示例#1
0
        internal static W3dSphere Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dSphere
                {
                    Header = W3dSphereHeader.Parse(reader)
                };

                result.Shader = (W3dRingShaderFunc)(reader.ReadUInt32() >> 24);
                result.UnknownFlag = (reader.ReadUInt32() >> 24);  // TODO: Determine What this Flag is/does.

                result.Placeholder = W3dSpherePlaceholder.Parse(reader);
                result.Colors = W3dSphereColors.Parse(reader);
                result.OpacityInfo = W3dSphereOpacityInfo.Parse(reader);
                result.ScaleKeyFrames = W3dSphereScaleKeyFrames.Parse(reader);
                result.AlphaVectors = W3dSphereAlphaVectors.Parse(reader);

                return result;
            }));
        }
示例#2
0
        internal static W3dSphereOpacityInfo Parse(BinaryReader reader)
        {
            var result = new W3dSphereOpacityInfo
            {
                ChunkType   = reader.ReadUInt32(),
                ChunkSize   = reader.ReadUInt32() & 0x7FFFFFFF,
                Version     = reader.ReadUInt32(),                  // ? Version or something else?
                OpacityInfo = new List <W3dSphereOpacity>()
            };

            var arraySize = reader.ReadUInt32();

            var arrayCount = arraySize / 10; // 10 = Size of OpacityInfo Array Chunk + Header Info

            for (var i = 0; i < arrayCount; i++)
            {
                var opacity = W3dSphereOpacity.Parse(reader);
                result.OpacityInfo.Add(opacity);
            }

            return(result);
        }