public static Vector4Container operator +(Vector4Container v1, Vector4Container v2) { Vector4Container result = Pool <Vector4Container> .GetTemporalIfFunctionEnabled(); MVector.AddTo(ref v1.Vector, ref v2.Vector, ref result.Vector); return(result); }
public static Vector4Container operator *(Vector4Container v, float scalar) { Vector4Container result = Pool <Vector4Container> .GetTemporalIfFunctionEnabled(); MVector.ScalarProduct(ref v.Vector, scalar, ref result.Vector); return(result); }
public void Add(Vector4Container v) { Add(ref v.Vector); }
public void Set(Vector4Container v) { Set(ref v.Vector); }
public void Subtract(Vector4Container v) { Subtract(ref v.Vector); }