private void ExportAIModels(string path) { foreach (AIModel aiModel in loader.aiModels) { // TODO: this is Rayman 2 specific for now :( string aiModelCSharp = AIModelExporter.AIModelToCSharp_R2(gameName + ".AIModels", aiModel); string filePath = Path.Combine(path, aiModel.name + ".cs"); if (File.Exists(filePath)) { File.Delete(filePath); } using (StreamWriter aiModelFileStream = File.CreateText(filePath)) { aiModelFileStream.Write(aiModelCSharp); aiModelFileStream.Flush(); aiModelFileStream.Close(); } /*if (aiModel.behaviors_normal != null) { * foreach (var b in aiModel.behaviors_normal) { * int i = 0; * foreach (var s in b.scripts) { * string filePathRaw = * Path.Combine(path, aiModel.name, "rule", b.name + "." + (i++) + ".osb"); * if (File.Exists(filePathRaw)) { * File.Delete(filePathRaw); * } * * Directory.CreateDirectory(Path.GetDirectoryName(filePathRaw)); * * File.WriteAllBytes(filePathRaw, s.GetNodeBytes()); * } * * } * } * * if (aiModel.behaviors_reflex != null) { * foreach (var b in aiModel.behaviors_reflex) { * int i = 0; * foreach (var s in b.scripts) { * string filePathRaw = Path.Combine(path, aiModel.name, "reflex", * b.name + "." + (i++) + ".osb"); * if (File.Exists(filePathRaw)) { * File.Delete(filePathRaw); * } * * Directory.CreateDirectory(Path.GetDirectoryName(filePathRaw)); * * File.WriteAllBytes(filePathRaw, s.GetNodeBytes()); * } * * } * }*/ } }
private void ExportAIModels(string path) { foreach (AIModel aiModel in loader.aiModels) { // TODO: this is Rayman 2 specific for now :( string aiModelCSharp = AIModelExporter.AIModelToCSharp_R2(gameName + ".AIModels", aiModel); string filePath = Path.Combine(path, aiModel.name + ".cs"); if (File.Exists(filePath)) { File.Delete(filePath); } using (StreamWriter aiModelFileStream = File.CreateText(filePath)) { aiModelFileStream.Write(aiModelCSharp); aiModelFileStream.Flush(); aiModelFileStream.Close(); } } }