示例#1
0
        /// <summary>
        /// Initialize the Audio Manager.
        /// </summary>
        protected virtual void Initialize(bool force)
        {
            if (s_Initialized && !force)
            {
                return;
            }

            s_Initialized = true;

            m_GameObject = gameObject;
            if (m_AudioManagerModule == null)
            {
                m_AudioManagerModule = ScriptableObject.CreateInstance <AudioManagerModule>();
            }

            if (m_AudioManagerModule.DefaultAudioConfig == null)
            {
                m_AudioManagerModule.DefaultAudioConfig = ScriptableObject.CreateInstance <AudioConfig>();
            }

            if (m_AudioManagerModule.DefaultAudioConfig.AudioSourcePrefab == null)
            {
                var audioSourceGameObject = new GameObject("AudioSource");
                audioSourceGameObject.transform.parent = m_GameObject.transform;
                var audioSource = audioSourceGameObject.AddComponent <AudioSource>();
                audioSource.playOnAwake  = false;
                audioSource.spatialBlend = 1;
                m_AudioManagerModule.DefaultAudioConfig.AudioSourcePrefab = audioSourceGameObject;
            }
        }
示例#2
0
 /// <summary>
 /// Set the Audio Manager Module.
 /// </summary>
 /// <param name="audioManagerModule">The audio Manager Module to set.</param>
 public static void SetAudioManagerModule(AudioManagerModule audioManagerModule)
 {
     Instance.AudioManagerModule = audioManagerModule;
 }