示例#1
0
 public void WriteArray(Writer writer)
 {
     if (Settings.s.game == Settings.Game.R2Revolution)
     {
         Pointer.Goto(ref writer, Pointer.Current(writer) + 4);
         writer.Write((byte)arrayTypeNumber);
         writer.Write(arrayLength);
         writer.Write((byte)0);
         writer.Write((byte)0);
     }
     else
     {
         writer.Write(arrayTypeNumber);
         writer.Write(arrayLength);
         writer.Write((byte)0);
         writer.Write((byte)0);
         writer.Write((byte)0);
     }
     arrayType = Settings.s.aiTypes.GetDsgVarType(arrayTypeNumber);
     if (DsgVarInfoEntry.GetDsgVarTypeFromArrayType(type) != arrayType)
     {
         Debug.LogWarning(currentbuf + " - " + arrayTypeNumber + " - " + arrayType + " - " + arrayLength + " - " + Pointer.Current(writer));
     }
     if (valueArray != null && arrayLength == valueArray.Length)
     {
         for (uint i = 0; i < arrayLength; i++)
         {
             valueArray[i].Write(writer);
         }
     }
 }
示例#2
0
 public void ReadArray(Reader reader)
 {
     if (Settings.s.game == Settings.Game.R2Revolution)
     {
         reader.ReadUInt32();
         arrayTypeNumber = reader.ReadByte();
         arrayLength     = reader.ReadByte();
         reader.ReadBytes(2);                 // padding
     }
     else
     {
         arrayTypeNumber = reader.ReadUInt32();
         arrayLength     = reader.ReadByte();
         reader.ReadBytes(3);                 // padding
     }
     arrayType = Settings.s.aiTypes.GetDsgVarType(arrayTypeNumber);
     if (DsgVarInfoEntry.GetDsgVarTypeFromArrayType(type) != arrayType)
     {
         Debug.LogWarning(currentbuf + " - " + type + " - " + arrayTypeNumber + " - " + arrayType + " - " + arrayLength + " - " + Pointer.Current(reader));
     }
     if (valueArray == null || arrayLength != valueArray.Length)
     {
         valueArray = new DsgVarValue[arrayLength];
         for (int i = 0; i < arrayLength; i++)
         {
             valueArray[i] = new DsgVarValue(arrayType);
         }
     }
     for (uint i = 0; i < arrayLength; i++)
     {
         valueArray[i].Read(reader);
     }
 }
示例#3
0
        public static DsgVarInfoEntry Read(EndianBinaryReader reader, Pointer offset)
        {
            DsgVarInfoEntry d = new DsgVarInfoEntry(offset);

            d.offsetInBuffer = reader.ReadUInt32();
            d.typeNumber     = reader.ReadUInt32();
            d.type           = (DsgVarType)d.typeNumber;
            d.saveType       = reader.ReadUInt32();
            d.initType       = reader.ReadUInt32();

            return(d);
        }
示例#4
0
        public static DsgVar Read(EndianBinaryReader reader, Pointer offset, DsgMem dsgMem = null)
        {
            DsgVar dsgVar = new DsgVar(offset);

            dsgVar.off_dsgMemBuffer = Pointer.Read(reader);
            dsgVar.off_dsgVarInfo   = Pointer.Read(reader);

            // Unknown stuff
            if (dsgMem == null)
            {
                dsgVar.something3 = reader.ReadUInt32();
            }

            if (dsgMem == null)
            {
                dsgVar.amountOfInfos      = reader.ReadUInt32();
                dsgVar.dsgMemBufferLength = reader.ReadUInt32() * 4;
            }
            else
            {
                dsgVar.dsgMemBufferLength = reader.ReadUInt32();
                dsgVar.amountOfInfos      = reader.ReadUInt32();
            }

            dsgVar.dsgVarInfos = new DsgVarInfoEntry[dsgVar.amountOfInfos];

            if (dsgVar.off_dsgVarInfo != null && dsgVar.amountOfInfos > 0)
            {
                Pointer off_current = Pointer.Goto(ref reader, dsgVar.off_dsgVarInfo);
                for (int i = 0; i < dsgVar.amountOfInfos; i++)
                {
                    DsgVarInfoEntry infoEntry = DsgVarInfoEntry.Read(reader, Pointer.Current(reader));

                    if (dsgMem != null)
                    {
                        infoEntry.value = dsgVar.ReadValueFromDsgMemBuffer(reader, infoEntry, dsgMem);
                    }
                    else
                    {
                        infoEntry.value = dsgVar.ReadValueFromDsgVarBuffer(reader, infoEntry, dsgVar);
                    }
                    dsgVar.dsgVarInfos[i] = infoEntry;
                }
                Pointer.Goto(ref reader, off_current); // Move the reader back to where it was
            }

