private void LoadTextures(string materialDirectory) { foreach (var textureSlot in textureSlots) { string path = Path.Combine(materialDirectory, textureSlot.FilePath); try { Texture newTexture = new Texture(path);//Texture.Load(path); textures.Add(newTexture); } catch (Exception e) { Log.Fatal(e.Message); } } }
public void AddTexture(Texture t) { textures.Add(t); }