private void OnProcessAcquired(ProcessMonitor m, ProcessEventArgs e) { ProcessUtils.Logger($"MONITOR@{ProcessName}", $"Process acquired in {ProcessUtils.ElapsedToString(e.Elapsed)}: {e.ProcessName}.exe [{e.TargetProcess.Id}]"); HasAcquired = true; MonitorTimer.Change(Timeout.Infinite, Timeout.Infinite); SearchTimer.Change(0, Interval); ProcessAcquired?.Invoke(m, e); }
private void OnProcessHardExit(ProcessMonitor m, ProcessEventArgs e) { if (e.TargetProcess != null) { ProcessUtils.Logger($"MONITOR@{ProcessName}", $"Timed out after {ProcessUtils.ElapsedToString(e.Elapsed)} searching for a matching process: {e.ProcessName}.exe"); } else { ProcessUtils.Logger($"MONITOR@{ProcessName}", $"Could not detect a running process after waiting {ProcessUtils.ElapsedToString(e.Elapsed)}..."); } Stop(); ProcessHardExit?.Invoke(m, e); }
private void OnLauncherExited(object sender, ProcessEventArgs e) {// edge case if launcher times out (or closes) before game launches ProcessUtils.Logger("OSOL", $"Launcher could not be acquired within {ProcessUtils.ElapsedToString(e.Elapsed)}, cleaning up..."); OnClosing(); }