public void LoadSkin(TextureEngine texs) { if (Skinned) { return; } Skinned = true; if (Program.Files.Exists("models/" + Name + ".skin")) { string[] data = Program.Files.ReadText("models/" + Name + ".skin").Split('\n'); foreach (string datum in data) { if (datum.Length > 0) { string[] datums = datum.Split('='); if (datums.Length == 2) { Texture tex = texs.GetTexture(datums[1]); bool success = false; for (int i = 0; i < Meshes.Count; i++) { if (Meshes[i].Name == datums[0]) { Meshes[i].vbo.Tex = tex; success = true; } } if (!success) { SysConsole.Output(OutputType.WARNING, "Unknown skin entry " + datums[0]); StringBuilder all = new StringBuilder(Meshes.Count * 100); for (int i = 0; i < Meshes.Count; i++) { all.Append(Meshes[i].Name + ", "); } SysConsole.Output(OutputType.WARNING, "Available: " + all.ToString()); } } } } } else { SysConsole.Output(OutputType.WARNING, "Can't find models/" + Name + ".skin!"); } }
public Renderer(TextureEngine tengine) { Engine = tengine; }