Represents a network client for a channel server.
Inheritance: OpenStory.Server.Processing.ClientBase
示例#1
0
        private Player(ChannelClient client, ChannelCharacter character)
        {
            this.Client = client;

            // Get what we can from the transfer object.
            this.Key = character.Key;
            this.WorldId = character.WorldId;

            this.Appearance = character.Appearance;

            this.JobId = character.JobId;
            this.Fame = character.Fame;
            this.Level = character.Level;

            // TODO: There are still more things to add to ChannelCharacter
        }
示例#2
0
        private Player(ChannelClient client, ChannelCharacter character)
        {
            Client = client;

            // Get what we can from the transfer object.
            Key     = character.Key;
            WorldId = character.WorldId;

            Appearance = character.Appearance;

            JobId = character.JobId;
            Fame  = character.Fame;
            Level = character.Level;

            // TODO: There are still more things to add to ChannelCharacter
        }