protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(Color.RGB(1.0, 1.0, 1.0)); GL.Clear(ClearBufferMask.ColorBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GUIRenderContext rc = new GUIRenderContext(this.ViewSize); rc.Setup(); this._Control.Render(rc); this.SwapBuffers(); }