示例#1
0
        // sound effects

        #endregion

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="contentManager">the content manager</param>
        /// <param name="center">the center of the board</param>
        /// <param name="sideLength">the side length for the board</param>
        /// <param name="correctNumber">the correct number</param>
        public NumberBoard(ContentManager contentManager, Vector2 center, int sideLength,
                           int correctNumber)//, SoundEffect sound)
        {
            // Increment 2: load content for the board and create draw rectangle
            LoadContent(contentManager);
            drawRectangle = new Rectangle((int)center.X - sideLength / 2,
                                          (int)center.Y - sideLength / 2,
                                          sideLength, sideLength);

            // Increment 2: calculate side length for number tiles
            // (3 * tilesLength) + ( 4 * borderSize) = sideLength
            // 3 = NumColumn
            // therefore (numColumn * tilesLength) + ((numColumn + 1) * borderSize) = sideLength
            //if we leave alone the tileSideLength then we'll found formula at below
            tileSideLength = ((sideLength) - ((NumColumns + 1) * BorderSize)) / NumColumns;

            // Increments 3 and 5: initialize array of number tiles

            for (int row = 0; row < NumRows; row++)
            {
                for (int column = 0; column < NumColumns; column++)
                {
                    int number = NumColumns * row + column + 1;
                    tiles[row, column] = new NumberTile(contentManager, CalculateTileCenter(row, column), tileSideLength, number, correctNumber);
                }
            }
        }
示例#2
0
        // sound effects

        #endregion

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="contentManager">the content manager</param>
        /// <param name="center">the center of the board</param>
        /// <param name="sideLength">the side length for the board</param>
        /// <param name="correctNumber">the correct number</param>
        public NumberBoard(ContentManager contentManager, Vector2 center, int sideLength,
                           int correctNumber)
        {
            // Increment 2: load content for the board and create draw rectangle
            LoadContent(contentManager);
            drawRectangle = new Rectangle(
                (int)center.X - sideLength / 2, (int)center.Y - sideLength / 2,
                sideLength, sideLength);

            // Increment 2: calculate side length for number tiles
            tileSideLength = (sideLength - (NumColumns + 1) * BorderSize) / NumColumns;

            // Increments 3 and 5: initialize array of number tiles
            for (int i = 0; i < NumRows; i++)
            {
                for (int j = 0; j < NumColumns; j++)
                {
                    tiles[i, j] = new NumberTile(contentManager, CalculateTileCenter(i, j),
                                                 tileSideLength, i * NumColumns + j + 1, correctNumber);
                }
            }
        }
示例#3
0
        // sound effects

        #endregion

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="contentManager">the content manager</param>
        /// <param name="center">the center of the board</param>
        /// <param name="sideLength">the side length for the board</param>
        /// <param name="correctNumber">the correct number</param>
        public NumberBoard(ContentManager contentManager, Vector2 center, int sideLength,
                           int correctNumber)
        {
            // Increment 2: load content for the board and create draw rectangle
            LoadContent(contentManager);
            drawRectangle = new Rectangle((int)center.X, (int)center.Y, sideLength, sideLength);

            // Increment 2: calculate side length for number tiles
            tileSideLength = (sideLength - 4 * BorderSize) / NumColumns;

            // Increments 3 and 5: initialize array of number tiles
            int number = 0;

            for (int n = 0; n < 3; n++)
            {
                for (int m = 0; m < 3; m++)
                {
                    number++;
                    tiles[n, m] = new NumberTile(contentManager, CalculateTileCenter(n, m), tileSideLength, number, correctNumber);
                }
            }
        }
        // sound effects

        #endregion

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="contentManager">the content manager</param>
        /// <param name="center">the center of the board</param>
        /// <param name="sideLength">the side length for the board</param>
        /// <param name="correctNumber">the correct number</param>
        public NumberBoard(ContentManager contentManager, Vector2 center, int sideLength,
                           int correctNumber)
        {
            // Increment 2: load content for the board and create draw rectangle
            LoadContent(contentManager);
            drawRectangle = new Rectangle((int)(center.X - sideLength / 2), (int)(center.Y - sideLength / 2), sideLength, sideLength);

            // Increment 2: calculate side length for number tiles
            tileSideLength = drawRectangle.Width / NumColumns - BorderSize;

            // Increments 3 and 5: initialize array of number tiles
            int counter = 1;

            for (int i = tiles.GetLowerBound(0); i <= tiles.GetUpperBound(0); i++)
            {
                for (int j = tiles.GetLowerBound(1); j <= tiles.GetUpperBound(1); j++)
                {
                    NumberTile newNumberTile = new NumberTile(contentManager, CalculateTileCenter(i, j), tileSideLength, counter, correctNumber);
                    tiles[i, j] = newNumberTile;
                    counter++;
                }
            }
        }