示例#1
0
        protected override void Dispose(bool disposing)
        {
            if (IsDisposed || ContextHandle == IntPtr.Zero)
            {
                return;
            }

            Debug.Print("Disposing of AGL context.");
            Agl.aglSetCurrentContext(IntPtr.Zero);

            //Debug.Print("Setting drawable to null for context {0}.", Handle.Handle);
            //Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);

            // I do not know MacOS allows us to destroy a context from a separate thread,
            // like the finalizer thread.  It's untested, but worst case is probably
            // an exception on application exit, which would be logged to the console.
            Debug.Print("Destroying context");
            byte code = Agl.aglDestroyContext(ContextHandle);

            try {
                Agl.CheckReturnValue(code, "aglDestroyContext");
                ContextHandle = IntPtr.Zero;
                Debug.Print("Context destruction completed successfully.");
            } catch (MacOSException) {
                Debug.Print("Failed to destroy context.");
                if (disposing)
                {
                    throw;
                }
            }
            IsDisposed = true;
        }
示例#2
0
        private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute, int value)
        {
            Debug.Print("{0} : {1}", pixelFormatAttribute, value);

            aglAttributes.Add((int)pixelFormatAttribute);
            aglAttributes.Add(value);
        }
示例#3
0
        public override void Update(IWindowInfo window)
        {
            CarbonWindowInfo carbonWindow1 = (CarbonWindowInfo)window;

            if (carbonWindow1.GoFullScreenHack)
            {
                carbonWindow1.GoFullScreenHack = false;
                CarbonGLNative carbonWindow2 = this.GetCarbonWindow(carbonWindow1);
                if (carbonWindow2 == null)
                {
                    return;
                }
                carbonWindow2.SetFullscreen(this);
            }
            else
            {
                if (carbonWindow1.GoWindowedHack)
                {
                    carbonWindow1.GoWindowedHack = false;
                    CarbonGLNative carbonWindow2 = this.GetCarbonWindow(carbonWindow1);
                    if (carbonWindow2 != null)
                    {
                        carbonWindow2.UnsetFullscreen(this);
                    }
                }
                if (this.mIsFullscreen)
                {
                    return;
                }
                this.SetDrawable(carbonWindow1);
                this.SetBufferRect(carbonWindow1);
                int num = (int)Agl.aglUpdateContext(this.Handle.Handle);
            }
        }
示例#4
0
        void SetBufferRect(CarbonWindowInfo carbonWindow)
        {
            if (carbonWindow.IsControl == false)
            {
                return;
            }
            System.Windows.Forms.Control ctrl = Control.FromHandle(carbonWindow.WindowRef);
            if (ctrl.TopLevelControl == null)
            {
                return;
            }
            Rect rect = API.GetControlBounds(carbonWindow.WindowRef);

            System.Windows.Forms.Form frm = (System.Windows.Forms.Form)ctrl.TopLevelControl;
            System.Drawing.Point      loc =
                frm.PointToClient(ctrl.PointToScreen(System.Drawing.Point.Empty));
            rect.X = (short)loc.X;
            rect.Y = (short)loc.Y;
            Debug.Print("Setting buffer_rect for control.");
            Debug.Print("MacOS Coordinate Rect:   {0}", rect);
            rect.Y = (short)(ctrl.TopLevelControl.ClientSize.Height - rect.Y - rect.Height);
            Debug.Print("  AGL Coordinate Rect:   {0}", rect);
            int[] glrect = new int[4];
            glrect[0] = rect.X;
            glrect[1] = rect.Y;
            glrect[2] = rect.Width;
            glrect[3] = rect.Height;
            Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
            MyAGLReportError("aglSetInteger");
            Agl.aglEnable(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
            MyAGLReportError("aglEnable");
        }
示例#5
0
        public void Update(IWindowInfo window)
        {
            SetDrawable(window);
            SetBufferRect(window);

            Agl.aglUpdateContext(Context.Handle);
        }
示例#6
0
        private void SetBufferRect(IWindowInfo carbonWindow)
        {
            Rect rect = API.GetControlBounds(carbonWindow.Handle);

            Debug.Print("Setting buffer_rect for control.");
            Debug.Print("MacOS Coordinate Rect:   {0}", rect);
            int[] glrect = new int[4];

            if (XOffset != null)
            {
                glrect[0] = rect.X + XOffset();
            }
            else
            {
                glrect[0] = rect.X;
            }
            if (YOffset != null)
            {
                glrect[1] = rect.Y + YOffset();
            }
            else
            {
                glrect[1] = rect.Y;
            }
            glrect[2] = rect.Width;
            glrect[3] = rect.Height;

