public void Render(ItemTransform pTransform, DrawingContext2D dc) { if (!Visible) { return; } switch (_character) { case Shape s: var geometry = _context.GetGeometry(s.Geometry, _character); AptRenderer.RenderGeometry(dc, _context, geometry, pTransform); break; case Text t: if (t.Value.Length > 0) { var val = ScriptObject.ResolveValue(t.Value, ScriptObject); if (val.Type != ValueType.Undefined) { t.Content = val.ToString(); } } //localize our content t.Content = t.Content.Replace("$", "APT:"); t.Content = _context.ContentManager.TranslationManager.Lookup(t.Content); AptRenderer.RenderText(dc, _context, t, pTransform); break; } }
public override void Render(AptRenderer renderer, ItemTransform pTransform, DrawingContext2D dc) { if (!Visible) { return; } var cTransform = pTransform * Transform; switch (Character) { case Shape s: var geometry = Context.GetGeometry(s.Geometry, Character); renderer.RenderGeometry(dc, Context, geometry, cTransform, Texture); break; case Text t: if (t.Value.Length > 0) { var val = ScriptObject.ResolveValue(t.Value, ScriptObject); if (val.Type != ValueType.Undefined) { t.Content = val.ToString(); } } //localize our content t.Content = t.Content.Replace("$", "APT:"); t.Content = t.Content.Translate(); renderer.RenderText(dc, Context, t, cTransform); break; } }
internal AptWindow(Game game, ContentManager contentManager, AptFile aptFile) { _game = game; ContentManager = contentManager; AssetStore = game.AssetStore; AptFile = aptFile; //Create our context _context = new AptContext(this); //First thing to do here is to initialize the display list Root = new SpriteItem { Transform = ItemTransform.None, SetBackgroundColor = (c) => _backgroundColor = c }; Root.Create(aptFile.Movie, _context); _context.Root = Root; _context.Avm.CommandHandler = HandleCommand; var m = Root.Character as Movie; _movieSize = new Vector2(m.ScreenWidth, m.ScreenHeight); Renderer = new AptRenderer(this, contentManager); _resolver = new AptCallbackResolver(game); }
public AptWindow(Game game, ContentManager contentManager, AptFile aptFile) { _contentManager = contentManager; //Create our context _context = new AptContext(aptFile, contentManager); //First thing to do here is to initialize the display list Root = new SpriteItem { Transform = ItemTransform.None }; Root.SetBackgroundColor = (c) => _backgroundColor = c; Root.Create(aptFile.Movie, _context); _context.Root = Root; _context.Avm.CommandHandler = HandleCommand; AptFile = aptFile; Renderer = new AptRenderer(contentManager); ImageLoader = new MappedImageLoader(contentManager); _resolver = new AptCallbackResolver(game); }
public override void Render(AptRenderer renderer, ItemTransform pTransform, DrawingContext2D dc) { var button = Character as Button; _curTransform = pTransform * Transform; _curTransform.GeometryTranslation *= renderer.Window.GetScaling(); _curTransform.GeometryRotation.M11 *= renderer.Window.GetScaling().X; _curTransform.GeometryRotation.M22 *= renderer.Window.GetScaling().Y; }
public override void Render(AptRenderer renderer, ItemTransform pTransform, DrawingContext2D dc) { if (!Visible) { return; } //calculate the transform for this element var cTransform = pTransform * Transform; //render all subItems foreach (var item in Content.Items.Values) { item.Render(renderer, cTransform, dc); } }
public override void Render(AptRenderer renderer, ItemTransform pTransform, DrawingContext2D dc) { var button = Character as Button; _curTransform = pTransform * Transform; _curTransform.GeometryTranslation *= renderer.Window.GetScaling(); _curTransform.GeometryRotation.M11 *= renderer.Window.GetScaling().X; _curTransform.GeometryRotation.M22 *= renderer.Window.GetScaling().Y; var transform = _curTransform.GeometryRotation; transform.Translation = _curTransform.GeometryTranslation; ApplyCurrentRecord(ref transform); var verts = button.Vertices; foreach (var tri in button.Triangles) { var v1 = Vector2.Transform(verts[tri.IDX0], transform); var v2 = Vector2.Transform(verts[tri.IDX1], transform); var v3 = Vector2.Transform(verts[tri.IDX2], transform); var color = ColorRgbaF.White; if (button.IsMenu) { color = new ColorRgbaF(1.0f, 0.0f, 0.0f, 1.0f); } if (_isHovered) { color = new ColorRgbaF(0.0f, 1.0f, 1.0f, 1.0f); } dc.DrawLine(new Line2D(v1, v2), 1.0f, color); dc.DrawLine(new Line2D(v2, v3), 1.0f, color); dc.DrawLine(new Line2D(v3, v1), 1.0f, color); } }