示例#1
0
        public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
        {
            using (new PerfSample("FindUnitsInCircle"))
            {
                var min = a - new float2(r, r);
                var max = a + new float2(r, r);

                var actors = world.FindUnits(min, max);

                var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);

                var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));

                return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
            }
        }
示例#2
0
        public Actor( World world, string name, int2 location, Player owner )
        {
            World = world;
            ActorID = world.NextAID();
            Location = location;
            CenterLocation = Traits.Util.CenterOfCell(Location);
            Owner = owner;

            if (name != null)
            {
                Info = Rules.Info[name.ToLowerInvariant()];
                Health = this.GetMaxHP();

                foreach (var trait in Info.TraitsInConstructOrder())
                    traits.Add(trait.Create(this));
            }
        }
 public float2 Constrain(float2 min, float2 max)
 {
     return new float2(
         Constrain(X, min.X, max.X),
         Constrain(Y, min.Y, max.Y));
 }
 public static float2 Min(float2 a, float2 b)
 {
     return new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y));
 }
 public static float Dot(float2 a, float2 b)
 {
     return a.X * b.X + a.Y * b.Y;
 }
示例#6
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文件: Sound.cs 项目: geckosoft/OpenRA
 public static ISound PlayToPlayer(Player player, string name, float2 pos)
 {
     return Play(player, name, false, pos, 1);
 }
示例#7
0
文件: Sound.cs 项目: geckosoft/OpenRA
 public static ISound Play(string name, float2 pos)
 {
     return Play(null, name, false, pos, 1);
 }
示例#8
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        public RectangleF GetBounds(bool useAltitude)
        {
            var si = Info.Traits.GetOrDefault<SelectableInfo>();

            var size = SelectedSize;
            var loc = CenterLocation - 0.5f * size;

            if (si != null && si.Bounds != null && si.Bounds.Length > 2)
                loc += new float2(si.Bounds[2], si.Bounds[3]);

            if (useAltitude)
            {
                var unit = traits.GetOrDefault<Unit>();
                if (unit != null) loc -= new float2(0, unit.Altitude);
            }

            return new RectangleF(loc.X, loc.Y, size.X, size.Y);
        }
示例#9
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 public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
 {
     int source = GetSourceFromPool();
     return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume);
 }
示例#10
0
 public void SetListenerPosition(float2 position)
 {
 }
示例#11
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 public static void SetListenerPosition(float2 position)
 {
     soundEngine.SetListenerPosition(position);
 }
示例#12
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 public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
 {
     return(new NullSound());
 }
示例#13
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        public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
        {
            int source = GetSourceFromPool();

            return(new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume));
        }
示例#14
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 public static ISound PlayToPlayer(Player player, string name, float2 pos)
 {
     return(Play(player, name, false, pos, 1));
 }
示例#15
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 public static ISound Play(string name, float2 pos, float volumeModifier)
 {
     return(Play(null, name, false, pos, volumeModifier));
 }
示例#16
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 public static void SetListenerPosition(float2 position)
 {
     soundEngine.SetListenerPosition(position);
 }
示例#17
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 public void SetListenerPosition(float2 position)
 {
 }
示例#18
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 public static ISound Play(string name, float2 pos)
 {
     return(Play(null, name, false, pos, 1));
 }
示例#19
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文件: Sound.cs 项目: mgatland/OpenRA
 public static void PlayToPlayer(Player player, string name, float2 pos)
 {
     if (player == player.World.LocalPlayer)
         Play(name, pos);
 }
示例#20
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 public static IEnumerable<Actor> SelectActorsInBox(this World world, float2 a, float2 b)
 {
     return world.FindUnits(a, b)
         .Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
         .GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
         .OrderByDescending(g => g.Key)
         .Select( g => g.AsEnumerable() )
         .DefaultIfEmpty( new Actor[] {} )
         .FirstOrDefault();
 }
示例#21
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 public static IEnumerable<Actor> FindUnits(this World world, float2 a, float2 b)
 {
     var u = float2.Min(a, b).ToInt2();
     var v = float2.Max(a, b).ToInt2();
     return world.WorldActor.traits.Get<SpatialBins>().ActorsInBox(u,v);
 }
示例#22
0
		void DrawSupportPowers( World world )
		{
			var powers = world.LocalPlayer.PlayerActor.traits.WithInterface<SupportPower>();
			var numPowers = powers.Count(p => p.IsAvailable);

			if (numPowers == 0) return;

			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "specialbin-top"), new float2(0, 14), "chrome");
			for (var i = 1; i < numPowers; i++)
				rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "specialbin-middle"), new float2(0, 14 + i * 51), "chrome");
			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "specialbin-bottom"), new float2(0, 14 + numPowers * 51), "chrome");

			rgbaRenderer.Flush();

			var y = 24;

