public X11GLContext(GraphicsMode mode, IWindowInfo window) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); Debug.Print( "Creating X11GLContext context: " ); currentWindow = (X11WindowInfo)window; Display = API.DefaultDisplay; XVisualInfo info = currentWindow.VisualInfo; Mode = GetGraphicsMode( info ); // Cannot pass a Property by reference. ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, true); if (ContextHandle == IntPtr.Zero) { Debug.Print("failed. Trying indirect... "); ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, false); } if (ContextHandle != IntPtr.Zero) Debug.Print("Context created (id: {0}).", ContextHandle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); if (!Glx.glXIsDirect(Display, ContextHandle)) Debug.Print("Warning: Context is not direct."); }
public X11WindowInfo(IntPtr handle, X11WindowInfo parent) { this.handle = handle; this.parent = parent; if (parent == null) return; this.rootWindow = parent.rootWindow; this.display = parent.display; this.screen = parent.screen; this.visualInfo = parent.visualInfo; }
public X11GLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) : base(DesktopBackend.OpenGL) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); Handle = handle; currentWindow = (X11WindowInfo)window; Display = currentWindow.Display; }
public static void SendNetClientMessage(X11WindowInfo window, IntPtr message_type, IntPtr l0, IntPtr l1, IntPtr l2) { Functions.XSendEvent(window.Display, window.WindowHandle, false, new IntPtr(0), ref new XEvent() { ClientMessageEvent = { type = XEventName.ClientMessage, send_event = true, window = window.WindowHandle, message_type = message_type, format = 32, ptr1 = l0, ptr2 = l1, ptr3 = l2 } }); }
public X11GLContext(GraphicsMode mode, IWindowInfo window) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } Debug.Print("Creating X11GLContext context: "); currentWindow = (X11WindowInfo)window; Display = API.DefaultDisplay; XVisualInfo info = currentWindow.VisualInfo; Mode = GetGraphicsMode(info); // Cannot pass a Property by reference. ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, true); if (ContextHandle == IntPtr.Zero) { Debug.Print("failed. Trying indirect... "); ContextHandle = Glx.glXCreateContext(Display, ref info, IntPtr.Zero, false); } if (ContextHandle != IntPtr.Zero) { Debug.Print("Context created (id: {0}).", ContextHandle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } if (!Glx.glXIsDirect(Display, ContextHandle)) { Debug.Print("Warning: Context is not direct."); } }
XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo info = new XVisualInfo(); info.VisualID = (IntPtr)mode.Index; info.Screen = currentWindow.Screen; int items; lock (API.Lock) { IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items); if (items == 0) { throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode)); } info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo)); Functions.XFree(vs); } return(info); }
bool SupportsExtension(X11WindowInfo window, string e) { if (window == null) { throw new ArgumentNullException("window"); } if (e == null) { throw new ArgumentNullException("e"); } if (window.Display != Display) { throw new InvalidOperationException(); } string extensions = null; using (new XLock(Display)) { extensions = Glx.QueryExtensionsString(Display, window.Screen); } return(!String.IsNullOrEmpty(extensions) && extensions.Contains(e)); }
public XI2MouseKeyboard() { window = new X11WindowInfo(); window.Display = Functions.XOpenDisplay(IntPtr.Zero); using (new XLock(window.Display)) { window.Screen = Functions.XDefaultScreen(window.Display); window.RootWindow = Functions.XRootWindow(window.Display, window.Screen); window.Handle = window.RootWindow; KeyMap = new X11KeyMap(window.Display); } if (!IsSupported(window.Display)) { throw new NotSupportedException("XInput2 not supported."); } using (new XLock(window.Display)) using (XIEventMask mask = new XIEventMask(1, XIEventMasks.RawKeyPressMask | XIEventMasks.RawKeyReleaseMask | XIEventMasks.RawButtonPressMask | XIEventMasks.RawButtonReleaseMask | XIEventMasks.RawMotionMask | XIEventMasks.MotionMask | XIEventMasks.DeviceChangedMask | (XIEventMasks)(1 << (int)ExitEvent))) { XI.SelectEvents(window.Display, window.Handle, mask); UpdateDevices(); } ProcessingThread = new Thread(ProcessEvents); ProcessingThread.IsBackground = true; ProcessingThread.Start(); }