            /*if (d.off_AI_model != null) {
             *  Pointer.Goto(ref reader, d.off_AI_model);
             *  d.AI_model = AIModel.Read(reader, d.off_AI_model);
             * }*/
            return(dsgVar);
        }
示例#5
0
        protected override void ReadInternal(Reader reader)
        {
            off_dsgMemBuffer = Pointer.Read(reader);
            off_dsgVarInfo   = Pointer.Read(reader);
            if (Settings.s.game == Settings.Game.R2Revolution)
            {
                dsgMemBufferLength = reader.ReadUInt16();
                amountOfInfos      = reader.ReadUInt16();
            }
            else
            {
                dsgMemBufferLength = reader.ReadUInt32();
                amountOfInfos      = reader.ReadByte();
                reader.ReadBytes(3);
            }
            dsgVarInfos   = new DsgVarInfoEntry[amountOfInfos];
            defaultValues = new DsgVarValue[amountOfInfos];
            if (amountOfInfos > 0)
            {
                Pointer.DoAt(ref reader, off_dsgVarInfo, () => {
                    //l.print(dsgVar.amountOfInfos);
                    for (uint i = 0; i < amountOfInfos; i++)
                    {
                        dsgVarInfos[i]   = DsgVarInfoEntry.Read(reader, Pointer.Current(reader), i);
                        defaultValues[i] = new DsgVarValue(dsgVarInfos[i].type, null);
                        defaultValues[i].ReadFromDsgVarBuffer(reader, dsgVarInfos[i], this);

                        //l.print(infoEntry.offset + " - " + infoEntry.typeNumber + " - " + infoEntry.type + " - " + infoEntry.offsetInBuffer);

                        /*if (dsgMem != null) {
                         *  if (Settings.s.platform != Settings.Platform.DC) {
                         *      infoEntry.value = dsgVar.ReadValueFromDsgMemBuffer(reader, infoEntry, dsgMem);
                         *  }
                         *  if (dsgMem.memBufferInitial != null) {
                         *      infoEntry.initialValue = dsgVar.ReadInitialValueFromDsgMemBuffer(reader, infoEntry, dsgMem);
                         *      if (Settings.s.platform == Settings.Platform.DC) {
                         *          infoEntry.value = infoEntry.initialValue;
                         *      }
                         *  }
                         * } else {
                         *  infoEntry.value = dsgVar.ReadValueFromDsgVarBuffer(reader, infoEntry, dsgVar);
                         * }
                         * dsgVar.dsgVarInfos[i] = infoEntry;*/
                    }
                });
            }
        }
示例#6
0
        public static string DsgVarEntryToCSharpAssignment(DsgVar dsgVar, int index)
        {
            DsgVarInfoEntry dsgVarEntry = dsgVar.dsgVarInfos[index];
            string          text        = "";
            string          typeText    = DsgVarInfoEntry.GetCSharpStringFromType(dsgVarEntry.type);

            text += typeText + " " + "dsgVar_" + dsgVarEntry.number;

            if (dsgVar.defaultValues != null)
            {
                text += " = ";

                string stringVal = dsgVar.defaultValues[index].ToString();

                text += stringVal;
            }

            text += ";";

            return(text);
        }
示例#7
0
        public static DsgVarInfoEntry Read(Reader reader, Pointer offset, uint number)
        {
            MapLoader       l = MapLoader.Loader;
            DsgVarInfoEntry d = new DsgVarInfoEntry(offset);