            Agl.aglSetInteger(Context.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
            MyAGLReportError("aglSetInteger");

            Agl.aglEnable(Context.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
            MyAGLReportError("aglEnable");
        }
示例#7
0
        void Dispose(bool disposing)
        {
            if (IsDisposed || Handle.Handle == IntPtr.Zero)
            {
                return;
            }
            Debug.Print("Disposing of AGL context.");
            Agl.aglSetCurrentContext(IntPtr.Zero);
            //Debug.Print("Setting drawable to null for context {0}.", Handle.Handle);
            //Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);

            // I do not know MacOS allows us to destroy a context from a separate thread,
            // like the finalizer thread.  It's untested, but worst case is probably
            // an exception on application exit, which would be logged to the console.
            Debug.Print("Destroying context");
            if (Agl.aglDestroyContext(Handle.Handle) == true)
            {
                Debug.Print("Context destruction completed successfully.");
                Handle = ContextHandle.Zero;
                return;
            }

            // failed to destroy context.
            Debug.WriteLine("Failed to destroy context.");
            Debug.WriteLine(Agl.ErrorString(Agl.GetError()));
            // don't throw an exception from the finalizer thread.
            if (disposing)
            {
                throw new MacOSException((OSStatus)Agl.GetError(), Agl.ErrorString(Agl.GetError()));
            }

            IsDisposed = true;
        }
        private GraphicsMode GetGraphicsModeFromPixelFormat(IntPtr pixelformat)
        {
            int r, g, b, a;

            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_RED_SIZE, out r);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_GREEN_SIZE, out g);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_BLUE_SIZE, out b);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_ALPHA_SIZE, out a);
            int ar, ag, ab, aa;

            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_ACCUM_ALPHA_SIZE, out aa);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_ACCUM_RED_SIZE, out ar);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_ACCUM_GREEN_SIZE, out ag);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_ACCUM_BLUE_SIZE, out ab);
            int depth, stencil, samples, buffers, stereo;

            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_DEPTH_SIZE, out depth);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_STENCIL_SIZE, out stencil);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_SAMPLES_ARB, out samples);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_DOUBLEBUFFER, out buffers);
            Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_STEREO, out stereo);

            return(new GraphicsMode(new ColorFormat(r, g, b, a),
                                    depth, stencil, samples, new ColorFormat(ar, ag, ab, aa), buffers + 1, stereo != 0));
        }
示例#9
0
        internal void SetFullScreen(CarbonWindowInfo info, out int width, out int height)
        {
            CarbonGLNative wind = GetCarbonWindow(info);

            Debug.Print("Switching to full screen {0}x{1} on context {2}",
                        wind.TargetDisplayDevice.Width, wind.TargetDisplayDevice.Height, Handle.Handle);

            CG.DisplayCapture(GetQuartzDevice(info));
            Agl.aglSetFullScreen(Handle.Handle, wind.TargetDisplayDevice.Width, wind.TargetDisplayDevice.Height, 0, 0);
            MakeCurrent(info);

            width  = wind.TargetDisplayDevice.Width;
            height = wind.TargetDisplayDevice.Height;

            // This is a weird hack to workaround a bug where the first time a context
            // is made fullscreen, we just end up with a blank screen.  So we undo it as fullscreen
            // and redo it as fullscreen.
            if (firstFullScreen == false)
            {
                firstFullScreen = true;
                UnsetFullScreen(info);
                SetFullScreen(info, out width, out height);
            }

            mIsFullscreen = true;
        }
示例#10
0
        public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil,
                                               int samples, ColorFormat accum, int buffers, bool stereo)
        {
            IntPtr pixelformat;

            do
            {
                pixelformat = SelectPixelFormat(
                    color, depth, stencil, samples, accum, buffers, stereo,
                    true, Device);

                Agl.AglError err = Agl.GetError();
                if (pixelformat == IntPtr.Zero || err == Agl.AglError.BadPixelFormat)
                {
                    Debug.Print("Failed to create full screen pixel format.");
                    Debug.Print("Trying again to create a non-fullscreen pixel format.");
                    pixelformat = SelectPixelFormat(
                        color, depth, stencil, samples, accum, buffers, stereo,
                        false, IntPtr.Zero);
                }

                if (pixelformat == IntPtr.Zero)
                {
                    if (!Utilities.RelaxGraphicsMode(
                            ref color, ref depth, ref stencil, ref samples, ref accum,
                            ref buffers, ref stereo))
                    {
                        throw new GraphicsModeException("Requested GraphicsMode not available.");
                    }
                }
            }while (pixelformat == IntPtr.Zero);

            return(GetGraphicsModeFromPixelFormat(pixelformat));
        }
示例#11
0
 public override void MakeCurrent(IWindowInfo window)
 {
     if (Agl.aglSetCurrentContext(Handle.Handle) == false)
     {
         MyAGLReportError("aglSetCurrentContext");
     }
 }
示例#12
0
        internal void SetFullScreen(CarbonWindow wind, out int width, out int height)
        {
            int displayWidth  = wind.Display.Bounds.Width;
            int displayHeight = wind.Display.Bounds.Height;

