private void Reload_Item(Item_Numeral_System_List New_Item) { int item_Position = 0; for (; item_Position < Items_List.Count; item_Position++) { if (Items_List[item_Position].Numeral_System_Code == New_Item.Numeral_System_Code) { break; } } Items_List[item_Position] = New_Item; }
internal void Pin_Numeral_System(Item_Numeral_System_List Old_Item) { sbyte numeral_System_Code = Old_Item.Numeral_System_Code; Pinned_Numeral_Systems.Add_Numeral_System(numeral_System_Code); Pinned_Item_Numeral_System_List New_Item = Factory.Get_Pinned_Item(numeral_System_Code); Add_Pinned_Item(New_Item); Reload_Item(New_Item); On_Property_Change("Numeral_System_List_Items_List"); }
internal Item_Numeral_System_Button_Command(Item_Numeral_System_List _Item_Numeral_System_List) { Item_Numeral_System_List = _Item_Numeral_System_List; }