public override void Execute(Server server, Context context) { //Arrange Tile fromTile = server.Map.GetTile(FromPosition); if (fromTile != null) { Item fromItem = fromTile.GetContent(FromIndex) as Item; if (fromItem != null && fromItem.Metadata.TibiaId == FromItemId) { Tile toTile = server.Map.GetTile(ToPosition); if (toTile != null) { Item toItem = toTile.GetContent(ToIndex) as Item; if (toItem != null && toItem.Metadata.TibiaId == ToItemId) { //Act if (IsUseable(fromItem, server, context) && IsNextTo(fromTile, server, context)) { UseItemWithItem(fromItem, toItem, toTile, server, context, () => { MoveItemFromTileToInventoryCommand moveItemFromTileToInventoryCommand = new MoveItemFromTileToInventoryCommand(Player, FromPosition, FromIndex, FromItemId, (byte)Slot.Extra, 1); moveItemFromTileToInventoryCommand.Completed += (s, e) => { UseItemWithItemFromInventoryToTileCommand useItemWithItemFromInventoryToTileCommand = new UseItemWithItemFromInventoryToTileCommand(Player, (byte)Slot.Extra, FromItemId, ToPosition, ToIndex, ToItemId); useItemWithItemFromInventoryToTileCommand.Completed += (s2, e2) => { base.Execute(e2.Server, e2.Context); }; useItemWithItemFromInventoryToTileCommand.Execute(e.Server, e.Context); }; moveItemFromTileToInventoryCommand.Execute(server, context); }); } } } } } }
public override void Execute(Server server, Context context) { //Arrange Container fromContainer = Player.Client.ContainerCollection.GetContainer(FromContainerId); if (fromContainer != null) { Item fromItem = fromContainer.GetContent(FromContainerIndex) as Item; if (fromItem != null && fromItem.Metadata.TibiaId == FromItemId) { Tile toTile = server.Map.GetTile(ToPosition); if (toTile != null) { Item toItem = toTile.GetContent(ToIndex) as Item; if (toItem != null && toItem.Metadata.TibiaId == ToItemId) { //Act if (IsUseable(fromItem, server, context)) { UseItemWithItem(fromItem, toItem, toTile, server, context, () => { switch (fromContainer.GetRootContainer()) { case Tile fromTile: MoveItemFromContainerToInventoryCommand moveItemFromTileToInventoryCommand = new MoveItemFromContainerToInventoryCommand(Player, FromContainerId, FromContainerIndex, FromItemId, (byte)Slot.Extra, 1); moveItemFromTileToInventoryCommand.Completed += (s, e) => { UseItemWithItemFromInventoryToTileCommand useItemWithItemFromInventoryToTileCommand = new UseItemWithItemFromInventoryToTileCommand(Player, (byte)Slot.Extra, FromItemId, ToPosition, ToIndex, ToItemId); useItemWithItemFromInventoryToTileCommand.Completed += (s2, e2) => { base.Execute(e2.Server, e2.Context); }; useItemWithItemFromInventoryToTileCommand.Execute(e.Server, e.Context); }; moveItemFromTileToInventoryCommand.Execute(server, context); break; case Inventory fromInventory: WalkToUnknownPathCommand walkToUnknownPathCommand = new WalkToUnknownPathCommand(Player, toTile); walkToUnknownPathCommand.Completed += (s, e) => { server.QueueForExecution(Constants.PlayerActionSchedulerEvent(Player), Constants.PlayerSchedulerEventDelay, this); }; walkToUnknownPathCommand.Execute(server, context); break; } }); } } } } } }