private void Dispose(bool manuallyCalled) { if (disposed) { return; } if (manuallyCalled) { if (window != null && window.WindowHandle != IntPtr.Zero) { if (Exists) { DestroyWindow(); } window.Dispose(); window = null; } } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } disposed = true; }
public override void MakeCurrent(IWindowInfo window) { if (window == this.currentWindow && this.IsCurrent) return; if (window != null && ((X11WindowInfo) window).Display != this.Display) throw new InvalidOperationException("MakeCurrent() may only be called on windows originating from the same display that spawned this GL context."); if (window == null) { using (new XLock(this.Display)) { if (Glx.MakeCurrent(this.Display, IntPtr.Zero, IntPtr.Zero)) this.currentWindow = (X11WindowInfo) null; } } else { X11WindowInfo x11WindowInfo = (X11WindowInfo) window; if (this.Display == IntPtr.Zero || x11WindowInfo.WindowHandle == IntPtr.Zero || this.Handle == ContextHandle.Zero) throw new InvalidOperationException("Invalid display, window or context."); bool flag; using (new XLock(this.Display)) { flag = Glx.MakeCurrent(this.Display, x11WindowInfo.WindowHandle, this.Handle); if (flag) this.currentWindow = x11WindowInfo; } if (!flag) throw new GraphicsContextException("Failed to make context current."); } this.currentWindow = (X11WindowInfo) window; }
void DrawDirect( FastBitmap bmp, uint bits, X11WindowInfo x11Info ) { IntPtr image = API.XCreateImage( API.DefaultDisplay, x11Info.VisualInfo.Visual, bits, ImageFormat.ZPixmap, 0, bmp.Scan0, bmp.Width, bmp.Height, 32, 0 ); API.XPutImage( API.DefaultDisplay, x11Info.WindowHandle, gc, image, 0, 0, 0, 0, bmp.Width, bmp.Height ); API.XFree( image ); }
static IntPtr CreateEmptyCursor(X11WindowInfo window) { IntPtr cursor = IntPtr.Zero; using (new XLock(window.Display)) { XColor black, dummy; IntPtr cmap = Functions.XDefaultColormap(window.Display, window.Screen); Functions.XAllocNamedColor(window.Display, cmap, "black", out black, out dummy); IntPtr bmp_empty = Functions.XCreateBitmapFromData(window.Display, window.Handle, new byte[,] { { 0 } }); cursor = Functions.XCreatePixmapCursor(window.Display, bmp_empty, bmp_empty, ref black, ref black, 0, 0); } return cursor; }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) : base(DesktopBackend.OpenGL) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } Mode = mode; // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = IntPtr.Zero; using (new XLock(Display)) { ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) { ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, false); } } if (ctx != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(Display)) { Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(Display, ctx); } glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr *fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List <int> attributes = new List <int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { #warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method." attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } // According to the docs, " <attribList> specifies a list of attributes for the context. // The list consists of a sequence of <name,value> pairs terminated by the // value 0. [...]" // Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case). attributes.Add(0); attributes.Add(0); using (new XLock(Display)) { Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } } if (Handle == ContextHandle.Zero) { Debug.WriteLine("failed."); } else { Debug.WriteLine("success!"); } using (new XLock(Display)) { Functions.XFree((IntPtr)fbconfigs); } } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; using (new XLock(Display)) { // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct)); } } } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } } }
private void Dispose(bool manuallyCalled) { if (!disposed) { if (manuallyCalled) { if (window != null && window.WindowHandle != IntPtr.Zero) { if (Exists) { try { Functions.XLockDisplay(window.Display); Functions.XDestroyWindow(window.Display, window.WindowHandle); } finally { Functions.XUnlockDisplay(window.Display); } while (Exists) ProcessEvents(); } if (GraphicsContext.CurrentContext != null) GraphicsContext.CurrentContext.MakeCurrent(null); window.Dispose(); window = null; } } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } disposed = true; } }
public override void MakeCurrent(IWindowInfo window) { if (window == currentWindow && IsCurrent) return; if (window == null) { Debug.Print("Releasing context {0} (Display: {1})... ", ContextHandle, Display); if (!Glx.glXMakeCurrent(Display, IntPtr.Zero, IntPtr.Zero)) Debug.Print("failed to release context"); } else { X11WindowInfo w = (X11WindowInfo)window; Debug.Print("Making context {0} current (Display: {1}, Screen: {2}, Window: {3})... ", ContextHandle, Display, w.Screen, w.WindowHandle); if (Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || ContextHandle == IntPtr.Zero) throw new InvalidOperationException("Invalid display, window or context."); if (!Glx.glXMakeCurrent(Display, w.WindowHandle, ContextHandle)) throw new GraphicsContextException("Failed to make context current."); } currentWindow = (X11WindowInfo)window; }
public unsafe X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); this.Mode = mode; this.Display = ((X11WindowInfo) window).Display; this.currentWindow = (X11WindowInfo) window; this.currentWindow.VisualInfo = this.SelectVisual(mode, this.currentWindow); ContextHandle contextHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle) IntPtr.Zero; if (!this.glx_loaded) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; IntPtr num = IntPtr.Zero; using (new XLock(this.Display)) { num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, true); if (num == IntPtr.Zero) num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, false); } if (num != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(this.Display)) Glx.MakeCurrent(this.Display, IntPtr.Zero, IntPtr.Zero); this.glx_loaded = true; } } if (major * 10 + minor >= 30 && Glx.Delegates.glXCreateContextAttribsARB != null) { int fbount; IntPtr* numPtr = Glx.ChooseFBConfig(this.Display, this.currentWindow.Screen, new int[3] { 32779, (int) mode.Index.Value, 0 }, out fbount); if (fbount > 0) { List<int> list = new List<int>(); list.Add(8337); list.Add(major); list.Add(8338); list.Add(minor); if (flags != GraphicsContextFlags.Default) { list.Add(8340); list.Add((int) flags); } list.Add(0); list.Add(0); using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, direct, list.ToArray())); if (this.Handle == ContextHandle.Zero) this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, !direct, list.ToArray())); } int num = this.Handle == ContextHandle.Zero ? 1 : 0; using (new XLock(this.Display)) Functions.XFree((IntPtr) ((void*) numPtr)); } } if (this.Handle == ContextHandle.Zero) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, contextHandle.Handle, direct)); if (this.Handle == ContextHandle.Zero) this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, !direct)); } } if (!(this.Handle != ContextHandle.Zero)) throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); using (new XLock(this.Display)) Glx.IsDirect(this.Display, this.Handle.Handle); }
private void Dispose(bool manuallyCalled) { if (!disposed) { if (manuallyCalled) { if (window != null && window.WindowHandle != IntPtr.Zero) { if (Exists) { using (new XLock(window.Display)) { Functions.XDestroyWindow(window.Display, window.WindowHandle); } while (Exists) ProcessEvents(); } window.Dispose(); window = null; } } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } disposed = true; } }
/// <summary> Registers the necessary atoms for GameWindow. </summary> void RegisterAtoms(X11WindowInfo window) { wm_destroy = API.XInternAtom(window.Display, "WM_DELETE_WINDOW", true); net_wm_state = API.XInternAtom(window.Display, "_NET_WM_STATE", false); net_wm_state_minimized = API.XInternAtom(window.Display, "_NET_WM_STATE_MINIMIZED", false); net_wm_state_fullscreen = API.XInternAtom(window.Display, "_NET_WM_STATE_FULLSCREEN", false); net_wm_state_maximized_horizontal = API.XInternAtom(window.Display, "_NET_WM_STATE_MAXIMIZED_HORZ", false); net_wm_state_maximized_vertical = API.XInternAtom(window.Display, "_NET_WM_STATE_MAXIMIZED_VERT", false); net_wm_icon = API.XInternAtom(window.Display, "_NEW_WM_ICON", false); net_frame_extents = API.XInternAtom(window.Display, "_NET_FRAME_EXTENTS", false); }
