public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Select Image")) { SpritePackSpriteSelector.Show(_image.SpritePack, OnSelectSprite, true, _image.SpriteName); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (!_sprAtlasPack.IsResourcesEqual(_sourceDest)) { UpdateSprites(); } if (GUILayout.Button("View Images")) { SpritePackSpriteSelector.Show(_sprAtlasPack, OnSelectSprite, false, string.Empty); } if (GUILayout.Button("Force Update Images")) { UpdateSprites(); } }