示例#1
0
        internal Mesh fromXml(string pointer)
        {
            string name = pointer.Replace(gameWindow.modelFolder, "");

            if (!meshesNames.ContainsKey(name))
            {

                Mesh curMesh = new Mesh();

                curMesh.type = Mesh.Type.colladaManaged;
                //curMesh.pointer = pointer;
                curMesh.identifier = meshes.Count;
                curMesh.name = name;
                curMesh.animationData = new List<AnimationData> { };

                XmlTextReader reader = new XmlTextReader(pointer);
                while (reader.Read())
                {
                    if (reader.Name == "mesh")
                        while (reader.MoveToNextAttribute())
                        {
                            if (reader.Name == "source")
                                curMesh.pointer = reader.Value;
                        }

                    if (reader.Name == "animation")
                        while (reader.MoveToNextAttribute())
                        {
                            if (reader.Name == "source")
                            {
                                AnimationData tmpAni = new AnimationData();
                                tmpAni.pointer = gameWindow.modelFolder +  reader.Value;
                                tmpAni.name = reader.Value;
                                curMesh.animationData.Add(tmpAni);
                            }
                        }

                    if (reader.Name == "fps" && reader.NodeType != XmlNodeType.EndElement)
                    {
                        reader.Read();
                        curMesh.animationFps = GenericMethods.FloatFromString(reader.Value);
                    }
                }

                meshesNames.Add(curMesh.name, curMesh.identifier);

                meshes.Add(curMesh);

                return curMesh;
            }
            else
            {
                return getMesh(name);
            }
        }
示例#2
0
        internal Mesh fromXml(string pointer)
        {
            string name = pointer.Replace(gameWindow.modelFolder, "");

            if (!meshesNames.ContainsKey(name))
            {
                Mesh curMesh = new Mesh();

                curMesh.type = Mesh.Type.colladaManaged;
                //curMesh.pointer = pointer;
                curMesh.identifier    = meshes.Count;
                curMesh.name          = name;
                curMesh.animationData = new List <AnimationData> {
                };

                XmlTextReader reader = new XmlTextReader(pointer);
                while (reader.Read())
                {
                    if (reader.Name == "mesh")
                    {
                        while (reader.MoveToNextAttribute())
                        {
                            if (reader.Name == "source")
                            {
                                curMesh.pointer = reader.Value;
                            }
                        }
                    }

                    if (reader.Name == "animation")
                    {
                        while (reader.MoveToNextAttribute())
                        {
                            if (reader.Name == "source")
                            {
                                AnimationData tmpAni = new AnimationData();
                                tmpAni.pointer = gameWindow.modelFolder + reader.Value;
                                tmpAni.name    = reader.Value;
                                curMesh.animationData.Add(tmpAni);
                            }
                        }
                    }

                    if (reader.Name == "fps" && reader.NodeType != XmlNodeType.EndElement)
                    {
                        reader.Read();
                        curMesh.animationFps = GenericMethods.FloatFromString(reader.Value);
                    }
                }

                meshesNames.Add(curMesh.name, curMesh.identifier);

                meshes.Add(curMesh);

                return(curMesh);
            }
            else
            {
                return(getMesh(name));
            }
        }