public static void ScaleByVector(List <Vertex> vectorlList, Vertex v) { Matrix3d R = Matrix3d.Identity; R[0, 0] = v.Vector.X; R[1, 1] = v.Vector.Y; R[2, 2] = v.Vector.Z; MatrixUtilsOpenTK.RotateVertices(vectorlList, R); }
public static void ScaleByFactor(List <Vertex> vectorlList, double scale) { Vector3d scaleVector = new Vector3d(scale, scale, scale); Matrix3d R = Matrix3d.Identity; R[0, 0] = scaleVector[0]; R[1, 1] = scaleVector[1]; R[2, 2] = scaleVector[2]; MatrixUtilsOpenTK.RotateVertices(vectorlList, R); }
public static void RotateVertices30Degrees(List <Vertex> vectorlList) { Matrix3d R = Matrix3d.Identity; //rotation 30 degrees R[0, 0] = 1F; R[1, 1] = R[2, 2] = 0.86603F; R[1, 2] = -0.5F; R[2, 1] = 0.5F; MatrixUtilsOpenTK.RotateVertices(vectorlList, R); }