public GameInterface(Game game, Rectangle screen) : base(game) { width = screen.Width; height = screen.Height; #region Minimap and Building Panel minimap = new Minimap(game); minimap.XRelative = screen.Width - minimap.Width+5; minimap.YRelative = 0; minimap.StackOrder = 1; minimap.OnCategorySelected += new EventHandler<BuildingTypeEventArgs>(minimap_OnCategorySelected); minimap.OnCategoryUnselected += new EventHandler<BuildingTypeEventArgs>(minimap_OnCategoryUnselected); minimap.OnMinimize += new EventHandler(minimap_OnMinimize); AddChild(minimap); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); panel = new BuildingPanel(game); panel.XRelative = screen.Width - panel.Width - 42; panel.OpenPositionY = minimap.Height - 47; panel.ClosedPositionY = -100; panel.YRelative = panel.ClosedPositionY; minimap_OnMinimize(null, null); panel.StackOrder = 0; panel.OnPanelClosed += new EventHandler(panel_OnPanelClosed); panel.OnPanelOpened += new EventHandler(panel_OnPanelOpened); AddChild(panel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region Time timePanel = new TimeTravelPanel(game); timePanel.XRelative = screen.Width - timePanel.Width+5; timePanel.YRelative = screen.Height - timePanel.Height; timePanel.StackOrder = 1; timePanel.OnMinimize += new EventHandler(timePanel_OnMinimize); timePanel.OnYearChanged += new EventHandler(timePanel_OnYearChanged); timePanel.OnYearIncreased += new EventHandler(timePanel_OnYearIncreased); timePanel.OnYearDecreased += new EventHandler(timePanel_OnYearDecreased); AddChild(timePanel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); timeBar = new TimeBar(game, GameManager.StartingTravelYear, GameManager.EndTravelYear); timeBar.StackOrder = 0; timeBar.UpdateLimitPositions(screen.Width); timeBar.YRelative = screen.Height - timeBar.Height - 33; timeBar.XRelative = timeBar.ClosedPosition; AddChild(timeBar); timeBar.SlideOut(); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region LeftMenu leftMenu = new LeftMenu(game); leftMenu.XRelative = -5; leftMenu.YRelative = -5; leftMenu.On_SaveGame += new EventHandler(Do_OnSaveGame); AddChild(leftMenu); leftMenu.UpdateLeftPanelsPosition(screen); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region Year Panel yearPanel = new YearPanel(game); yearPanel.XRelative = screen.Width / 2 - yearPanel.Width / 2; yearPanel.YRelative = -5; yearPanel.OnYearReset += new EventHandler(yearPanel_OnYearReset); AddChild(yearPanel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion Game.Services.AddService(typeof(GameInterface), this); }
public GameInterface(Game game, Rectangle screen) : base(game) { width = screen.Width; height = screen.Height; #region Minimap and Building Panel minimap = new Minimap(game); minimap.XRelative = screen.Width - minimap.Width + 5; minimap.YRelative = 0; minimap.StackOrder = 1; minimap.OnCategorySelected += new EventHandler <BuildingTypeEventArgs>(minimap_OnCategorySelected); minimap.OnCategoryUnselected += new EventHandler <BuildingTypeEventArgs>(minimap_OnCategoryUnselected); minimap.OnMinimize += new EventHandler(minimap_OnMinimize); AddChild(minimap); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); panel = new BuildingPanel(game); panel.XRelative = screen.Width - panel.Width - 42; panel.OpenPositionY = minimap.Height - 47; panel.ClosedPositionY = -100; panel.YRelative = panel.ClosedPositionY; minimap_OnMinimize(null, null); panel.StackOrder = 0; panel.OnPanelClosed += new EventHandler(panel_OnPanelClosed); panel.OnPanelOpened += new EventHandler(panel_OnPanelOpened); AddChild(panel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region Time timePanel = new TimeTravelPanel(game); timePanel.XRelative = screen.Width - timePanel.Width + 5; timePanel.YRelative = screen.Height - timePanel.Height; timePanel.StackOrder = 1; timePanel.OnMinimize += new EventHandler(timePanel_OnMinimize); timePanel.OnYearChanged += new EventHandler(timePanel_OnYearChanged); timePanel.OnYearIncreased += new EventHandler(timePanel_OnYearIncreased); timePanel.OnYearDecreased += new EventHandler(timePanel_OnYearDecreased); AddChild(timePanel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); timeBar = new TimeBar(game, GameManager.StartingTravelYear, GameManager.EndTravelYear); timeBar.StackOrder = 0; timeBar.UpdateLimitPositions(screen.Width); timeBar.YRelative = screen.Height - timeBar.Height - 33; timeBar.XRelative = timeBar.ClosedPosition; AddChild(timeBar); timeBar.SlideOut(); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region LeftMenu leftMenu = new LeftMenu(game); leftMenu.XRelative = -5; leftMenu.YRelative = -5; leftMenu.On_SaveGame += new EventHandler(Do_OnSaveGame); AddChild(leftMenu); leftMenu.UpdateLeftPanelsPosition(screen); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion #region Year Panel yearPanel = new YearPanel(game); yearPanel.XRelative = screen.Width / 2 - yearPanel.Width / 2; yearPanel.YRelative = -5; yearPanel.OnYearReset += new EventHandler(yearPanel_OnYearReset); AddChild(yearPanel); numberOfItemsCreated++; DisplayManager.ChangePreloaderPercent(PercentCreated); #endregion Game.Services.AddService(typeof(GameInterface), this); }