示例#1
0
        public Dictionary <UUID, SceneOwnerCounts> GetCurrentSceneOwnerCounts()
        {
            Dictionary <UUID, SceneOwnerCounts> SOGTable = new Dictionary <UUID, SceneOwnerCounts>();

            foreach (Scene scene in m_localScenes)
            {
                List <EntityBase> EntityList = scene.GetEntities();
                foreach (EntityBase ent in EntityList)
                {
                    if (ent is SceneObjectGroup)
                    {
                        SceneObjectGroup SOG = (SceneObjectGroup)ent;
                        if (SOGTable.ContainsKey(SOG.OwnerID))
                        {
                            SceneOwnerCounts counts = SOGTable[SOG.OwnerID];
                            counts.TotalObjects++;
                            counts.TotalPrims    += SOG.LandImpact;
                            SOGTable[SOG.OwnerID] = counts;
                        }
                        else
                        {
                            SceneOwnerCounts counts  = new SceneOwnerCounts();
                            UserProfileData  profile = scene.CommsManager.UserService.GetUserProfile(SOG.OwnerID);
                            if (profile == null)
                            {
                                counts.OwnerName = "(Group-deeded, or unknown user)";
                            }
                            else
                            {
                                counts.OwnerName = profile.Name;
                            }
                            counts.TotalObjects   = 1;
                            counts.TotalPrims     = SOG.LandImpact;
                            SOGTable[SOG.OwnerID] = counts;
                        }
                    }
                }
            }
            return(SOGTable);
        }
示例#2
0
 public Dictionary<UUID,SceneOwnerCounts> GetCurrentSceneOwnerCounts()
 {
     Dictionary<UUID,SceneOwnerCounts> SOGTable = new Dictionary<UUID,SceneOwnerCounts>();
     foreach (Scene scene in m_localScenes)
     {
         List<EntityBase> EntityList = scene.GetEntities();
         foreach (EntityBase ent in EntityList)
         {
             if (ent is SceneObjectGroup)
             {
                 SceneObjectGroup SOG = (SceneObjectGroup)ent;
                 if (SOGTable.ContainsKey(SOG.OwnerID))
                 {
                     SceneOwnerCounts counts = SOGTable[SOG.OwnerID];
                     counts.TotalObjects++;
                     counts.TotalPrims += SOG.LandImpact;
                     SOGTable[SOG.OwnerID] = counts;
                 }
                 else
                 {
                     SceneOwnerCounts counts = new SceneOwnerCounts();
                     UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(SOG.OwnerID);
                     if (profile == null)
                         counts.OwnerName = "(Group-deeded, or unknown user)";
                     else
                         counts.OwnerName = profile.Name;
                     counts.TotalObjects = 1;
                     counts.TotalPrims = SOG.LandImpact;
                     SOGTable[SOG.OwnerID] = counts;
                 }
             }
         }
     }
     return SOGTable;
 }