public override PhysicsCharacter AddAvatar(string avName, Vector3 position, Quaternion rotation, Vector3 size, bool isFlying, uint localID, UUID UUID) { BasicCharacterActor act = new BasicCharacterActor {Position = position, Flying = isFlying}; _actors.Add(act); return act; }
public override void RemoveAvatar(PhysicsCharacter actor) { BasicCharacterActor act = (BasicCharacterActor)actor; if (_actors.Contains(act)) { _actors.Remove(act); } }
public override PhysicsCharacter AddAvatar(string avName, Vector3 position, Quaternion rotation, Vector3 size, bool isFlying, uint localID) { BasicCharacterActor act = new BasicCharacterActor(); act.Position = position; act.Flying = isFlying; _actors.Add(act); return(act); }