            Debug.Print("Switching to full screen {0}x{1} on context {2}",
                        displayWidth, displayHeight, ContextHandle);

            CG.CGDisplayCapture(CG.CGMainDisplayID());
            byte code = Agl.aglSetFullScreen(ContextHandle, displayWidth, displayHeight, 0, 0);

            Agl.CheckReturnValue(code, "aglSetFullScreen");
            MakeCurrent(wind);

            width  = displayWidth;
            height = displayHeight;

            // This is a weird hack to workaround a bug where the first time a context
            // is made fullscreen, we just end up with a blank screen.  So we undo it as fullscreen
            // and redo it as fullscreen.
            if (!firstFullScreen)
            {
                firstFullScreen = true;
                UnsetFullScreen(wind);
                SetFullScreen(wind, out width, out height);
            }
            mIsFullscreen = true;
        }
示例#13
0
 public virtual GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
 {
     return((GraphicsContext.GetCurrentContextDelegate) delegate
     {
         return new ContextHandle(Agl.aglGetCurrentContext());
     });
 }
示例#14
0
        private void SetDrawable(IWindowInfo carbonWindow)
        {
            IntPtr windowPort = GetWindowPortForWindowInfo(carbonWindow);

            //Debug.Print("Setting drawable for context {0} to window port: {1}", Handle.Handle, windowPort);
            Agl.aglSetDrawable(Context.Handle, windowPort);
            MyAGLReportError("aglSetDrawable");
        }
示例#15
0
        void SetDrawable(CarbonWindowInfo carbonWindow)
        {
            IntPtr windowPort = GetWindowPortForWindowInfo(carbonWindow);

            Agl.aglSetDrawable(Handle.Handle, windowPort);

            MyAGLReportError("aglSetDrawable");
        }
示例#16
0
 private void MyAGLReportError(string function)
 {
     Agl.AglError error = Agl.GetError();
     if (error != Agl.AglError.NoError)
     {
         throw new MacOSException((OSStatus)error, string.Format("AGL Error from function {0}: {1}  {2}", (object)function, (object)error, (object)Agl.ErrorString(error)));
     }
 }
示例#17
0
 public override void MakeCurrent(IWindowInfo window)
 {
     if (Agl.aglSetCurrentContext(this.Handle.Handle))
     {
         return;
     }
     this.MyAGLReportError("aglSetCurrentContext");
 }
示例#18
0
文件: Agl.cs 项目: conankzhang/fez
 internal static void aglSetDrawable(IntPtr ctx, IntPtr draw)
 {
     if ((int)Agl._aglSetDrawable(ctx, draw) != 0)
     {
         return;
     }
     Agl.AglError error = Agl.GetError();
     throw new MacOSException(error, Agl.ErrorString(error));
 }
示例#19
0
文件: Agl.cs 项目: conankzhang/fez
 internal static void aglSetFullScreen(IntPtr ctx, int width, int height, int freq, int device)
 {
     if ((int)Agl._aglSetFullScreen(ctx, width, height, freq, device) != 0)
     {
         return;
     }
     Agl.AglError error = Agl.GetError();
     throw new MacOSException(error, Agl.ErrorString(error));
 }
示例#20
0
        public override void Update(IWindowInfo window)
        {
            CarbonWindowInfo carbonWindow = (CarbonWindowInfo)window;

            SetDrawable(carbonWindow);
            SetBufferRect(carbonWindow);

            Agl.aglUpdateContext(Handle.Handle);
        }
示例#21
0
        internal void UnsetFullScreen(CarbonWindowInfo windowInfo)
        {
            Agl.aglSetDrawable(this.Handle.Handle, IntPtr.Zero);
            int num1 = (int)Agl.aglUpdateContext(this.Handle.Handle);
            int num2 = (int)CG.DisplayRelease(this.GetQuartzDevice(windowInfo));

            this.SetDrawable(windowInfo);
            this.mIsFullscreen = false;
        }
示例#22
0
        void SetDrawable(CarbonWindow window)
        {
            IntPtr windowPort = API.GetWindowPort(window.WinHandle);
            //Debug.Print("Setting drawable for context {0} to window port: {1}", Handle.Handle, windowPort);

            byte code = Agl.aglSetDrawable(ContextHandle, windowPort);

