public abstract object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context);
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { // TODO: Create ModelMesh object here. var w3xMesh = W3xMesh.Parse(reader, imports, asset.Header); return(null); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { return(AudioFile.ParseAsset(reader, asset)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { return(DialogEvent.ParseAsset(reader, asset, imports)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var w3xMesh = W3xMesh.Parse(reader, imports, asset.Header); return(new ModelMesh(w3xMesh, asset, context.AssetStore.LoadContext)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { return(CrowdResponse.ParseAsset(reader, asset, imports)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { return(W3xBox.Parse(reader)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var twelve = reader.ReadUInt32(); if (twelve != 12) { throw new InvalidDataException(); } reader.ReadUInt32(); // Length var ddsFile = DdsFile.FromStream(reader.BaseStream); var result = context.GraphicsDevice.CreateStaticTexture2D( ddsFile.Header.Width, ddsFile.Header.Height, ddsFile.ArraySize, ddsFile.MipMaps, ddsFile.PixelFormat, ddsFile.Dimension == DdsTextureDimension.TextureCube); result.Name = asset.Name; return(new Graphics.TextureAsset(result, asset)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var w3xHierarchy = W3xHierarchy.Parse(reader, asset.Header); var bones = new ModelBone[w3xHierarchy.Pivots.Length]; for (var i = 0; i < w3xHierarchy.Pivots.Length; i++) { var w3xPivot = w3xHierarchy.Pivots[i]; bones[i] = new ModelBone( i, w3xPivot.Name, w3xPivot.ParentIdx != -1 ? bones[w3xPivot.ParentIdx] : null, w3xPivot.Translation, w3xPivot.Rotation); } return(new ModelBoneHierarchy(asset, bones)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { return(W3xMesh.Parse(reader, imports, asset.Header)); //var effectName = shaderName.Replace(".fx", string.Empty); //var effect = context.EffectLibrary.GetEffect( // shaderName, // vertexDescriptors); //// TODO: Extract state properties from shader material. //var rasterizerState = RasterizerStateDescriptionUtility.DefaultFrontIsCounterClockwise; //var depthState = DepthStencilStateDescription.DepthOnlyLessEqual; //var blendState = BlendStateDescription.SingleDisabled; //var material = new ShaderMaterial(context.EffectLibrary, effect) //{ // PipelineState = new EffectPipelineState( // rasterizerState, // depthState, // blendState, // RenderPipeline.GameOutputDescription) //}; //var materialPasses = new ModelMeshMaterialPass[1]; //materialPasses[0] = new ModelMeshMaterialPass( // context.GraphicsDevice, // null, // new ModelMeshPart[] // { // new ModelMeshPart(0, (uint) indices.Length, material) // }); //return new ModelMesh( // context.GraphicsDevice, // asset.Name, // vertexData, // indices, // effect, // materialPasses, // false, // isSkinned, // null, // parentBone, // 0, // numBones, // boundingBox, // hidden, // geometryType == MeshGeometryType.CameraOriented); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var box = W3xBox.Parse(reader); return(null); // TODO }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var hierarchy = imports.GetImportedData <ModelBoneHierarchy>(reader); var subObjects = reader.ReadArrayAtOffset(() => W3xSubObject.Parse(reader, imports)); var modelSubObjects = new ModelSubObject[subObjects.Length]; for (var i = 0; i < subObjects.Length; i++) { var subObject = subObjects[i]; modelSubObjects[i] = new ModelSubObject( subObject.Name, hierarchy.Bones[subObject.BoneIndex], subObject.RenderObject); } return(new Model(asset, hierarchy, modelSubObjects)); }
public override object Parse(Asset asset, BinaryReader reader, AssetImportCollection imports, AssetParseContext context) { var result = AudioSettings.ParseAsset(reader, asset); context.AssetStore.AudioSettings.Current = result; return(result); }