public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext eglContext = (EglContext) sharedContext; int major1; int minor1; if (!Egl.Initialize(window.Display, out major1, out minor1)) throw new GraphicsContextException(string.Format("Failed to initialize EGL, error {0}.", (object) Egl.GetError())); this.WindowInfo = window; this.Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES); if (!this.Mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); IntPtr config = this.Mode.Index.Value; if (window.Surface == IntPtr.Zero) window.CreateWindowSurface(config); int[] attrib_list = new int[3] { 12440, major, 12344 }; this.HandleAsEGLContext = Egl.CreateContext(window.Display, config, eglContext != null ? eglContext.HandleAsEGLContext : IntPtr.Zero, attrib_list); this.MakeCurrent((IWindowInfo) window); }
bool vsync = true; // Default vsync value is defined as 1 (true) in EGL. #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; int dummy_major, dummy_minor; if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor)) throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError())); WindowInfo = window; Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo); if (!Mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); IntPtr config = Mode.Index.Value; if (window.Surface == IntPtr.Zero) window.CreateWindowSurface(config); int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list); MakeCurrent(window); }
int swap_interval = 1; // Default interval is defined as 1 in EGL. #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; int dummy_major, dummy_minor; if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor)) throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError())); WindowInfo = window; // Select an EGLConfig that matches the desired mode. We cannot use the 'mode' // parameter directly, since it may have originated on a different system (e.g. GLX) // and it may not support the desired renderer. Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES); if (!Mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); IntPtr config = Mode.Index.Value; if (window.Surface == IntPtr.Zero) window.CreateWindowSurface(config); int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list); MakeCurrent(window); }
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { WinWindowInfo winWindowInfo = (WinWindowInfo) window; IntPtr display = this.GetDisplay(winWindowInfo.DeviceContext); EglWindowInfo window1 = new EglWindowInfo(winWindowInfo.WindowHandle, display); return (IGraphicsContext) new EglContext(handle, window1, shareContext, major, minor, flags); }
public GraphicsMode SelectGraphicsMode(EglWindowInfo window, GraphicsMode mode, RenderableFlags flags) { return SelectGraphicsMode(window, mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, flags); }
public EglContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); this.Handle = handle; }
public GraphicsMode SelectGraphicsMode(EglWindowInfo window, ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo, RenderableFlags renderable_flags) { IntPtr[] configs = new IntPtr[1]; int[] attribList = new int[] { Egl.SURFACE_TYPE, Egl.WINDOW_BIT, Egl.RENDERABLE_TYPE, (int)renderable_flags, Egl.RED_SIZE, color.Red, Egl.GREEN_SIZE, color.Green, Egl.BLUE_SIZE, color.Blue, Egl.ALPHA_SIZE, color.Alpha, Egl.DEPTH_SIZE, depth > 0 ? depth : 0, Egl.STENCIL_SIZE, stencil > 0 ? stencil : 0, Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, Egl.SAMPLES, samples > 0 ? samples : 0, Egl.NONE, }; IntPtr display = window.Display; int num_configs; if (!Egl.ChooseConfig(display, attribList, configs, configs.Length, out num_configs) || num_configs == 0) { throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode, error {0}", Egl.GetError())); } // See what we really got IntPtr active_config = configs[0]; int r, g, b, a; Egl.GetConfigAttrib(display, active_config, Egl.RED_SIZE, out r); Egl.GetConfigAttrib(display, active_config, Egl.GREEN_SIZE, out g); Egl.GetConfigAttrib(display, active_config, Egl.BLUE_SIZE, out b); Egl.GetConfigAttrib(display, active_config, Egl.ALPHA_SIZE, out a); int d, s; Egl.GetConfigAttrib(display, active_config, Egl.DEPTH_SIZE, out d); Egl.GetConfigAttrib(display, active_config, Egl.STENCIL_SIZE, out s); int sample_buffers; Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out sample_buffers); Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out samples); return new GraphicsMode(active_config, new ColorFormat(r, g, b, a), d, s, sample_buffers > 0 ? samples : 0, 0, 2, false); }
int swap_interval = 1; // Default interval is defined as 1 in EGL. #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; WindowInfo = window; // Select an EGLConfig that matches the desired mode. We cannot use the 'mode' // parameter directly, since it may have originated on a different system (e.g. GLX) // and it may not support the desired renderer. Renderable = RenderableFlags.GL; if ((flags & GraphicsContextFlags.Embedded) != 0) { Renderable = major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES; } RenderApi api = (Renderable & RenderableFlags.GL) != 0 ? RenderApi.GL : RenderApi.ES; Debug.Print("[EGL] Binding {0} rendering API.", api); if (!Egl.BindAPI(api)) { Debug.Print("[EGL] Failed to bind rendering API. Error: {0}", Egl.GetError()); } Mode = new EglGraphicsMode().SelectGraphicsMode(window, mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, Renderable); if (!Mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); IntPtr config = Mode.Index.Value; if (window.Surface == IntPtr.Zero) window.CreateWindowSurface(config); int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list); MakeCurrent(window); }
public override void MakeCurrent(IWindowInfo window) { // Ignore 'window', unless it actually is an EGL window. In other words, // trying to make the EglContext current on a non-EGL window will do, // nothing (the EglContext will remain current on the previous EGL window // or the window it was constructed on (which may not be EGL)). if (window is EglWindowInfo) WindowInfo = (EglWindowInfo)window; Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext); }
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { X11WindowInfo x11WindowInfo = (X11WindowInfo) window; EglWindowInfo window1 = new EglWindowInfo(x11WindowInfo.WindowHandle, Egl.GetDisplay(x11WindowInfo.Display)); return (IGraphicsContext) new EglContext(handle, window1, shareContext, major, minor, flags); }
public override void MakeCurrent(IWindowInfo window) { if (window is EglWindowInfo) this.WindowInfo = (EglWindowInfo) window; Egl.MakeCurrent(this.WindowInfo.Display, this.WindowInfo.Surface, this.WindowInfo.Surface, this.HandleAsEGLContext); }
public EglUnixContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) : base(mode, window, sharedContext, major, minor, flags) { }
public EglWinContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) : base(handle, window, sharedContext, major, minor, flags) { }
public EglWinContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) : base(mode, window, sharedContext, 3, 0, flags | GraphicsContextFlags.Embedded | GraphicsContextFlags.AngleD3D11 | GraphicsContextFlags.Angle) { }
private int swap_interval = 1; // Default interval is defined as 1 in EGL. public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } EglContext shared = GetSharedEglContext(sharedContext); WindowInfo = window; // Select an EGLConfig that matches the desired mode. We cannot use the 'mode' // parameter directly, since it may have originated on a different system (e.g. GLX) // and it may not support the desired renderer. Renderable = RenderableFlags.GL; if ((flags & GraphicsContextFlags.Embedded) != 0) { switch (major) { case 3: Renderable = RenderableFlags.ES3; break; case 2: Renderable = RenderableFlags.ES2; break; default: Renderable = RenderableFlags.ES; break; } } RenderApi api = (Renderable & RenderableFlags.GL) != 0 ? RenderApi.GL : RenderApi.ES; Debug.Print("[EGL] Binding {0} rendering API.", api); if (!Egl.BindAPI(api)) { Debug.Print("[EGL] Failed to bind rendering API. Error: {0}", Egl.GetError()); } bool offscreen = (flags & GraphicsContextFlags.Offscreen) != 0; SurfaceType surfaceType = offscreen ? SurfaceType.PBUFFER_BIT : SurfaceType.WINDOW_BIT; Mode = new EglGraphicsMode().SelectGraphicsMode(surfaceType, window.Display, mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, Renderable); if (!Mode.Index.HasValue) { throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); } IntPtr config = Mode.Index.Value; if (window.Surface == IntPtr.Zero) { if (!offscreen) { window.CreateWindowSurface(config); } else { window.CreatePbufferSurface(config); } } int[] attribList = { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; var shareContext = shared?.HandleAsEGLContext ?? IntPtr.Zero; HandleAsEGLContext = Egl.CreateContext(window.Display, config, shareContext, attribList); GraphicsContextFlags = flags; }
public EglUnixContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) : base(mode, window, sharedContext, major, minor, flags) { }
public EglUnixContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) : base(handle, window, sharedContext, major, minor, flags) { }
public void DestroySurface(ref EGLSurface surface) { EglWindowInfo.DestroySurface(ref surface); }