protected virtual void OnAddEffectClicked(object sender, System.EventArgs e) { // EVIL. This makes sure the core assembly is loaded. We should do // this better and only once. new OpenVP.Core.ClearScreen(); Registry.Update(); EffectSelectorDialog dialog = new EffectSelectorDialog(); dialog.Modal = true; dialog.TransientFor = (Window)this.Toplevel; if (dialog.Run() == (int)ResponseType.Ok) { Effect effect; try { effect = (Effect)Activator.CreateInstance(dialog.SelectedEffect); } catch (Exception ex) { Console.WriteLine(ex.ToString()); dialog.Destroy(); return; } lock (MainWindow.Singleton.RenderLock) { this.mPreset.Effects.Add(effect); } this.mEffectStore.AppendValues(effect); this.CheckMovementButtons(); } dialog.Destroy(); }
protected virtual void OnAddEffectClicked(object sender, System.EventArgs e) { // EVIL. This makes sure the core assembly is loaded. We should do // this better and only once. new OpenVP.Core.ClearScreen(); Registry.Update(); EffectSelectorDialog dialog = new EffectSelectorDialog(); dialog.Modal = true; dialog.TransientFor = (Window) this.Toplevel; if (dialog.Run() == (int) ResponseType.Ok) { Effect effect; try { effect = (Effect) Activator.CreateInstance(dialog.SelectedEffect); } catch (Exception ex) { Console.WriteLine(ex.ToString()); dialog.Destroy(); return; } lock (MainWindow.Singleton.RenderLock) { this.mPreset.Effects.Add(effect); } this.mEffectStore.AppendValues(effect); this.CheckMovementButtons(); } dialog.Destroy(); }