			SupportPower tooltipItem = null;
			int2 tooltipPos = int2.Zero;

			foreach (var sp in powers)
			{
				var image = spsprites[sp.Info.Image];
				if (sp.IsAvailable)
				{
					var drawPos = new float2(5, y);
					shpRenderer.DrawSprite(image, drawPos, "chrome");

					clock.PlayFetchIndex("idle",
						() => (sp.TotalTime - sp.RemainingTime)
							* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
					clock.Tick();

					shpRenderer.DrawSprite(clock.Image, drawPos, "chrome");

					var rect = new Rectangle(5, y, 64, 48);
					if (sp.IsReady)
					{
						ready.Play("ready");
						shpRenderer.DrawSprite(ready.Image, 
							drawPos + new float2((64 - ready.Image.size.X) / 2, 2), 
							"chrome");
					}

					AddButton(rect, HandleSupportPower(sp));

					if (rect.Contains(lastMousePos.ToPoint()))
					{
						tooltipItem = sp;
						tooltipPos = drawPos.ToInt2() + new int2(72, 0);
					}

					y += 51;
				}
			}

			shpRenderer.Flush();

			if (tooltipItem != null)
				DrawSupportPowerTooltip(world, tooltipItem, tooltipPos);
		}
示例#23
0
文件: Sound.cs 项目: geckosoft/OpenRA
 public static ISound Play(string name, float2 pos, float volumeModifier)
 {
     return Play(null, name, false, pos, volumeModifier);
 }
示例#24
0
		public void TickRadarAnimation()
		{
			if (!radarAnimating)
				return;

			// Increment frame
			if (hasRadar)
				radarAnimationFrame++;
			else
				radarAnimationFrame--;

			// Calculate radar bin position
			if (radarAnimationFrame <= radarSlideAnimationLength)
				radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);

			var eva = Game.world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
			
			// Play radar-on sound at the start of the activate anim (open)
			if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
				Sound.Play(eva.RadarUp);

			// Play radar-on sound at the start of the activate anim (close)
			if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
				Sound.Play(eva.RadarDown);

			// Minimap height
			if (radarAnimationFrame >= radarSlideAnimationLength)
				radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);

			// Animation is complete
			if ((radarAnimationFrame == 0 && !hasRadar)
					|| (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength && hasRadar))
			{
				radarAnimating = false;
			}
		}
示例#25
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文件: Sound.cs 项目: geckosoft/OpenRA
        static ISound Play(Player player, string name, bool headRelative, float2 pos, float volumeModifier)
        {
            if (player != null && player != player.World.LocalPlayer)
                return null;
            if (name == "" || name == null)
                return null;

            return soundEngine.Play2D(sounds[name],
                false, headRelative, pos,
                InternalSoundVolume * volumeModifier);
        }
示例#26
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		void DrawPower( World world )
		{
			// Nothing to draw
			if (world.LocalPlayer.PowerProvided == 0 && world.LocalPlayer.PowerDrained == 0)
				return;
			
			// Draw bar horizontally
			var barStart = powerOrigin + radarOrigin;
			var barEnd = barStart + new float2(powerSize.Width, 0);

			float powerScaleBy = 100;
			var maxPower = Math.Max(world.LocalPlayer.PowerProvided, world.LocalPlayer.PowerDrained);
			while (maxPower >= powerScaleBy) powerScaleBy *= 2;
			
			// Current power supply
			var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerProvided / powerScaleBy);
			lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
			float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);

			var color = Color.LimeGreen;
			if (world.LocalPlayer.GetPowerState() == PowerState.Low)
				color = Color.Orange;
			if (world.LocalPlayer.GetPowerState() == PowerState.Critical)
				color = Color.Red;
		
			var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
			for (int i = 0; i < powerSize.Height; i++)
			{
				color = (i-1 < powerSize.Height/2) ? color : colorDark;
				float2 leftOffset = new float2(0,i);
				float2 rightOffset = new float2(0,i);
				// Indent corners
				if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
				{
					leftOffset.X += 1;
					rightOffset.X -= 1;
				}
				lineRenderer.DrawLine(Game.viewport.Location + barStart + leftOffset, Game.viewport.Location + powerLevel + rightOffset, color, color);
			}
			lineRenderer.Flush();