bool SupportsCreateContextAttribs(IntPtr display, X11WindowInfo window) { return SupportsExtension(display, window, "GLX_ARB_create_context") && SupportsExtension(display, window, "GLX_ARB_create_context_profile"); }
private void Dispose(bool manuallyCalled) { if (disposed) return; if (manuallyCalled) { if (window != null && window.WindowHandle != IntPtr.Zero) { if (Exists) { DestroyWindow(); } window.Dispose(); window = null; } } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } disposed = true; }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); Mode = mode; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false); if (ctx != IntPtr.Zero) { new Glx().LoadAll(); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(currentWindow.Display, ctx); glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr* fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List<int> attributes = new List<int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } attributes.Add(0); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } if (Handle == ContextHandle.Zero) Debug.WriteLine("failed."); else Debug.WriteLine("success!"); Functions.XFree((IntPtr)fbconfigs); } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct)); } } if (Handle != ContextHandle.Zero) Debug.Print("Context created (id: {0}).", Handle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); if (!Glx.IsDirect(currentWindow.Display, Handle.Handle)) Debug.Print("Warning: Context is not direct."); }
bool SupportsExtension(X11WindowInfo window, string e) { string extensions = Glx.QueryExtensionsString(window.Display, window.Screen); return !String.IsNullOrEmpty(extensions) && extensions.Contains(e); }
private XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo template = new XVisualInfo(); template.VisualID = mode.Index.Value; template.Screen = currentWindow.Screen; lock (API.Lock) { int local_1; IntPtr local_2 = Functions.XGetVisualInfo(this.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref template, out local_1); if (local_1 == 0) throw new GraphicsModeException(string.Format("Invalid GraphicsMode specified ({0}).", (object) mode)); template = (XVisualInfo) Marshal.PtrToStructure(local_2, typeof (XVisualInfo)); Functions.XFree(local_2); } return template; }
static bool SupportsExtension(IntPtr display, X11WindowInfo window, string e) { if (window == null) throw new ArgumentNullException("window"); if (e == null) throw new ArgumentNullException("e"); if (window.Display != display) throw new InvalidOperationException(); string extensions = null; using (new XLock(display)) { extensions = Glx.QueryExtensionsString(display, window.Screen); } return !String.IsNullOrEmpty(extensions) && extensions.Contains(e); }
private bool SupportsExtension(X11WindowInfo window, string e) { if (window == null) throw new ArgumentNullException("window"); if (e == null) throw new ArgumentNullException("e"); if (window.Display != this.Display) throw new InvalidOperationException(); string str = (string) null; using (new XLock(this.Display)) str = Glx.QueryExtensionsString(this.Display, window.Screen); if (!string.IsNullOrEmpty(str)) return str.Contains(e); else return false; }