            //l.print(offset);
            if (Settings.s.game == Settings.Game.LargoWinch)
            {
                d.offsetInBuffer = reader.ReadUInt32();
                d.typeNumber     = reader.ReadUInt32();
                d.saveType       = reader.ReadByte();
                d.initType       = reader.ReadByte();
                reader.ReadByte();
                reader.ReadByte();
            }
            else if (Settings.s.game == Settings.Game.R2Revolution)
            {
                d.offsetInBuffer = reader.ReadUInt16();
                reader.ReadUInt16();
                d.typeNumber = reader.ReadByte();
                d.saveType   = reader.ReadByte();
                d.initType   = d.saveType;
            }
            else
            {
                d.offsetInBuffer = reader.ReadUInt32();
                d.typeNumber     = reader.ReadUInt32();
                d.saveType       = reader.ReadUInt32();
                d.initType       = reader.ReadUInt32();
            }

            d.number = number;

            d.type = Settings.s.aiTypes.GetDsgVarType(d.typeNumber);

            return(d);
        }
示例#8
0
 public void ReadFromDsgMemBufferInitial(Reader reader, DsgVarInfoEntry infoEntry, DsgMem dsgMem)
 {
     currentbuf = "dsgmem_initial";
     ReadFromBuffer(reader, infoEntry, dsgMem.memBufferInitial);
 }
示例#9
0
 public void ReadFromBuffer(Reader reader, DsgVarInfoEntry infoEntry, Pointer buffer)
 {
     ReadFromBuffer(reader, infoEntry.offsetInBuffer, buffer);
 }
示例#10
0
文件: DsgVar.cs 项目: Zax37/raymap
        public static DsgVar Read(Reader reader, Pointer offset, DsgMem dsgMem = null)
        {
            MapLoader l = MapLoader.Loader;
            //l.print("DsgVar " + offset);
            DsgVar dsgVar = new DsgVar(offset);

            dsgVar.off_dsgMemBuffer = Pointer.Read(reader);
            dsgVar.off_dsgVarInfo   = Pointer.Read(reader);

            /*if (dsgMem != null) {
             *  l.print(offset + " - " + dsgVar.off_dsgMemBuffer + " - " + dsgVar.off_dsgVarInfo);
             *  l.print("DsgMem initial: " + dsgMem.memBufferInitial + " - cur: " + dsgMem.memBuffer);
             * }*/

            // Unknown stuff
            if (dsgMem == null &&
                Settings.s.platform != Settings.Platform.GC &&
                Settings.s.platform != Settings.Platform.DC &&
                Settings.s.platform != Settings.Platform.Xbox360 &&
                Settings.s.game != Settings.Game.R2Revolution &&
                Settings.s.game != Settings.Game.LargoWinch &&
                Settings.s.engineVersion >= Settings.EngineVersion.R2)
            {
                dsgVar.something3 = reader.ReadUInt32();
            }

            if (Settings.s.game == Settings.Game.R2Revolution)
            {
                dsgVar.dsgMemBufferLength = reader.ReadUInt16();
                dsgVar.amountOfInfos      = reader.ReadUInt16();
            }
            else if (Settings.s.platform == Settings.Platform.GC ||
                     Settings.s.platform == Settings.Platform.DC ||
                     Settings.s.platform == Settings.Platform.Xbox360 ||
                     Settings.s.engineVersion < Settings.EngineVersion.R2 ||
                     Settings.s.game == Settings.Game.LargoWinch)
            {
                dsgVar.dsgMemBufferLength = reader.ReadUInt32();
                dsgVar.amountOfInfos      = reader.ReadByte();
            }
            else if (dsgMem == null)
            {
                dsgVar.amountOfInfos      = reader.ReadUInt32();
                dsgVar.dsgMemBufferLength = reader.ReadUInt32() * 4;
            }
            else
            {
                dsgVar.dsgMemBufferLength = reader.ReadUInt32();
                dsgVar.amountOfInfos      = reader.ReadUInt32();
            }

            if (dsgMem != null && dsgMem.memBufferInitial == null)
            {
                dsgMem.memBufferInitial = dsgVar.off_dsgMemBuffer;
            }

            dsgVar.dsgVarInfos = new DsgVarInfoEntry[dsgVar.amountOfInfos];

            if (dsgVar.amountOfInfos > 0)
            {
                Pointer.DoAt(ref reader, dsgVar.off_dsgVarInfo, () => {
                    //l.print(dsgVar.amountOfInfos);
                    for (uint i = 0; i < dsgVar.amountOfInfos; i++)
                    {
                        DsgVarInfoEntry infoEntry = DsgVarInfoEntry.Read(reader, Pointer.Current(reader), i);
                        //l.print(infoEntry.offset + " - " + infoEntry.typeNumber + " - " + infoEntry.type + " - " + infoEntry.offsetInBuffer);

