示例#1
0
文件: SyncHelper.cs 项目: abrkn/Brenn
        /// <summary>
        /// The add.
        /// </summary>
        /// <param name="item">
        /// The item.
        /// </param>
        public bool Add(SyncHelperItem item)
        {
            throw new NotImplementedException();

            if (item == null)
            {
                throw new ArgumentNullException("item");
            }

            lock (this.items)
            {
                this.AddWithoutLock(item);
            }
        }
示例#2
0
文件: SyncHelper.cs 项目: abrkn/Brenn
        /// <summary>
        /// The add without lock.
        /// </summary>
        /// <param name="item">
        /// The item.
        /// </param>
        /// <exception cref="ArgumentNullException">
        /// </exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        private void AddWithoutLock(SyncHelperItem item)
        {
            if (item == null)
            {
                throw new ArgumentNullException("item");
            }

            var existingItem = this.items.SingleOrDefault(x => x.Entity == item.Entity);

            if (existingItem != null)
            {
                const int DeleteAction = 2;
                const int CreateAction = 0;
                const int EditAction = 1;
                var oldAction = existingItem.Delete
                                    ? DeleteAction
                                    : existingItem.Entity.StoreId == default(int) ? CreateAction : EditAction;
                var newAction = item.Delete
                                    ? DeleteAction
                                    : item.Entity.StoreId == default(int) ? CreateAction : EditAction;

                // Delete, Edit
                if (oldAction == DeleteAction && newAction == EditAction)
                {
                    throw new InvalidOperationException("Cannot edit an entity that is pending deletion.");
                }

                // Delete, Create
                if (oldAction == DeleteAction && newAction == CreateAction)
                {
                    throw new InvalidOperationException("Cannot create an entity that is pending creation.");
                }

                // Delete, Delete
                if (oldAction == DeleteAction && newAction == DeleteAction)
                {
                    throw new InvalidOperationException("Cannot delete an entity that is pending deletion.");
                }

                // Edit, Create
                if (oldAction == EditAction && newAction == CreateAction)
                {
                    throw new InvalidOperationException("Cannot create an entity that is pending creation.");
                }

                // Edit, Edit
                // No action is required as the entity is already queued.
                if (oldAction == EditAction && newAction == EditAction)
                {
                    return;
                }

                // Edit, Delete
                if (oldAction == EditAction && newAction == DeleteAction)
                {
                    Debug.WriteLine("An entity that is marked for edit will now be marked for deletion instead.");
                    existingItem.Delete = true;
                }

                // Create, Create
                if (oldAction == CreateAction && newAction == CreateAction)
                {
                    // The case is where the user edits an item that is newly created. It just means that the entity
                    // has not yet received a store id.
                    Debug.WriteLine("An edit was performed on an entity that is marked for creation.");
                    return;
                }

                // Create, Edit
                if (oldAction == CreateAction && newAction == EditAction)
                {
                    throw new InvalidOperationException(
                        "An entity marked for creation was edited. This should not happen.");
                }

                // Create, Delete
                if (oldAction == CreateAction && newAction == DeleteAction)
                {
                    Debug.WriteLine("An entity that is queued for creation was deleted.");
                    this.items.Remove(existingItem);
                    return;
                }
            }
            else
            {
                this.items.Add(item);
            }
        }