyOffset + bodyLength; headerLength = 0; bodyLength = 0; // drop buffers consumed in message and adjust parse receiveOffset // TODO: This can be optimized further. Linked lists? int consumedBytes = 0; while (readBuffer.Count != 0) { ArraySegment <byte> seg = readBuffer[0]; if (seg.Count <= decodeOffset - consumedBytes) { consumedBytes += seg.Count; readBuffer.Remove(seg); BufferPool.GlobalPool.Release(seg.Array); } else { break; } } decodeOffset -= consumedBytes; receiveOffset -= consumedBytes; if (consumedBytes != 0) { if (currentBufferSize <= maxSustainedBufferSize) { readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(consumedBytes)); } else { // shrink buffer to DEFAULT_MAX_SUSTAINED_RECEIVE_BUFFER_SIZE int backfillBytes = Math.Max(consumedBytes + maxSustainedBufferSize - currentBufferSize, 0); currentBufferSize -= consumedBytes; currentBufferSize += backfillBytes; if (backfillBytes > 0) { readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(backfillBytes)); } } } return(true); }
public bool TryDecodeMessage(out Message msg) { msg = null; // Is there enough read into the buffer to continue (at least read the lengths?) if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) { return(false); } // parse lengths if needed if (headerLength == 0 || bodyLength == 0) { // get length segments List <ArraySegment <byte> > lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE); // copy length segment to buffer int lengthBufferoffset = 0; foreach (ArraySegment <byte> seg in lenghts) { Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count); lengthBufferoffset += seg.Count; } // read lengths headerLength = BitConverter.ToInt32(lengthBuffer, 0); bodyLength = BitConverter.ToInt32(lengthBuffer, 4); } // If message is too big for current buffer size, grow while (decodeOffset + CalculateKnownMessageSize() > currentBufferSize) { GrowBuffer(); } // Is there enough read into the buffer to read full message if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) { return(false); } // decode header int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE; List <ArraySegment <byte> > header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength); // decode body int bodyOffset = headerOffset + headerLength; List <ArraySegment <byte> > body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength); // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer. if (supportForwarding) { body = DuplicateBuffer(body); } // build message msg = new Message(header, body, !supportForwarding); MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength); if (headerLength + bodyLength > Message.LargeMessageSizeThreshold) { Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}", headerLength + bodyLength, headerLength, bodyLength, msg.ToString()); if (Log.IsVerbose3) { Log.Verbose3("Received large message {0}", msg.ToLongString()); } } // update parse receiveOffset and clear lengths decodeOffset = bodyOffset + bodyLength; headerLength = 0; bodyLength = 0; AdjustBuffer(); return(true); }
/// <summary>Adds details about message currently being processed</summary> internal string ToDetailedString() { return(String.Format("{0} CurrentlyExecuting={1}", ToString(), running != null ? running.ToString() : "null")); }
public bool TryDecodeMessage(out Message msg) { msg = null; // Is there enough read into the buffer to continue (at least read the lengths?) if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) { return(false); } // parse lengths if needed if (headerLength == 0 || bodyLength == 0) { // get length segments List <ArraySegment <byte> > lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE); // copy length segment to buffer int lengthBufferoffset = 0; foreach (ArraySegment <byte> seg in lenghts) { Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count); lengthBufferoffset += seg.Count; } // read lengths headerLength = BitConverter.ToInt32(lengthBuffer, 0); bodyLength = BitConverter.ToInt32(lengthBuffer, 4); } // If message is too big for current buffer size, grow while (decodeOffset + CalculateKnownMessageSize() > currentBufferSize) { GrowBuffer(); } // Is there enough read into the buffer to read full message if (receiveOffset - decodeOffset < CalculateKnownMessageSize()) { return(false); } // decode header int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE; List <ArraySegment <byte> > header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength); // decode body int bodyOffset = headerOffset + headerLength; List <ArraySegment <byte> > body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength); // build message this.deserializationContext.Reset(); ((BinaryTokenStreamReader)this.deserializationContext.StreamReader).Reset(header); msg = new Message { Headers = SerializationManager.DeserializeMessageHeaders(this.deserializationContext) }; try { if (this.supportForwarding) { // If forwarding is supported, then deserialization will be deferred until the body value is needed. // Need to maintain ownership of buffer, so we need to duplicate the body buffer. msg.SetBodyBytes(this.DuplicateBuffer(body)); } else { // Attempt to deserialize the body immediately. msg.DeserializeBodyObject(this.serializationManager, body); } } finally { MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength); if (headerLength + bodyLength > this.serializationManager.LargeObjectSizeThreshold) { Log.Info( ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}", headerLength + bodyLength, headerLength, bodyLength, msg.ToString()); if (Log.IsEnabled(LogLevel.Trace)) { Log.Trace("Received large message {0}", msg.ToLongString()); } } // update parse receiveOffset and clear lengths decodeOffset = bodyOffset + bodyLength; headerLength = 0; bodyLength = 0; AdjustBuffer(); } return(true); }