public static List <Mobs> MobMovement(GameObjects options)
        {
            foreach (Mobs mob in options.Mobs)
            {
                Rooms loadedRoom = GameOptions.MakeRoom(options.Rooms, mob.RoomID);

                if (mob.Cooldown > 0)
                {
                    mob.Cooldown = mob.Cooldown--;
                }

                else
                {
                    switch (GetMovement())
                    {
                    case "n":
                        if (loadedRoom.North != "N/A")
                        {
                            mob.RoomID = loadedRoom.North;
                        }
                        break;

                    case "s":
                        if (loadedRoom.South != "N/A")
                        {
                            mob.RoomID = loadedRoom.South;
                        }
                        break;

                    case "e":
                        if (loadedRoom.East != "N/A")
                        {
                            mob.RoomID = loadedRoom.East;
                        }
                        break;

                    case "w":
                        if (loadedRoom.West != "N/A")
                        {
                            mob.RoomID = loadedRoom.West;
                        }
                        break;

                    case "x":

                        break;
                    }

                    if (mob.RoomID == options.Player.RoomID)
                    {
                        Console.WriteLine($"{mob.Name} lurking about...");
                    }
                }
            }
            return(options.Mobs);
        }
        public static void UserMove(string direction, Player player, List <Rooms> rooms)
        {
            Rooms room = GameOptions.MakeRoom(rooms, player.RoomID);



            string returnID = player.RoomID;

            switch (direction)
            {
            case "n":
                if (room.North == "N/A" && player.RoomID == "R3")
                {
                    Console.WriteLine("\nYou ran into the cash register...too bad it's empty.\n");
                }

                if (room.North == "N/A" && player.RoomID == "R5")
                {
                    Console.WriteLine("\nYou walked into the mayor's desk...\n");
                }



                player.RoomID = room.North;

                break;

            case "s":
                if (room.North == "N/A" && player.RoomID == "R3")
                {
                    Console.WriteLine("\nClean up on Aisle 1...\n");
                }
                if (room.North == "N/A" && player.RoomID == "R4")
                {
                    Console.WriteLine("\nPretty sure that's not chocolate...\n");
                }

                player.RoomID = room.South;
                break;

            case "e":
                if (room.East == "N/A" && player.RoomID == "R1")
                {
                    Console.WriteLine("\nYou walked into your wall...\n");
                }
                if (room.East == "N/A" && player.RoomID == "R4")
                {
                    Console.WriteLine("\nYou're a tough guy but that Alligator is tougher...\n");
                }
                if (room.East == "N/A" && player.RoomID == "R5")
                {
                    Console.WriteLine("\nNothing but trash bin.\n");
                }
                player.RoomID = room.East;
                break;

            case "w":
                if (room.West == "N/A" && player.RoomID == "R2")
                {
                    Console.WriteLine("\nThis is West street territory, even a tough S.O.B like you can't enter a made up territory.\n");
                }
                if (room.West == "N/A" && player.RoomID == "R5")
                {
                    Console.WriteLine("\nNothing but trash bin.\n");
                }

                player.RoomID = room.West;
                break;
            }

            if (player.RoomID == "R6")
            {
                //rooms.RemoveAt(6);
                player.RoomID = "R1";
            }

            if (player.RoomID == "R6")
            {
                player.RoomID = "N/A";
            }


            if (player.RoomID == "N/A")
            {
                Console.WriteLine("There is no exit this way");
                player.RoomID = returnID;
            }



            room = GameOptions.MakeRoom(rooms, player.RoomID);
            SearchCommands.ViewRoom(room.Name);
        }