internal W3dScriptedModelDraw(
     W3dScriptedModelDrawModuleData data,
     GameObject gameObject,
     GameContext context) : base(data, gameObject, context)
 {
     _context = context;
 }
示例#2
0
 internal W3dScriptedModelDraw(
     W3dScriptedModelDrawModuleData data,
     Drawable drawable,
     GameContext context)
     : base(data, drawable, context)
 {
 }