private void HandleStopCommand(string module, string[] args) { if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) { return; } if (args.Length != 4) { MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); return; } string subCommand = args[3]; if (subCommand == "in" || subCommand == "all") { m_udpServer.StopInbound(); } if (subCommand == "out" || subCommand == "all") { m_udpServer.StopOutbound(); } }