                        if (dsgMem != null)
                        {
                            if (Settings.s.platform != Settings.Platform.DC)
                            {
                                infoEntry.value = dsgVar.ReadValueFromDsgMemBuffer(reader, infoEntry, dsgMem);
                            }
                            if (dsgMem.memBufferInitial != null)
                            {
                                infoEntry.initialValue = dsgVar.ReadInitialValueFromDsgMemBuffer(reader, infoEntry, dsgMem);
                                if (Settings.s.platform == Settings.Platform.DC)
                                {
                                    infoEntry.value = infoEntry.initialValue;
                                }
                            }
                        }
                        else
                        {
                            infoEntry.value = dsgVar.ReadValueFromDsgVarBuffer(reader, infoEntry, dsgVar);
                        }
                        dsgVar.dsgVarInfos[i] = infoEntry;
                    }
                });
            }

            /*if (d.off_AI_model != null) {
             *  Pointer.Goto(ref reader, d.off_AI_model);
             *  d.AI_model = AIModel.Read(reader, d.off_AI_model);
             * }*/
            return(dsgVar);
        }
示例#11
0
 public object ReadValueFromDsgMemBuffer(EndianBinaryReader reader, DsgVarInfoEntry infoEntry, DsgMem dsgMem)
 {
     return(ReadValueFromBuffer(reader, infoEntry, dsgMem.memBuffer));
 }
示例#12
0
文件: DsgVar.cs 项目: Zax37/raymap
 public object ReadInitialValueFromDsgMemBuffer(Reader reader, DsgVarInfoEntry infoEntry, DsgMem dsgMem)
 {
     return(ReadValueFromBuffer(reader, infoEntry, dsgMem.memBufferInitial));
 }
示例#13
0
文件: DsgVar.cs 项目: Zax37/raymap
        public object ReadValueFromBuffer(Reader reader, DsgVarInfoEntry.DsgVarType type, uint offsetInBuffer, Pointer buffer, DsgVarInfoEntry entry = null)
        {
            object returnValue = null;

            Pointer.DoAt(ref reader, buffer + offsetInBuffer, () => {
                if (entry != null)
                {
                    entry.debugValueOffset = Pointer.Current(reader);
                }
                returnValue = ReadValue(reader, type);
            });
            return(returnValue);
        }
示例#14
0
文件: DsgVar.cs 项目: Zax37/raymap
 public object ReadValueFromBuffer(Reader reader, DsgVarInfoEntry infoEntry, Pointer buffer)
 {
     return(ReadValueFromBuffer(reader, infoEntry.type, infoEntry.offsetInBuffer, buffer, infoEntry));
 }
示例#15
0
        public object ReadValueFromBuffer(EndianBinaryReader reader, DsgVarInfoEntry infoEntry, Pointer buffer)
        {
            Pointer original    = Pointer.Goto(ref reader, buffer + infoEntry.offsetInBuffer);
            object  returnValue = null;

            try {
                switch (infoEntry.type)
                {
                case DsgVarType.Boolean:
                    returnValue = reader.ReadBoolean(); break;

                case DsgVarType.Byte:
                    returnValue = reader.ReadSByte(); break;

                case DsgVarType.UByte:
                    returnValue = reader.ReadByte(); break;

                case DsgVarType.Float:
                    returnValue = reader.ReadSingle(); break;

                case DsgVarType.Int:
                    returnValue = reader.ReadInt32(); break;

                case DsgVarType.UInt:
                    returnValue = reader.ReadUInt32(); break;

                case DsgVarType.Short:
                    returnValue = reader.ReadInt16(); break;

                case DsgVarType.UShort:
                    returnValue = reader.ReadUInt16(); break;

                case DsgVarType.Vector:
                    float x = reader.ReadSingle();
                    float y = reader.ReadSingle();
                    float z = reader.ReadSingle();
                    returnValue = new Vector3(x, y, z);

