public void Process_Type31_AllowMissiles(Network.Packet Packet) { Network.Packets.Type31_AllowMissiles ThisPacket = new Network.Packets.Type31_AllowMissiles(Packet); ThisPacket.Allowed = true; //Parent.ClientObject.Send(ThisPacket.Serialise()); Parent.ClientObject.Send(Packet); }
public void Process_Type31_AllowMissiles(Network.Packet Packet) { Network.Packets.Type31_AllowMissiles ThisPacket = new Network.Packets.Type31_AllowMissiles(Packet); Parent.HostObject.Send(Packet); }