public override void MakeCurrent(IWindowInfo window) { if (window == currentWindow && IsCurrent) return; if (window != null && ((X11WindowInfo)window).Display != Display) throw new InvalidOperationException("MakeCurrent() may only be called on windows originating from the same display that spawned this GL context."); if (window == null) { Debug.Write(String.Format("Releasing context {0} from thread {1} (Display: {2})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display)); bool result; using (new XLock(Display)) { result = Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); if (result) { currentWindow = null; } } Debug.Print("{0}", result ? "done!" : "failed."); } else { X11WindowInfo w = (X11WindowInfo)window; bool result; Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display, w.Screen, w.Handle)); if (Display == IntPtr.Zero || w.Handle == IntPtr.Zero || Handle == ContextHandle.Zero) throw new InvalidOperationException("Invalid display, window or context."); using (new XLock(Display)) { result = Glx.MakeCurrent(Display, w.Handle, Handle); if (result) { currentWindow = w; } } if (!result) throw new GraphicsContextException("Failed to make context current."); else Debug.WriteLine("done!"); } currentWindow = (X11WindowInfo)window; }
XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo info = new XVisualInfo(); info.VisualID = (IntPtr)mode.Index; info.Screen = currentWindow.Screen; int items; lock (API.Lock) { IntPtr vs = Functions.XGetVisualInfo(Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items); if (items == 0) throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode)); info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo)); Functions.XFree(vs); } return info; }
public unsafe X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } this.Mode = mode; this.Display = ((X11WindowInfo)window).Display; this.currentWindow = (X11WindowInfo)window; this.currentWindow.VisualInfo = this.SelectVisual(mode, this.currentWindow); ContextHandle contextHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; if (!this.glx_loaded) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; IntPtr num = IntPtr.Zero; using (new XLock(this.Display)) { num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, true); if (num == IntPtr.Zero) { num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, false); } } if (num != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(this.Display)) Glx.MakeCurrent(this.Display, IntPtr.Zero, IntPtr.Zero); this.glx_loaded = true; } } if (major * 10 + minor >= 30 && Glx.Delegates.glXCreateContextAttribsARB != null) { int fbount; IntPtr *numPtr = Glx.ChooseFBConfig(this.Display, this.currentWindow.Screen, new int[3] { 32779, (int)mode.Index.Value, 0 }, out fbount); if (fbount > 0) { List <int> list = new List <int>(); list.Add(8337); list.Add(major); list.Add(8338); list.Add(minor); if (flags != GraphicsContextFlags.Default) { list.Add(8340); list.Add((int)flags); } list.Add(0); list.Add(0); using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, direct, list.ToArray())); if (this.Handle == ContextHandle.Zero) { this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, !direct, list.ToArray())); } } int num = this.Handle == ContextHandle.Zero ? 1 : 0; using (new XLock(this.Display)) Functions.XFree((IntPtr)((void *)numPtr)); } } if (this.Handle == ContextHandle.Zero) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, contextHandle.Handle, direct)); if (this.Handle == ContextHandle.Zero) { this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, !direct)); } } } if (!(this.Handle != ContextHandle.Zero)) { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(this.Display)) Glx.IsDirect(this.Display, this.Handle.Handle); }
static bool SupportsCreateContextAttribs(IntPtr display, X11WindowInfo window) { return SupportsExtension(display, window, "GLX_ARB_create_context") && SupportsExtension(display, window, "GLX_ARB_create_context_profile") && Glx.Delegates.glXCreateContextAttribsARB != null; }
public override void MakeCurrent(IWindowInfo window) { if (window == currentWindow && IsCurrent) { return; } if (window != null && ((X11WindowInfo)window).Display != Display) { throw new InvalidOperationException("MakeCurrent() may only be called on windows originating from the same display that spawned this GL context."); } if (window == null) { Debug.Write(String.Format("Releasing context {0} from thread {1} (Display: {2})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display)); bool result; using (new XLock(Display)) { result = Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); if (result) { currentWindow = null; } } Debug.Print("{0}", result ? "done!" : "failed."); } else { X11WindowInfo w = (X11WindowInfo)window; bool result; Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display, w.Screen, w.Handle)); if (Display == IntPtr.Zero || w.Handle == IntPtr.Zero || Handle == ContextHandle.Zero) { throw new InvalidOperationException("Invalid display, window or context."); } using (new XLock(Display)) { result = Glx.MakeCurrent(Display, w.Handle, Handle); if (result) { currentWindow = w; } } if (!result) { throw new GraphicsContextException("Failed to make context current."); } else { Debug.WriteLine("done!"); } } currentWindow = (X11WindowInfo)window; }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); Mode = ModeSelector.SelectGraphicsMode( mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo); // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(Mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other madness. // Use legacy context creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow)) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr* fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)Mode.Index, 0 }, out count); if (count > 0) { List<int> attributes = new List<int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)GetARBContextFlags(flags)); attributes.Add((int)ArbCreateContext.ProfileMask); attributes.Add((int)GetARBProfileFlags(flags)); } // According to the docs, " <attribList> specifies a list of attributes for the context. // The list consists of a sequence of <name,value> pairs terminated by the // value 0. [...]" // Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case). attributes.Add(0); attributes.Add(0); using (new XLock(Display)) { Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } } if (Handle == ContextHandle.Zero) Debug.WriteLine("failed."); else Debug.WriteLine("success!"); using (new XLock(Display)) { Functions.XFree((IntPtr)fbconfigs); } } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; using (new XLock(Display)) { // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct)); } } } if (Handle != ContextHandle.Zero) Debug.Print("Context created (id: {0}).", Handle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) Debug.Print("Warning: Context is not direct."); } }
public static void SendNetClientMessage(X11WindowInfo window, IntPtr message_type, IntPtr l0, IntPtr l1, IntPtr l2) { XEvent xev; xev = new XEvent(); xev.ClientMessageEvent.type = XEventName.ClientMessage; xev.ClientMessageEvent.send_event = true; xev.ClientMessageEvent.window = window.WindowHandle; xev.ClientMessageEvent.message_type = message_type; xev.ClientMessageEvent.format = 32; xev.ClientMessageEvent.ptr1 = l0; xev.ClientMessageEvent.ptr2 = l1; xev.ClientMessageEvent.ptr3 = l2; XSendEvent(window.Display, window.WindowHandle, false, new IntPtr((int)EventMask.NoEventMask), ref xev); }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; // Check that GLX is supported. We cannot proceed to create // an OpenGL context without the GLX extension. int error_base; int event_base; int glx_major; int glx_minor; using (new XLock(Display)) { bool supported = Glx.QueryExtension(Display, out error_base, out event_base); supported &= Glx.QueryVersion(Display, out glx_major, out glx_minor); if (supported) { Debug.Print("[X11] GLX supported. Version is {0}.{1}", glx_major, glx_minor); } else { throw new NotSupportedException("[X11] GLX extension is not supported."); } } IntPtr visual = IntPtr.Zero; IntPtr fbconfig = IntPtr.Zero; // Once a window has a visual, we cannot use a different // visual on the OpenGL context, or glXMakeCurrent might fail. // Note: we should only check X11WindowInfo.Visual, as that // is the only property that can be set by Utilities.CreateX11WindowInfo. currentWindow = (X11WindowInfo)window; if (currentWindow.Visual != IntPtr.Zero) { visual = currentWindow.Visual; fbconfig = currentWindow.FBConfig; Mode = currentWindow.GraphicsMode; } if (Mode == null || !Mode.Index.HasValue) { Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig); } ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other madness. // Use legacy context creation if the user doesn't request a 3.0+ context. if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow)) { Handle = CreateContextAttribs(Display, currentWindow.Screen, fbconfig, direct, major, minor, flags, shareHandle); } if (Handle == ContextHandle.Zero) { Handle = CreateContextLegacy(Display, visual, direct, shareHandle); } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } } }
public XI2MouseKeyboard() { window = new X11WindowInfo(); window.Display = Functions.XOpenDisplay(IntPtr.Zero); using (new XLock(window.Display)) { window.Screen = Functions.XDefaultScreen(window.Display); window.RootWindow = Functions.XRootWindow(window.Display, window.Screen); window.Handle = window.RootWindow; KeyMap = new X11KeyMap(window.Display); } if (!IsSupported(window.Display)) throw new NotSupportedException("XInput2 not supported."); using (new XLock(window.Display)) using (XIEventMask mask = new XIEventMask(1, XIEventMasks.RawKeyPressMask | XIEventMasks.RawKeyReleaseMask | XIEventMasks.RawButtonPressMask | XIEventMasks.RawButtonReleaseMask | XIEventMasks.RawMotionMask | XIEventMasks.MotionMask | XIEventMasks.DeviceChangedMask | (XIEventMasks)(1 << (int)ExitEvent))) { XI.SelectEvents(window.Display, window.Handle, mask); UpdateDevices(); } ProcessingThread = new Thread(ProcessEvents); ProcessingThread.IsBackground = true; ProcessingThread.Start(); }
/// <summary> /// Not used yet. /// Registers the necessary atoms for GameWindow. /// </summary> private void RegisterAtoms(X11WindowInfo window) { using (new XLock(window.Display)) { Debug.WriteLine("Registering atoms."); _atom_wm_destroy = Functions.XInternAtom(window.Display, "WM_DELETE_WINDOW", true); _atom_net_wm_state = Functions.XInternAtom(window.Display, "_NET_WM_STATE", false); _atom_net_wm_state_minimized = Functions.XInternAtom(window.Display, "_NET_WM_STATE_MINIMIZED", false); _atom_net_wm_state_fullscreen = Functions.XInternAtom(window.Display, "_NET_WM_STATE_FULLSCREEN", false); _atom_net_wm_state_maximized_horizontal = Functions.XInternAtom(window.Display, "_NET_WM_STATE_MAXIMIZED_HORZ", false); _atom_net_wm_state_maximized_vertical = Functions.XInternAtom(window.Display, "_NET_WM_STATE_MAXIMIZED_VERT", false); _atom_net_wm_allowed_actions = Functions.XInternAtom(window.Display, "_NET_WM_ALLOWED_ACTIONS", false); _atom_net_wm_action_resize = Functions.XInternAtom(window.Display, "_NET_WM_ACTION_RESIZE", false); _atom_net_wm_action_maximize_horizontally = Functions.XInternAtom(window.Display, "_NET_WM_ACTION_MAXIMIZE_HORZ", false); _atom_net_wm_action_maximize_vertically = Functions.XInternAtom(window.Display, "_NET_WM_ACTION_MAXIMIZE_VERT", false); _atom_net_wm_icon = Functions.XInternAtom(window.Display, "_NEW_WM_ICON", false); _atom_net_frame_extents = Functions.XInternAtom(window.Display, "_NET_FRAME_EXTENTS", false); // string[] atom_names = new string[] // { // //"WM_TITLE", // //"UTF8_STRING" // }; // IntPtr[] atoms = new IntPtr[atom_names.Length]; // //Functions.XInternAtoms(window.Display, atom_names, atom_names.Length, false, atoms); // // int offset = 0; // //WMTitle = atoms[offset++]; // //UTF8String = atoms[offset++]; } }
public X11GLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); this.Handle = handle; this.currentWindow = (X11WindowInfo) window; this.Display = this.currentWindow.Display; }
public static void SendNetWMMessage(X11WindowInfo window, IntPtr message_type, IntPtr l0, IntPtr l1, IntPtr l2) { XEvent xev; xev = new XEvent(); xev.ClientMessageEvent.type = XEventName.ClientMessage; xev.ClientMessageEvent.send_event = true; xev.ClientMessageEvent.window = window.WindowHandle; xev.ClientMessageEvent.message_type = message_type; xev.ClientMessageEvent.format = 32; xev.ClientMessageEvent.ptr1 = l0; xev.ClientMessageEvent.ptr2 = l1; xev.ClientMessageEvent.ptr3 = l2; XSendEvent(window.Display, window.RootWindow, false, new IntPtr((int)(EventMask.SubstructureRedirectMask | EventMask.SubstructureNotifyMask)), ref xev); }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; // Check that GLX is supported. We cannot proceed to create // an OpenGL context without the GLX extension. int error_base; int event_base; int glx_major; int glx_minor; using (new XLock(Display)) { bool supported = Glx.QueryExtension(Display, out error_base, out event_base); supported &= Glx.QueryVersion(Display, out glx_major, out glx_minor); if (supported) { Debug.Print("[X11] GLX supported. Version is {0}.