public override void SetRenderState(RenderStateBase renderState)
 {
     lastRenderState = (RenderState)renderState;
     CommandList.Orbital_Video_D3D12_CommandList_SetRenderState(handle, lastRenderState.handle);
 }
 public override void Finish()
 {
     CommandList.Orbital_Video_D3D12_CommandList_Finish(handle);
     lastRenderState = null;
 }