/// <summary> /// Fired by Listener (Host) when a client joins the conversation /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void listener_OnJoined(object sender, JoinedEventArgs e) { InitializeGame(Strategy); logAndDisplay("Client Joined. ID: " + e.opponentID); LogNetworkDelay(); LogSessionStart(); currentGame.start(e.opponentID); }
/// <summary> /// Fired by client when the Listener (Host) acknowledges a /// request to join the conversation /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void client_OnJoined(object sender, JoinedEventArgs e) { InitializeGame(Strategy); logAndDisplay("Host Joined. ID: " + e.opponentID); LogSessionStart(); currentGame.SetOpponent(e.opponentID); }