GetSquareLandBitmap() public method

Used to modify the bitmap between the x and y points. Points use 64 scale
public GetSquareLandBitmap ( int start_x, int start_y, int end_x, int end_y ) : ].bool[
start_x int
start_y int
end_x int
end_y int
return ].bool[
 /// <summary>
 /// Create a default parcel that spans the entire region and is owned by the estate owner.
 /// </summary>
 /// <returns>The parcel created.</returns>
 protected ILandObject CreateDefaultParcel()
 {
     m_log.DebugFormat(
         "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
     
     ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);                                                
     fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
     fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
     fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
     
     return AddLandObject(fullSimParcel);            
 }
        /// <summary>
        /// Create a default parcel that spans the entire region and is owned by the estate owner.
        /// </summary>
        /// <returns>The parcel created.</returns>
        protected ILandObject CreateDefaultParcel()
        {
            m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName);

            ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);

            fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
                                            (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
            fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
            fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();

            return AddLandObject(fullSimParcel);
        }
        /// <summary>
        /// Resets the sim to the default land object (full sim piece of land owned by the default user)
        /// </summary>
        public void ResetSimLandObjects()
        {
            //Remove all the land objects in the sim and add a blank, full sim land object set to public
            lock (m_landList)
            {
                m_landList.Clear();
                m_lastLandLocalID = ParcelManagementModule.START_LAND_LOCAL_ID;
                m_landIDList.Initialize();
            }

            ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);

            fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
            fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
            fullSimParcel.SetInfoID();
            AddLandObject(fullSimParcel);
        }
        /// <summary>
        /// Resets the sim to the default land object (full sim piece of land owned by the default user)
        /// </summary>
        public void ResetSimLandObjects()
        {
            //Remove all the land objects in the sim and add a blank, full sim land object set to public
            lock (m_landList)
            {
                m_landList.Clear();
                m_lastLandLocalID = ParcelManagementModule.START_LAND_LOCAL_ID;
                m_landIDList.Initialize();
            }

            ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);

            fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
            
            if (fullSimParcel.LandData.OwnerID == UUID.Zero)
                fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;

            UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, fullSimParcel.LandData.OwnerID);

            while (fullSimParcel.LandData.OwnerID == UUID.Zero || account == null)
            {
                m_log.Warn("[ParcelManagement]: Could not find user for parcel, please give a valid user to make the owner");
                string userName = MainConsole.Instance.CmdPrompt("User Name:", "");
                if (userName == "")
                {
                    m_log.Warn("Put in a valid username.");
                    continue;
                }
                account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userName);
                if (account != null)
                    fullSimParcel.LandData.OwnerID = account.PrincipalID;
                else
                    m_log.Warn("Could not find the user.");
            }
            m_log.Info("[ParcelManagement]: No land found for region " + m_scene.RegionInfo.RegionName +
                ", setting owner to " + fullSimParcel.LandData.OwnerID);
            fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
            fullSimParcel.SetInfoID();
            AddLandObject(fullSimParcel);
        }