                    /*Pointer off_vec = Pointer.Read(reader);
                     * if (off_vec != null) {
                     *  Pointer.Goto(ref reader, off_vec);
                     *  float x = reader.ReadSingle();
                     *  float y = reader.ReadSingle();
                     *  float z = reader.ReadSingle();
                     *  returnValue = new Vector3(x, y, z);
                     * } else {
                     *  returnValue = "null";
                     * }*/
                    break;

                default:
                    returnValue = reader.ReadInt32(); break;
                }
            } catch (Exception e) {
                returnValue = "Exception: " + e.Message;
            }

            Pointer.Goto(ref reader, original);

            return(returnValue);
        }
示例#16
0
 public void ReadFromDsgVarBuffer(Reader reader, DsgVarInfoEntry infoEntry, DsgVar dsgVar)
 {
     currentbuf = "dsgvar";
     ReadFromBuffer(reader, infoEntry, dsgVar.off_dsgMemBuffer);
 }
示例#17
0
文件: DsgVar.cs 项目: Zax37/raymap
 public object ReadValueFromDsgVarBuffer(Reader reader, DsgVarInfoEntry infoEntry, DsgVar dsgVar)
 {
     return(ReadValueFromBuffer(reader, infoEntry, dsgVar.off_dsgMemBuffer));
 }
示例#18
0
        public static string DsgVarEntryToCSharpAssignment(DsgVarInfoEntry dsgVarEntry)
        {
            DsgVarComponent.DsgVarEditableEntry editableEntry = new DsgVarComponent.DsgVarEditableEntry((int)dsgVarEntry.number, dsgVarEntry);

            string text     = "";
            string typeText = "";

            switch (dsgVarEntry.type)
            {
            case DsgVarInfoEntry.DsgVarType.None:
                break;

            case DsgVarInfoEntry.DsgVarType.Boolean:
                typeText = "DsgVarBool"; break;

            case DsgVarInfoEntry.DsgVarType.Byte:
                typeText = "DsgVarByte"; break;

            case DsgVarInfoEntry.DsgVarType.UByte:
                typeText = "DsgVarUByte"; break;

            case DsgVarInfoEntry.DsgVarType.Short:
                typeText = "DsgVarShort"; break;

            case DsgVarInfoEntry.DsgVarType.UShort:
                typeText = "DsgVarUShort"; break;

            case DsgVarInfoEntry.DsgVarType.Int:
                typeText = "DsgVarInt"; break;

            case DsgVarInfoEntry.DsgVarType.UInt:
                typeText = "DsgVarUInt"; break;

            case DsgVarInfoEntry.DsgVarType.Float:
                typeText = "DsgVarFloat"; break;

            case DsgVarInfoEntry.DsgVarType.Vector:
                typeText = "Vector3"; break;

            case DsgVarInfoEntry.DsgVarType.List:
                typeText = "DsgVarList"; break;

            case DsgVarInfoEntry.DsgVarType.Comport:
                typeText = "Comport"; break;

            case DsgVarInfoEntry.DsgVarType.Action:
                typeText = "Action"; break;

            case DsgVarInfoEntry.DsgVarType.Caps:
                typeText = "Caps"; break;

            case DsgVarInfoEntry.DsgVarType.Input:
                typeText = "Input"; break;

            case DsgVarInfoEntry.DsgVarType.SoundEvent:
                typeText = "SoundEvent"; break;

            case DsgVarInfoEntry.DsgVarType.Light:
                typeText = "Light"; break;

            case DsgVarInfoEntry.DsgVarType.GameMaterial:
                typeText = "GameMaterial"; break;

            case DsgVarInfoEntry.DsgVarType.VisualMaterial:
                typeText = "VisualMaterial"; break;

            case DsgVarInfoEntry.DsgVarType.Perso:
                typeText = "Perso"; break;

            case DsgVarInfoEntry.DsgVarType.Waypoint:
                typeText = "WayPoint"; break;

            case DsgVarInfoEntry.DsgVarType.Graph:
                typeText = "Graph"; break;

            case DsgVarInfoEntry.DsgVarType.Text:
                typeText = "DsgVarString"; break;

            case DsgVarInfoEntry.DsgVarType.SuperObject:
                typeText = "SuperObject"; break;

