// I don't even know what this is yet here I am parsing it public static MeshModificationObject Read(Reader reader, PhysicalObject po, Pointer offset) { MapLoader l = MapLoader.Loader; //Debug.LogWarning("Unknown object @ " + offset); MeshModificationObject mod = new MeshModificationObject(po, offset); mod.off_model = Pointer.Read(reader); /*Pointer.DoAt(ref reader, mod.off_model, () => { * mod.mesh = MeshObject.Read(reader, po, mod.off_model); * });*/ mod.num_properties = reader.ReadUInt32(); mod.off_properties = Pointer.Read(reader); Pointer.DoAt(ref reader, mod.off_properties, () => { mod.properties = new MeshModificationProperty[mod.num_properties]; for (int i = 0; i < mod.num_properties; i++) { mod.properties[i] = new MeshModificationProperty(); mod.properties[i].id = reader.ReadUInt16(); mod.properties[i].unk = reader.ReadUInt16(); float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); mod.properties[i].pos = new Vector3(x, y, z); } }); return(mod); }
public IGeometricObject Clone() { MeshModificationObject lodObj = (MeshModificationObject)MemberwiseClone(); return(lodObj); }