{1}", glx_major, glx_minor); } else { throw new NotSupportedException("[X11] GLX extension is not supported."); } } IntPtr visual = IntPtr.Zero; IntPtr fbconfig = IntPtr.Zero; // Once a window has a visual, we cannot use a different // visual on the OpenGL context, or glXMakeCurrent might fail. // Note: we should only check X11WindowInfo.Visual, as that // is the only property that can be set by Utilities.CreateX11WindowInfo. currentWindow = (X11WindowInfo)window; if (currentWindow.Visual != IntPtr.Zero) { visual = currentWindow.Visual; fbconfig = currentWindow.FBConfig; Mode = currentWindow.GraphicsMode; } if (Mode == null || !Mode.Index.HasValue) { Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig); } ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other madness. // Use legacy context creation if the user doesn't request a 3.0+ context. if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow)) { Handle = CreateContextAttribs(Display, currentWindow.Screen, fbconfig, direct, major, minor, flags, shareHandle); } if (Handle == ContextHandle.Zero) { Handle = CreateContextLegacy(Display, visual, direct, shareHandle); } if (Handle != ContextHandle.Zero) Debug.Print("Context created (id: {0}).", Handle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) Debug.Print("Warning: Context is not direct."); } }
private bool SupportsCreateContextAttribs(IntPtr display, X11WindowInfo window) { return (SupportsExtension(display, window, "GLX_ARB_create_context") && SupportsExtension(display, window, "GLX_ARB_create_context_profile")); }
bool SupportsExtension(X11WindowInfo window, string e) { string extensions = Glx.QueryExtensionsString(window.Display, window.Screen); return(!String.IsNullOrEmpty(extensions) && extensions.Contains(e)); }
public XI2MouseKeyboard() { window = new X11WindowInfo(); window.Display = Functions.XOpenDisplay(IntPtr.Zero); using (new XLock(window.Display)) { XSetWindowAttributes attr = new XSetWindowAttributes(); window.Screen = Functions.XDefaultScreen(window.Display); window.RootWindow = Functions.XRootWindow(window.Display, window.Screen); window.Handle = Functions.XCreateWindow(window.Display, window.RootWindow, 0, 0, 1, 1, 0, 0, CreateWindowArgs.InputOnly, IntPtr.Zero, SetWindowValuemask.Nothing, attr); KeyMap = new X11KeyMap(window.Display); } if (!IsSupported(window.Display)) throw new NotSupportedException("XInput2 not supported."); // Enable XI2 mouse/keyboard events // Note: the input event loop blocks waiting for these events // *or* a custom ClientMessage event that instructs us to exit. // See SendExitEvent() below. using (new XLock(window.Display)) using (XIEventMask mask = new XIEventMask(1, XIEventMasks.RawKeyPressMask | XIEventMasks.RawKeyReleaseMask | XIEventMasks.RawButtonPressMask | XIEventMasks.RawButtonReleaseMask | XIEventMasks.RawMotionMask | XIEventMasks.MotionMask | XIEventMasks.DeviceChangedMask)) { XI.SelectEvents(window.Display, window.RootWindow, mask); UpdateDevices(); } ProcessingThread = new Thread(ProcessEvents); ProcessingThread.IsBackground = true; ProcessingThread.Start(); }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } Mode = mode; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) { ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false); } if (ctx != IntPtr.Zero) { new Glx().LoadAll(); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(currentWindow.Display, ctx); glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr *fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List <int> attributes = new List <int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } attributes.Add(0); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } if (Handle == ContextHandle.Zero) { Debug.WriteLine("failed."); } else { Debug.WriteLine("success!"); } Functions.XFree((IntPtr)fbconfigs); } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct)); } } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } if (!Glx.IsDirect(currentWindow.Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } }