示例#1
0
        public static void inheritShamanBond(Projectile projectileReference, Projectile projectile)
        {
            OrchidModGlobalProjectile modProjectileReference = projectileReference.GetGlobalProjectile <OrchidModGlobalProjectile>();
            OrchidModGlobalProjectile modProjectile          = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();

            modProjectile.shamanEmpowermentType = modProjectileReference.shamanEmpowermentType;
        }
示例#2
0
        public override void OnHitNPCWithProj(Projectile projectile, NPC target, int damage, float knockback, bool crit)
        {
            OrchidModGlobalProjectile modProjectile = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();

            if (modProjectile.shamanProjectile)
            {
                OrchidModShamanHelper.OnHitNPCWithProjShaman(projectile, target, damage, knockback, crit, player, this, mod);
            }
        }
        public override bool?CanHitNPC(Projectile projectile, NPC target)
        {
            OrchidModGlobalProjectile modProjectile = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();
            Player player = Main.player[projectile.owner];

            if (modProjectile.gamblerDummyProj)
            {
                if (target.type != 488 && player.HeldItem.type != ItemType <Gambler.GamblerDummyTest>())
                {
                    return(false);
                }
            }
            return(null);
        }
示例#4
0
        public static int spawnGenericExplosion(Projectile projectile, int damage, float kb, int dimensions = 250, int damageType = 0, bool explosionGore = false, int soundType = 14)
        {
            if (soundType != 0)
            {
                Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, soundType);
            }
            if (explosionGore)
            {
                OrchidModProjectile.spawnExplosionGore(projectile);
            }
            int        projType         = ModContent.ProjectileType <General.Projectiles.GenericExplosion>();
            int        newProjectileInt = Projectile.NewProjectile(projectile.Center.X, projectile.Center.Y, 0f, 0f, projType, damage, kb, projectile.owner);
            Projectile newProjectile    = Main.projectile[newProjectileInt];

            newProjectile.width      = dimensions;
            newProjectile.height     = dimensions;
            newProjectile.position.X = projectile.Center.X - (newProjectile.width / 2);
            newProjectile.position.Y = projectile.Center.Y - (newProjectile.width / 2);
            newProjectile.netUpdate  = true;

            if (damageType != 0)
            {
                OrchidModGlobalProjectile modProjectile    = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();
                OrchidModGlobalProjectile modProjectileNew = newProjectile.GetGlobalProjectile <OrchidModGlobalProjectile>();
                modProjectileNew.baseCritChance = modProjectile.baseCritChance;

                if (damageType == 1)
                {
                    modProjectileNew.shamanProjectile = true;
                }
                if (damageType == 2)
                {
                    modProjectileNew.alchemistProjectile = true;
                }
                if (damageType == 3)
                {
                    modProjectileNew.gamblerProjectile = true;
                }
                if (damageType == 4)
                {
                    modProjectileNew.dancerProjectile = true;
                }
            }

            return(newProjectileInt);
        }
示例#5
0
        public override void ModifyHitNPCWithProj(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)
        {
            OrchidModGlobalProjectile modProjectile = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();

            if (modProjectile.alchemistProjectile)
            {
                if (Main.rand.Next(101) <= this.alchemistCrit + modProjectile.baseCritChance)
                {
                    crit = true;
                }
                else
                {
                    crit = false;
                }
            }

            if (modProjectile.gamblerProjectile)
            {
                if (Main.rand.Next(101) <= this.gamblerCrit + modProjectile.baseCritChance)
                {
                    crit = true;
                }
                else
                {
                    crit = false;
                }

                OrchidModGamblerHelper.ModifyHitNPCWithProjGambler(projectile, target, ref damage, ref knockback, ref crit, ref hitDirection, player, this, mod);
            }

            if (modProjectile.shamanProjectile)
            {
                if (Main.rand.Next(101) <= this.shamanCrit + modProjectile.baseCritChance)
                {
                    crit = true;
                }
                else
                {
                    crit = false;
                }

                OrchidModShamanHelper.ModifyHitNPCWithProjShaman(projectile, target, ref damage, ref knockback, ref crit, ref hitDirection, player, this, mod);
            }
        }
示例#6
0
        public static void setShamanBond(Projectile projectile, int empowermentType)
        {
            OrchidModGlobalProjectile modProjectile = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();

            modProjectile.shamanEmpowermentType = empowermentType;
        }