示例#1
0
        public void SerializableSave(GamesDataSet chEnData)
        {
            string fileDirectory = Environment.CurrentDirectory + "\\";

            if (!Directory.Exists(fileDirectory))
            {
                Directory.CreateDirectory(fileDirectory);
            }
            string          fileName        = "ChEnData.dat";
            Stream          stream          = new FileStream(fileDirectory + fileName, FileMode.Create, FileAccess.ReadWrite);
            BinaryFormatter binaryFormatter = new BinaryFormatter();

            binaryFormatter.Serialize(stream, chEnData);
            stream.Close();
        }
示例#2
0
        /// <summary>
        /// 反序列化翻译数据文件
        /// </summary>
        /// <returns>返回序列化的成功与否</returns>
        private bool LoadChEnData()
        {
            string path = Environment.CurrentDirectory + "\\ChEnData.dat";

            if (!File.Exists(path))
            {
                return(false);
            }
            try
            {
                Stream          stream          = new FileStream(path, FileMode.Open, FileAccess.Read);
                BinaryFormatter binaryFormatter = new BinaryFormatter();
                CHENDATA = (GamesDataSet)binaryFormatter.Deserialize(stream);
                stream.Close();

                return(true);
            }
            catch (Exception)
            {
                return(false);
            }
        }