			// Power usage indicator
			var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
			var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerDrained / powerScaleBy);
			lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
			float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
		
			rgbaRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
			rgbaRenderer.Flush();
		}
示例#27
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 public static float2 Lerp(float2 a, float2 b, float2 t)
 {
     return new float2(
         Lerp(a.X, b.X, t.X),
         Lerp(a.Y, b.Y, t.Y));
 }
示例#28
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		void DrawButtons( World world )
		{
			var origin = new int2(Game.viewport.Width - 200, 2);
			
			foreach (var cb in world.WorldActor.traits.WithInterface<IChromeButton>())
			{
				var state = cb.Enabled ? cb.Pressed ? "pressed" : "normal" : "disabled";
				var image = ChromeProvider.GetImage(renderer, cb.Image + "-button", state);
				
				origin.X -= (int)image.size.X + chromeButtonGap;
				rgbaRenderer.DrawSprite(image, origin, "chrome");

				var button = cb;
				AddButton(new RectangleF(origin.X, origin.Y, image.size.X, image.size.Y),
					_ => { if (button.Enabled) button.OnClick(); });
			}
			
			//Options
			Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width, 
				optionsButton.Image.bounds.Height);
			
			var optionsDrawPos = new float2(optionsRect.Location);
			
			optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
			
			AddButton(optionsRect, isLmb => optionsPressed = !optionsPressed);
			shpRenderer.DrawSprite(optionsButton.Image, optionsDrawPos, "chrome");
			shpRenderer.Flush();

			renderer.RegularFont.DrawText(rgbaRenderer, "Options", new int2((int)(optionsButton.Image.size.X - renderer.RegularFont.Measure("Options").X) / 2, -2), Color.White);
		}
示例#29
0
 public static bool WithinEpsilon(float2 a, float2 b, float e)
 {
     float2 d = a - b;
     return Math.Abs(d.X) < e && Math.Abs(d.Y) < e;
 }
示例#30
0
		void TickPaletteAnimation()
		{		
			if (!paletteAnimating)
				return;

			// Increment frame
			if (paletteOpen)
				paletteAnimationFrame++;
			else
				paletteAnimationFrame--;
			
			// Calculate palette position
			if (paletteAnimationFrame <= paletteAnimationLength)
				paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);

			var eva = Game.world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
			
			// Play palette-open sound at the start of the activate anim (open)
			if (paletteAnimationFrame == 1 && paletteOpen)
				Sound.Play(eva.BuildPaletteOpen);

			// Play palette-close sound at the start of the activate anim (close)
			if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
				Sound.Play(eva.BuildPaletteClose);

			// Animation is complete
			if ((paletteAnimationFrame == 0 && !paletteOpen)
					|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
			{
				paletteAnimating = false;
			}
		}
示例#31
0
文件: Sound.cs 项目: nevelis/OpenRA
        public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume, bool attenuateVolume)
        {
            if (sound == null)
            {
                Log.Write("debug", "Attempt to Play2D a null `ISoundSource`");
                return null;
            }

            var world = Game.orderManager.world;
            int currFrame = world != null ? world.FrameNumber : 0;
            float atten = 1f;

            // Check if max # of instances-per-location reached:
            if (attenuateVolume)
            {
                int instances = 0, activeCount = 0;
                foreach (var s in sourcePool.Values)
                {
                    if (!s.isActive)
                        continue;
                    if (s.isRelative != relative)
                        continue;

                    ++activeCount;
                    if (s.sound != sound)
                        continue;
                    if (currFrame - s.frameStarted >= 5)
                        continue;

                    // Too far away to count?
                    var lensqr = (s.pos - pos).LengthSquared;
                    if (lensqr >= groupDistanceSqr)
                        continue;

                    // If we are starting too many instances of the same sound within a short time then stop this one:
                    if (++instances == maxInstancesPerFrame)
                        return null;
                }

                // Attenuate a little bit based on number of active sounds:
                atten = 0.66f * ((POOL_SIZE - activeCount * 0.5f) / POOL_SIZE);
            }

            int source = GetSourceFromPool();
            if (source == -1) return null;

            var slot = sourcePool[source];
            slot.pos = pos;
            slot.frameStarted = currFrame;
            slot.sound = sound;
            slot.isRelative = relative;
            return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume * atten);
        }
示例#32
0
		// Return an int telling us the y coordinate at the bottom of the palette
		int DrawBuildPalette( World world, string queueName )
		{
			// Hack
			int columns = paletteColumns;
			float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
			
			if (queueName == null) return 0;

			var x = 0;
			var y = 0;

			var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();

			var allBuildables = Rules.TechTree.AllBuildables(queueName)
				.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
				.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
				.ThenBy(a => a.Traits.Get<BuildableInfo>().TechLevel).ToArray();

			var queue = world.LocalPlayer.PlayerActor.traits.Get<ProductionQueue>();

			var overlayBits = new List<Pair<Sprite, float2>>();

			string tooltipItem = null;

