internal override void GetOverlaps <TElement>(BoundingBoxTree <TElement> .Node opposingNode, IList <TreeOverlapPair <T, TElement> > outputOverlappedElements) { bool intersects; if (opposingNode.IsLeaf) { //We're both leaves! Our parents have already done the testing for us, so we know we're overlapping. outputOverlappedElements.Add(new TreeOverlapPair <T, TElement>(element, opposingNode.Element)); } else { var opposingChildA = opposingNode.ChildA; var opposingChildB = opposingNode.ChildB; //If it's not a leaf, try to go deeper in the opposing hierarchy. BoundingBox.Intersects(ref opposingChildA.BoundingBox, out intersects); if (intersects) { GetOverlaps <TElement>(opposingChildA, outputOverlappedElements); } BoundingBox.Intersects(ref opposingChildB.BoundingBox, out intersects); if (intersects) { GetOverlaps <TElement>(opposingChildB, outputOverlappedElements); } } }
/// <summary> /// Gets the pairs of elements in each tree with overlapping bounding boxes. /// </summary> /// <typeparam name="TElement">Type of the elements in the opposing tree.</typeparam> /// <param name="tree">Other tree to test.</param> /// <param name="outputOverlappedElements">List of overlaps found by the query.</param> /// <returns>Whether or not any overlaps were found.</returns> public bool GetOverlaps <TElement>(BoundingBoxTree <TElement> tree, IList <TreeOverlapPair <T, TElement> > outputOverlappedElements) where TElement : IBoundingBoxOwner { bool intersects; root.BoundingBox.Intersects(ref tree.root.BoundingBox, out intersects); if (intersects) { root.GetOverlaps <TElement>(tree.root, outputOverlappedElements); } return(outputOverlappedElements.Count > 0); }
internal override void GetOverlaps <TElement>(BoundingBoxTree <TElement> .Node opposingNode, IList <TreeOverlapPair <T, TElement> > outputOverlappedElements) { bool intersects; if (opposingNode.IsLeaf) { //If it's a leaf, go deeper in our hierarchy, but not the opposition. childA.BoundingBox.Intersects(ref opposingNode.BoundingBox, out intersects); if (intersects) { childA.GetOverlaps(opposingNode, outputOverlappedElements); } childB.BoundingBox.Intersects(ref opposingNode.BoundingBox, out intersects); if (intersects) { childB.GetOverlaps(opposingNode, outputOverlappedElements); } } else { var opposingChildA = opposingNode.ChildA; var opposingChildB = opposingNode.ChildB; //If it's not a leaf, try to go deeper in both hierarchies. childA.BoundingBox.Intersects(ref opposingChildA.BoundingBox, out intersects); if (intersects) { childA.GetOverlaps(opposingChildA, outputOverlappedElements); } childA.BoundingBox.Intersects(ref opposingChildB.BoundingBox, out intersects); if (intersects) { childA.GetOverlaps(opposingChildB, outputOverlappedElements); } childB.BoundingBox.Intersects(ref opposingChildA.BoundingBox, out intersects); if (intersects) { childB.GetOverlaps(opposingChildA, outputOverlappedElements); } childB.BoundingBox.Intersects(ref opposingChildB.BoundingBox, out intersects); if (intersects) { childB.GetOverlaps(opposingChildB, outputOverlappedElements); } } }
internal abstract void GetOverlaps <TElement>(BoundingBoxTree <TElement> .Node opposingNode, IList <TreeOverlapPair <T, TElement> > outputOverlappedElements) where TElement : IBoundingBoxOwner;