public override sealed bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution) { IntPtr num1 = QuartzDisplayDeviceDriver.HandleTo(device); IntPtr num2 = CG.DisplayCurrentMode(num1); if (!this.storedModes.ContainsKey(num1)) { this.storedModes.Add(num1, num2); } CFArray cfArray = new CFArray(CG.DisplayAvailableModes(num1)); for (int index = 0; index < cfArray.Count; ++index) { CFDictionary cfDictionary = new CFDictionary(cfArray[index]); int num3 = (int)cfDictionary.GetNumberValue("Width"); int num4 = (int)cfDictionary.GetNumberValue("Height"); int num5 = (int)cfDictionary.GetNumberValue("BitsPerPixel"); double numberValue = cfDictionary.GetNumberValue("RefreshRate"); if (num3 == resolution.Width && num4 == resolution.Height && (num5 == resolution.BitsPerPixel && Math.Abs(numberValue - (double)resolution.RefreshRate) < 1E-06)) { if (!this.displaysCaptured.Contains(num1)) { int num6 = (int)CG.DisplayCapture(num1); } CG.DisplaySwitchToMode(num1, cfArray[index]); return(true); } } return(false); }
public override sealed bool TryRestoreResolution(DisplayDevice device) { IntPtr index = QuartzDisplayDeviceDriver.HandleTo(device); if (!this.storedModes.ContainsKey(index)) { return(false); } CG.DisplaySwitchToMode(index, this.storedModes[index]); int num = (int)CG.DisplayRelease(index); this.displaysCaptured.Remove(index); return(true); }
public bool TryRestoreResolution(DisplayDevice device) { IntPtr display = displayMap[device]; if (storedModes.ContainsKey(display)) { Debug.Print("Restoring resolution."); CG.DisplaySwitchToMode(display, storedModes[display]); CG.DisplayRelease(display); displaysCaptured.Remove(display); return(true); } return(false); }
public override bool TryRestoreResolution(DisplayDevice device) { var display = HandleTo(device); if (storedModes.ContainsKey(display)) { Debug.Print("Restoring resolution."); CG.DisplaySwitchToMode(display, storedModes[display]); //CG.DisplayRelease(display); displaysCaptured.Remove(display); return(true); } return(false); }
public bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution) { IntPtr display = displayMap[device]; IntPtr currentModePtr = CG.DisplayCurrentMode(display); if (storedModes.ContainsKey(display) == false) { storedModes.Add(display, currentModePtr); } IntPtr displayModesPtr = CG.DisplayAvailableModes(display); CFArray displayModes = new CFArray(displayModesPtr); for (int j = 0; j < displayModes.Count; j++) { CFDictionary dict = new CFDictionary(displayModes[j]); int width = (int)dict.GetNumberValue("Width"); int height = (int)dict.GetNumberValue("Height"); int bpp = (int)dict.GetNumberValue("BitsPerPixel"); double freq = dict.GetNumberValue("RefreshRate"); if (width == resolution.Width && height == resolution.Height && bpp == resolution.BitsPerPixel && System.Math.Abs(freq - resolution.RefreshRate) < 1e-6) { if (displaysCaptured.Contains(display) == false) { CG.DisplayCapture(display); } Debug.Print("Changing resolution to {0}x{1}x{2}@{3}.", width, height, bpp, freq); CG.DisplaySwitchToMode(display, displayModes[j]); return true; } } return false; }
public override bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution) { var display = HandleTo(device); var currentModePtr = CG.DisplayCurrentMode(display); if (storedModes.ContainsKey(display) == false) { storedModes.Add(display, currentModePtr); } var displayModesPtr = CG.DisplayAvailableModes(display); var displayModes = new CFArray(displayModesPtr); for (var j = 0; j < displayModes.Count; j++) { var dict = new CFDictionary(displayModes[j]); var width = (int)dict.GetNumberValue("Width"); var height = (int)dict.GetNumberValue("Height"); var bpp = (int)dict.GetNumberValue("BitsPerPixel"); var freq = dict.GetNumberValue("RefreshRate"); if (width == resolution.Width && height == resolution.Height && bpp == resolution.BitsPerPixel && Math.Abs(freq - resolution.RefreshRate) < 1e-6) { // if (displaysCaptured.Contains(display) == false) // { // CG.DisplayCapture(display); // } Debug.Print("Changing resolution to {0}x{1}x{2}@{3}.", width, height, bpp, freq); CG.DisplaySwitchToMode(display, displayModes[j]); return(true); } } return(false); }