			// Draw the top border
			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "top"), 
				new float2(origin.X - 9, origin.Y - 9), "chrome");

			var numActualRows = Math.Max((allBuildables.Length + columns - 1) / columns, paletteRows);
			for (var w = 0; w < numActualRows; w++)
				rgbaRenderer.DrawSprite(
					ChromeProvider.GetImage(renderer, paletteCollection,
					"bg-" + (w % 4).ToString()),
					new float2(origin.X - 9, origin.Y + 48 * w),
					"chrome");

			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "bottom"), 
				new float2(origin.X - 9, origin.Y - 1 + 48 * numActualRows), "chrome");

			rgbaRenderer.Flush();

			// Draw the icons
			foreach (var item in allBuildables)
			{	
				var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
				var drawPos = new float2(rect.Location);
				var isBuildingSomething = queue.CurrentItem(queueName) != null;

				shpRenderer.DrawSprite(tabSprites[item.Name], drawPos, "chrome");

				var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);

				if (rect.Contains(lastMousePos.ToPoint()))
					tooltipItem = item.Name;

				var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);

				if (firstOfThis != null)
				{
					clock.PlayFetchIndex( "idle", 
						() => (firstOfThis.TotalTime - firstOfThis.RemainingTime) 
							* (clock.CurrentSequence.Length - 1)/ firstOfThis.TotalTime);
					clock.Tick();
					shpRenderer.DrawSprite(clock.Image, drawPos, "chrome");

					if (firstOfThis.Done)
					{
						ready.Play("ready");
						overlayBits.Add(Pair.New(ready.Image, overlayPos));
					}
					else if (firstOfThis.Paused)
					{
						ready.Play("hold");
						overlayBits.Add(Pair.New(ready.Image, overlayPos));
					}

					var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
					if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
					{
						var offset = -22;
						var digits = repeats.ToString();
						foreach (var d in digits)
						{
							ready.PlayFetchIndex("groups", () => d - '0');
							ready.Tick();
							overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
							offset += 6;
						}
					}
				}
				else
					if (!buildableItems.Contains(item.Name) || isBuildingSomething)
						overlayBits.Add(Pair.New(cantBuild.Image, drawPos));

				var closureItemName = item.Name;
				
				var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
				
				AddButton(rect, buildableItems.Contains(item.Name)
					? isLmb => HandleBuildPalette(world, closureItemName, isLmb)
					: (Action<bool>)(_ => Sound.Play(eva.TabClick)));
	
				if (++x == columns) { x = 0; y++; }
			}
			if (x != 0) y++;

			foreach (var ob in overlayBits)
				shpRenderer.DrawSprite(ob.First, ob.Second, "chrome");

			shpRenderer.Flush();
			
			// Draw dock
			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-top"), 
				new float2(Game.viewport.Width - 14, origin.Y - 23), "chrome");

			for (int i = 0; i < numActualRows; i++)
				rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-" + (i % 4).ToString()), 
					new float2(Game.viewport.Width - 14, origin.Y + 48 * i), "chrome");

			rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, paletteCollection, "dock-bottom"), 
				new float2(Game.viewport.Width - 14, origin.Y - 1 + 48 * numActualRows), "chrome");

			rgbaRenderer.Flush();

			if (tooltipItem != null && paletteOpen)
				DrawProductionTooltip(world, tooltipItem, 
					new float2(Game.viewport.Width, origin.Y + numActualRows * 48 + 9).ToInt2());
				
			return y*48+9;
		}
示例#33
0
 public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
 {
     return new NullSound();
 }
示例#34
0
文件: Cursor.cs 项目: FMode/OpenRA
 public void Draw(int frame, float2 pos)
 {
     sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, Game.modData.Palette.GetPaletteIndex(sequence.Palette));
 }
示例#35
0
 public OpenAlSound(int source, int buffer, bool looping, bool relative, float2 pos, float volume)
 {
     if (source == -1) return;
     this.source = source;
     Al.alSourcef(source, Al.AL_PITCH, 1f);
     Al.alSourcef(source, Al.AL_GAIN, 1f);
     Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f);
     Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
     Al.alSourcei(source, Al.AL_BUFFER, buffer);
     Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
     Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
     Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200);
     Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500);
     Volume = volume;
     Al.alSourcePlay(source);
 }
示例#36
0
文件: Cursor.cs 项目: pdovy/OpenRA
 public void Draw(int frame, float2 pos)
 {
     sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, sequence.Palette);
 }
示例#37
0
        public void SetListenerPosition(float2 position)
        {
            var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };

            Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
            Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
            Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f);
        }
示例#38
0
 public static void MoveViewport(float2 loc)
 {
     viewport.Center(loc);
 }