            Agl.CheckReturnValue(code, "aglSetDrawable");
        }
示例#23
0
 internal void UnsetFullScreen(CarbonWindowInfo windowInfo)
 {
     Debug.Print("Unsetting AGL fullscreen.");
     Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);
     Agl.aglUpdateContext(Handle.Handle);
     CG.DisplayRelease(GetQuartzDevice(windowInfo));
     Debug.Print("Resetting drawable.");
     SetDrawable(windowInfo);
     mIsFullscreen = false;
 }
示例#24
0
        private void MyAGLReportError(string function)
        {
            Agl.AglError err = Agl.GetError();

            if (err != Agl.AglError.NoError)
            {
                throw new Exception(String.Format(
                                        "AGL Error from function {0}: {1}  {2}",
                                        function, err, Agl.ErrorString(err)));
            }
        }
示例#25
0
 public override void SwapBuffers()
 {
     if (!this.firstSwap && this.carbonWindow.IsControl)
     {
         this.firstSwap = true;
         this.SetDrawable(this.carbonWindow);
         this.Update((IWindowInfo)this.carbonWindow);
     }
     Agl.aglSwapBuffers(this.Handle.Handle);
     this.MyAGLReportError("aglSwapBuffers");
 }
示例#26
0
        void CreateContext(GraphicsMode mode, CarbonWindow wind, bool fullscreen)
        {
            int[]  attribs = GetAttribs(mode, fullscreen);
            IntPtr pixelFormat;

            // Choose a pixel format with the attributes we specified.
            if (fullscreen)
            {
                IntPtr   gdevice;
                IntPtr   display = CG.CGMainDisplayID();
                OSStatus status  = API.DMGetGDeviceByDisplayID(display, out gdevice, false);

                if (status != OSStatus.NoError)
                {
                    throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
                }

                pixelFormat = Agl.aglChoosePixelFormat(ref gdevice, 1, attribs);
                int err = Agl.aglGetError();

                if (err == Agl.AGL_BAD_PIXEL_FORMAT)
                {
                    Debug.Print("Failed to create full screen pixel format.");
                    Debug.Print("Trying again to create a non-fullscreen pixel format.");

                    CreateContext(mode, wind, false);
                    return;
                }
            }
            else
            {
                pixelFormat = Agl.aglChoosePixelFormat(IntPtr.Zero, 0, attribs);
                Agl.CheckReturnValue(0, "aglChoosePixelFormat");
            }

            Debug.Print("Creating AGL context.");

            // create the context and share it with the share reference.
            ContextHandle = Agl.aglCreateContext(pixelFormat, IntPtr.Zero);
            Agl.CheckReturnValue(0, "aglCreateContext");

            // Free the pixel format from memory.
            Agl.aglDestroyPixelFormat(pixelFormat);
            Agl.CheckReturnValue(0, "aglDestroyPixelFormat");

            SetDrawable(wind);
            Update(wind);
            MakeCurrent(wind);

            Debug.Print("context: {0}", ContextHandle);
        }
示例#27
0
        internal void SetFullScreen(CarbonWindowInfo info)
        {
            Agl.aglSetFullScreen(Handle.Handle, 0, 0, 0, 0);

            // This is a weird hack to workaround a bug where the first time a context
            // is made fullscreen, we just end up with a blank screen.  So we undo it as fullscreen
            // and redo it as fullscreen.
            if (firstFullScreen == false)
            {
                firstFullScreen = true;
                UnsetFullScreen(info);
                SetFullScreen(info);
            }
        }
示例#28
0
        void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow, IntPtr shareContextRef, bool fullscreen)
        {
            Debug.Print("AGL pixel format attributes:");

            AGLPixelFormat myAGLPixelFormat;

            // Choose a pixel format with the attributes we specified.
            IntPtr gdevice;
            IntPtr cgdevice = GetQuartzDevice(carbonWindow);

            if (cgdevice == IntPtr.Zero)
            {
                cgdevice = (IntPtr)DisplayDevice.Default.Id;
            }

            OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(cgdevice, out gdevice, false);

            if (status != OSStatus.NoError)
            {
                throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
            }

            IGraphicsMode selector = new MacOSGraphicsMode(gdevice);

            Mode = selector.SelectGraphicsMode(
                mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
                mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
            MyAGLReportError("aglChoosePixelFormat");

            Debug.Print("Creating AGL context.  Sharing with {0}", shareContextRef);
            myAGLPixelFormat = Mode.Index.Value;

            // create the context and share it with the share reference.
            Handle = new ContextHandle(Agl.aglCreateContext(myAGLPixelFormat, shareContextRef));
            MyAGLReportError("aglCreateContext");

            // Free the pixel format from memory.
            Agl.aglDestroyPixelFormat(myAGLPixelFormat);
            MyAGLReportError("aglDestroyPixelFormat");

            Debug.Print("IsControl: {0}", carbonWindow.IsControl);

            SetDrawable(carbonWindow);
            SetBufferRect(carbonWindow);
            Update(carbonWindow);

            MakeCurrent(carbonWindow);
            Debug.Print("context: {0}", Handle.Handle);
        }
示例#29
0
        public override void SwapBuffers()
        {
            // this is part of the hack to avoid dropping the first frame when
            // using multiple GLControls.
            if (firstSwap == false && carbonWindow.IsControl)
            {
                Debug.WriteLine("--> Resetting drawable. <--");
                firstSwap = true;
                SetDrawable(carbonWindow);
                Update(carbonWindow);
            }

            Agl.aglSwapBuffers(Handle.Handle);
            MyAGLReportError("aglSwapBuffers");
        }
示例#30
0
        internal void UnsetFullScreen(CarbonWindow window)
        {
            Debug.Print("Unsetting AGL fullscreen.");
            byte code = Agl.aglSetDrawable(ContextHandle, IntPtr.Zero);

            Agl.CheckReturnValue(code, "aglSetDrawable");
            code = Agl.aglUpdateContext(ContextHandle);
            Agl.CheckReturnValue(code, "aglUpdateContext");

            CG.CGDisplayRelease(CG.CGMainDisplayID());
            Debug.Print("Resetting drawable.");
            SetDrawable(window);

            mIsFullscreen = false;
        }
示例#31
0
        public override void Update(IWindowInfo window)
        {
            CarbonWindowInfo carbonWindow = (CarbonWindowInfo)window;

            if (carbonWindow.GoFullScreenHack)
            {
                carbonWindow.GoFullScreenHack = false;
                CarbonGLNative wind = GetCarbonWindow(carbonWindow);

                if (wind != null)
                {
                    wind.SetFullscreen(this);
                }
                else
                {
                    Debug.Print("Could not find window!");
                }

                return;
            }

            else if (carbonWindow.GoWindowedHack)
            {
                carbonWindow.GoWindowedHack = false;
                CarbonGLNative wind = GetCarbonWindow(carbonWindow);

                if (wind != null)
                {
                    wind.UnsetFullscreen(this);
                }
                else
                {
                    Debug.Print("Could not find window!");
                }
            }

            if (mIsFullscreen)
            {
                return;
            }

            SetDrawable(carbonWindow);
            SetBufferRect(carbonWindow);

            Agl.aglUpdateContext(Handle.Handle);
        }
示例#32
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static bool aglSetInteger(IntPtr ctx, Agl.ParameterNames pname, int[] @params);
 private void AddPixelAttrib(List<int> attribs, Agl.PixelFormatAttribute name, int value)
 {
     attribs.Add((int)name);
     attribs.Add(value);
 }
示例#34
0
 private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute, int value)
 {
     aglAttributes.Add((int) pixelFormatAttribute);
       aglAttributes.Add(value);
 }
示例#35
0
 internal MacOSException(Agl.AglError errorCode, string message)
     : base(message)
 {
     this.errorCode = (OSStatus)errorCode;
 }
示例#36
0
文件: Agl.cs 项目: tanis2000/FEZ
 private static IntPtr _aglErrorString(Agl.AglError code);
示例#37
0
        private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute)
        {
            Debug.Print(pixelFormatAttribute.ToString());

            aglAttributes.Add((int)pixelFormatAttribute);
        }
示例#38
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static bool aglSetInteger(IntPtr ctx, Agl.ParameterNames pname, ref int param);
示例#39
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static bool aglGetInteger(IntPtr ctx, Agl.ParameterNames pname, out int param);
示例#40
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static bool aglDescribePixelFormat(IntPtr pix, Agl.PixelFormatAttribute attrib, out int value);
示例#41
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static bool aglEnable(IntPtr ctx, Agl.ParameterNames pname);
示例#42
0
文件: Agl.cs 项目: tanis2000/FEZ
 internal static string ErrorString(Agl.AglError code)
 {
     return Marshal.PtrToStringAnsi(Agl._aglErrorString(code));
 }