Inheritance: WinInputBase
示例#1
0
 protected override void CreateDrivers()
 {
     this.keyboard_driver = new WinRawKeyboard(this.Parent.WindowHandle);
     this.mouse_driver    = new WinRawMouse(this.Parent.WindowHandle);
     this.joystick_driver = new WinMMJoystick();
     this.DevNotifyHandle = WinRawInput.RegisterForDeviceNotifications(this.Parent);
 }
示例#2
0
        protected override void Dispose(bool manual)
        {
            if (!IsDisposed)
            {
                if (manual)
                {
                    WinRawInput raw = rawinput_driver;
                    if (raw != null)
                    {
                        raw.Dispose();
                        rawinput_driver = null;
                    }
                }

                base.Dispose(manual);
            }
        }
示例#3
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        public void RefreshDevices()
        {
            lock (UpdateLock)
            {
                // Mark all devices as disconnected. We will check which of those
                // are connected later on.
                for (int i = 0; i < mice.Count; i++)
                {
                    MouseState state = mice[i];
                    state.IsConnected = false;
                    mice[i]           = state;
                }

                // Discover mouse devices
                foreach (RawInputDeviceList dev in WinRawInput.GetDeviceList())
                {
                    ContextHandle id = new ContextHandle(dev.Device);
                    if (rawids.ContainsKey(id))
                    {
                        // Device already registered, mark as connected
                        MouseState state = mice[rawids[id]];
                        state.IsConnected = true;
                        mice[rawids[id]]  = state;
                        continue;
                    }

                    // Unregistered device, find what it is
                    string name = GetDeviceName(dev);
                    if (name.ToLower().Contains("root"))
                    {
                        // This is a terminal services device, skip it.
                        continue;
                    }
                    else if (dev.Type == RawInputDeviceType.MOUSE || dev.Type == RawInputDeviceType.HID)
                    {
                        // This is a mouse or a USB mouse device. In the latter case, discover if it really is a
                        // mouse device by qeurying the registry.
                        RegistryKey regkey = FindRegistryKey(name);
                        if (regkey == null)
                        {
                            continue;
                        }

                        string deviceDesc  = (string)regkey.GetValue("DeviceDesc");
                        string deviceClass = (string)regkey.GetValue("Class") as string;
                        if (deviceClass == null)
                        {
                            // Added to address OpenTK issue 3198 with mouse on Windows 8
                            string      deviceClassGUID = (string)regkey.GetValue("ClassGUID");
                            RegistryKey classGUIDKey    = Registry.LocalMachine.OpenSubKey(@"SYSTEM\CurrentControlSet\Control\Class\" + deviceClassGUID);
                            deviceClass = classGUIDKey != null ? (string)classGUIDKey.GetValue("Class") : string.Empty;
                        }

                        // deviceDesc remained null on a new Win7 system - not sure why.
                        // Since the description is not vital information, use a dummy description
                        // when that happens.
                        if (String.IsNullOrEmpty(deviceDesc))
                        {
                            deviceDesc = "Windows Mouse " + mice.Count;
                        }
                        else
                        {
                            deviceDesc = deviceDesc.Substring(deviceDesc.LastIndexOf(';') + 1);
                        }

                        if (!String.IsNullOrEmpty(deviceClass) && deviceClass.ToLower().Equals("mouse"))
                        {
                            if (!rawids.ContainsKey(new ContextHandle(dev.Device)))
                            {
                                // Register the device:
                                RawInputDeviceInfo info = new RawInputDeviceInfo();
                                int devInfoSize         = API.RawInputDeviceInfoSize;
                                Functions.GetRawInputDeviceInfo(dev.Device, RawInputDeviceInfoEnum.DEVICEINFO,
                                                                info, ref devInfoSize);

                                RegisterRawDevice(Window, deviceDesc);
                                MouseState state = new MouseState();
                                state.IsConnected = true;
                                mice.Add(state);
                                names.Add(deviceDesc);
                                rawids.Add(new ContextHandle(dev.Device), mice.Count - 1);
                            }
                        }
                    }
                }
            }
        }
示例#4
0
        public void RefreshDevices()
        {
            // Mark all devices as disconnected. We will check which of those
            // are connected below.
            foreach (var device in Devices)
            {
                device.SetConnected(false);
            }

            // Discover joystick devices
            int xinput_device_count = 0;

            foreach (RawInputDeviceList dev in WinRawInput.GetDeviceList())
            {
                // Skip non-joystick devices
                if (dev.Type != RawInputDeviceType.HID)
                {
                    continue;
                }

                // We use the device handle as the hardware id.
                // This works, but the handle will change whenever the
                // device is unplugged/replugged. We compensate for this
                // by checking device GUIDs, below.
                // Note: we cannot use the GUID as the hardware id,
                // because it is costly to query (and we need to query
                // that every time we process a device event.)
                IntPtr handle      = dev.Device;
                bool   is_xinput   = IsXInput(handle);
                Guid   guid        = GetDeviceGuid(handle);
                long   hardware_id = handle.ToInt64();

                Device device = Devices.FromHardwareId(hardware_id);
                if (device != null)
                {
                    // We have already opened this device, mark it as connected
                    device.SetConnected(true);
                }
                else
                {
                    device = new Device(handle, guid, is_xinput,
                                        is_xinput ? xinput_device_count++ : 0);

                    // This is a new device, query its capabilities and add it
                    // to the device list
                    if (!QueryDeviceCaps(device) && !is_xinput)
                    {
                        continue;
                    }
                    device.SetConnected(true);

                    // Check if a disconnected device with identical GUID already exists.
                    // If so, replace that device with this instance.
                    Device match = null;
                    foreach (Device candidate in Devices)
                    {
                        if (candidate.GetGuid() == guid && !candidate.GetCapabilities().IsConnected)
                        {
                            match = candidate;
                        }
                    }
                    if (match != null)
                    {
                        Devices.Remove(match.Handle.ToInt64());
                    }

                    Devices.Add(hardware_id, device);

                    Debug.Print("[{0}] Connected joystick {1} ({2})",
                                GetType().Name, device.GetGuid(), device.GetCapabilities());
                }
            }
        }
示例#5
0
        protected override void Dispose(bool manual)
        {
            if (!IsDisposed)
            {
                if (manual)
                {
                    WinRawInput raw = rawinput_driver;
                    if (raw != null)
                    {
                        raw.Dispose();
                        rawinput_driver = null;
                    }
                }

                base.Dispose(manual);
            }
        }