/// <summary> /// </summary> /// <param name="offset"> </param> /// <param name="length"> </param> /// <param name="locking"> </param> /// <returns> </returns> protected override BufferBase LockImpl(int offset, int length, BufferLocking locking) { All access = 0; if (isLocked) { throw new AxiomException("Invalid attempt to lock an index buffer that has already been locked"); } BufferBase retPtr = null; if (length < MapBufferThreshold) { retPtr = ((GLES2HardwareBufferManager)HardwareBufferManager.Instance).AllocateScratch(length); if (retPtr != null) { this._lockedToScratch = true; this._scratchOffset = offset; this._scratchSize = length; this._scratchPtr = retPtr; this._scratchUploadOnUnlock = (locking != BufferLocking.ReadOnly); if (locking != BufferLocking.Discard) { this.ReadData(offset, length, retPtr); } } } else { throw new AxiomException("Invalid Buffer lockSize"); } if (retPtr == null) { OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId); GLES2Config.GlCheckError(this); // Use glMapBuffer if (locking == BufferLocking.Discard) { OpenGL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, GLES2HardwareBufferManager.GetGLUsage(usage)); GLES2Config.GlCheckError(this); } if ((usage & BufferUsage.WriteOnly) != 0) { access = All.WriteOnlyOes; } IntPtr pBuffer = OpenGLOES.MapBuffer(All.ElementArrayBuffer, access); GLES2Config.GlCheckError(this); if (pBuffer == IntPtr.Zero) { throw new AxiomException("Index Buffer: Out of memory"); } unsafe { // return offset retPtr = BufferBase.Wrap(pBuffer, sizeInBytes); } this._lockedToScratch = false; } isLocked = true; return(retPtr); }
public void BufferData(GLBufferTarget target, int sizeInBytes, IntPtr data, GLBufferUsage usage) { TKGL.BufferData((BufferTarget)target, (IntPtr)sizeInBytes, data, (BufferUsageHint)usage); }