Init() static private method

static private Init ( ) : void
return void
示例#1
0
 public static void Init()
 {
     lock (Toolkit.InitLock)
     {
         if (Toolkit.initialized)
         {
             return;
         }
         Toolkit.initialized = true;
         Configuration.Init();
         Factory temp_4 = new Factory();
     }
 }
示例#2
0
 /// <summary>
 /// Initializes OpenTK. This method is necessary only if you are using OpenTK
 /// alongside a different windowing toolkit (e.g. GTK#) and should be the very
 /// first method called by your application (i.e. calling this method should be
 /// the very first statement executed by the "Main" method).
 /// </summary>
 /// <remarks>
 /// Some windowing toolkits do not configure the underlying platform
 /// correctly or configure it in a way that is incompatible with OpenTK.
 /// Calling this method first ensures that OpenTK is given the chance to
 /// initialize itself and configure the platform correctly.
 /// </remarks>
 public static void Init()
 {
     lock (InitLock)
     {
         if (!initialized)
         {
             initialized = true;
             Configuration.Init();
             // The actual initialization takes place in the platform-specific factory
             // constructors.
             new Platform.Factory();
         }
     }
 }
示例#3
0
 /// <summary>
 /// Initializes OpenTK. This method is necessary only if you are using OpenTK
 /// alongside a different windowing toolkit (e.g. GTK#) and should be the very
 /// first method called by your application (i.e. calling this method should be
 /// the very first statement executed by the "Main" method).
 /// </summary>
 /// <remarks>
 /// Some windowing toolkits do not configure the underlying platform
 /// correctly or configure it in a way that is incompatible with OpenTK.
 /// Calling this method first ensures that OpenTK is given the chance to
 /// initialize itself and configure the platform correctly.
 /// </remarks>
 public static IDisposable Init()
 {
     lock (InitLock)
     {
         if (!initialized)
         {
             initialized = true;
             Configuration.Init();
             // The actual initialization takes place in the platform-specific factory
             // constructors.
             platform_factory = new Platform.Factory();
             AppDomain.CurrentDomain.DomainUnload += Deinit;
         }
         return(platform_factory);
     }
 }
示例#4
0
        /// <summary>
        /// Initializes OpenTK with the specified options. Use this method
        /// to influence the OpenTK.Platform implementation that will be used.
        /// </summary>
        /// <remarks>
        /// <para>
        /// You *must* call this method if you are combining OpenTK with a
        /// third-party windowing toolkit (e.g. GTK#). In this case, this should be the
        /// first method called by your application:
        /// <code>
        /// static void Main()
        /// {
        ///     using (OpenTK.Toolkit.Init())
        ///     {
        ///      ...
        ///     }
        /// }
        /// </code>
        /// </para>
        /// <para>
        /// The reason is that some toolkits do not configure the underlying platform
        /// correctly or configure it in a way that is incompatible with OpenTK.
        /// Calling this method first ensures that OpenTK is given the chance to
        /// initialize itself and configure the platform correctly.
        /// </para>
        /// </remarks>
        /// <param name="options">A <c>ToolkitOptions</c> instance
        /// containing the desired options.</param>
        /// <returns>
        /// An IDisposable instance that you can use to dispose of the resources
        /// consumed by OpenTK.
        /// </returns>
        public static Toolkit Init(ToolkitOptions options)
        {
            if (options == null)
            {
                throw new ArgumentNullException("options");
            }

            lock (InitLock)
            {
                if (!initialized)
                {
                    initialized = true;
                    Configuration.Init(options);
                    Options = options;

                    // The actual initialization takes place in the
                    // platform-specific factory constructors.
                    toolkit = new Toolkit(new Factory());
                }
                return(toolkit);
            }
        }