/// <summary>
        /// Generates a 3D Model for a cuboid
        /// </summary>
        /// <param name="Name">Model name</param>
        /// <param name="u">Length of the lower part</param>
        /// <param name="v">Length of the high part</param>
        /// <param name="numberOfPoints">Number of points to use in circumference</param>
        /// <param name="Color">Color vector</param>
        /// <param name="Texture">Texture bitmap. Null uses no texture</param>
        /// <returns></returns>
        public static Model3D Cuboid(string Name, float u, float v, int numberOfPoints, Vector3d Color, System.Drawing.Bitmap Texture)
        {
            List <Vertex> points = Vertices.CreateCuboid(u, v, numberOfPoints);

            Vertices.SetColorOfListTo(points, Color);

            Model3D myModel = new Model3D();

            myModel.Create3DModel("Cube", points);

            return(myModel);
        }
        /// <summary>
        /// Generates a 3D Model for a cuboid, by setting all lines with points
        /// </summary>
        /// <param name="Name">Model name</param>
        /// <param name="u">Length of the lower part</param>
        /// <param name="v">Length of the high part</param>
        /// <param name="numberOfPoints">Number of points to use in circumference</param>
        /// <param name="Color">Color vector</param>
        /// <param name="Texture">Texture bitmap. Null uses no texture</param>
        /// <returns></returns>
        public static Model3D Cuboid_AllLines(string Name, float u, float v, int numberOfPoints, Vector3d Color, System.Drawing.Bitmap Texture)
        {
            List <Vertex> points = new List <Vertex>();

            float u0 = 0f;
            float v0 = 0f;

            for (int i = 0; i < numberOfPoints; i++)
            {
                points.Add(new Vertex(u0, 0, 0));
                points.Add(new Vertex(0, 0, u0));
                points.Add(new Vertex(u0, 0, u));
                points.Add(new Vertex(u, 0, u0));

                points.Add(new Vertex(0, v0, 0));
                points.Add(new Vertex(0, v0, u));
                points.Add(new Vertex(u, v0, u));
                points.Add(new Vertex(u, v0, 0));

                points.Add(new Vertex(u0, v, 0));
                points.Add(new Vertex(0, v, u0));
                points.Add(new Vertex(u0, v, u));
                points.Add(new Vertex(u, v, u0));

                u0 += u / 100;
                v0 += v / 100;
            }

            Vertices.SetColorOfListTo(points, Color);

            Model3D myModel = new Model3D();

            myModel.Create3DModel("Cube", points);

            return(myModel);
        }