            case DsgVarInfoEntry.DsgVarType.SOLinks:
                typeText = "SOLinks"; break;

            case DsgVarInfoEntry.DsgVarType.PersoArray:
                typeText = "List<Perso>"; break;

            case DsgVarInfoEntry.DsgVarType.VectorArray:
                typeText = "List<Vector3>"; break;

            case DsgVarInfoEntry.DsgVarType.FloatArray:
                typeText = "List<DsgVarFloat>"; break;

            case DsgVarInfoEntry.DsgVarType.IntegerArray:
                typeText = "List<DsgVarInt>"; break;

            case DsgVarInfoEntry.DsgVarType.WayPointArray:
                typeText = "List<WayPoint>"; break;

            case DsgVarInfoEntry.DsgVarType.TextArray:     // These are text references
                typeText = "List<DsgVarTextRef>"; break;

            case DsgVarInfoEntry.DsgVarType.TextRefArray:     // Don't know what these are then?
                typeText = "List<DsgVarTextRef2>"; break;

            case DsgVarInfoEntry.DsgVarType.Array6:
                typeText = "List<Unknown_6>"; break;

            case DsgVarInfoEntry.DsgVarType.Array9:
                typeText = "List<Unknown_7>"; break;

            case DsgVarInfoEntry.DsgVarType.SoundEventArray:
                typeText = "List<DsgVarSoundEvent>"; break;

            case DsgVarInfoEntry.DsgVarType.Array11:
                typeText = "List<Unknown_11>"; break;

            case DsgVarInfoEntry.DsgVarType.Way:
                typeText = "Way"; break;

            case DsgVarInfoEntry.DsgVarType.ActionArray:
                typeText = "List<Action>"; break;

            case DsgVarInfoEntry.DsgVarType.SuperObjectArray:
                typeText = "List<SuperObject>"; break;
            }

            text += typeText + " " + "dsgVar_" + dsgVarEntry.number;

            if (dsgVarEntry.initialValue != null)
            {
                text += " = ";

                string stringVal = "";

                switch (dsgVarEntry.type)
                {
                case DsgVarInfoEntry.DsgVarType.Boolean: stringVal = editableEntry.valueAsBool_initial.ToString().ToLower(); break;

                case DsgVarInfoEntry.DsgVarType.Int: stringVal = (editableEntry.valueAsInt_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.UInt: stringVal = (editableEntry.valueAsUInt_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.Short: stringVal = (editableEntry.valueAsShort_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.UShort: stringVal = (editableEntry.valueAsUShort_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.Byte: stringVal = (editableEntry.valueAsSByte_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.UByte: stringVal = (editableEntry.valueAsByte_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.Float: stringVal = (editableEntry.valueAsFloat_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.Text: stringVal = (editableEntry.valueAsString_initial.ToString()); break;

                case DsgVarInfoEntry.DsgVarType.Vector:
                    float val_x = editableEntry.valueAsVector_initial.x;
                    float val_y = editableEntry.valueAsVector_initial.y;
                    float val_z = editableEntry.valueAsVector_initial.z;

                    stringVal = "new Vector3(" + val_x + ", " + val_y + ", " + val_z + ")";
                    break;

                case DsgVarInfoEntry.DsgVarType.Perso:
                    PersoBehaviour currentPersoBehaviour = editableEntry.valueAsPersoGao_initial != null?editableEntry.valueAsPersoGao_initial.GetComponent <PersoBehaviour>() : null;

                    if (currentPersoBehaviour != null)
                    {
                        stringVal += "Perso.GetByName(" + currentPersoBehaviour.perso.namePerso + ")";
                    }
                    else
                    {
                        stringVal += "null";
                    }

                    break;

                case DsgVarInfoEntry.DsgVarType.SuperObject:
                    GameObject currentGao = editableEntry.valueAsSuperObjectGao_initial != null ? editableEntry.valueAsSuperObjectGao_initial : null;

                    if (currentGao != null)
                    {
                        stringVal += "GameObject.GetByName(" + currentGao.name + ")";
                    }
                    else
                    {
                        stringVal += "null";
                    }
                    break;
                }

                text += stringVal;
            }

            text += ";";

            return(text);
        }