示例#1
0
文件: TileSet.cs 项目: CH4Code/OpenRA
        public TerrainTemplateInfo(TileSet tileSet, MiniYaml my)
        {
            FieldLoader.Load(this, my);

            var nodes = my.ToDictionary()["Tiles"].Nodes;

            if (!PickAny)
            {
                tileInfo = new TerrainTileInfo[Size.X * Size.Y];
                foreach (var node in nodes)
                {
                    int key;
                    if (!int.TryParse(node.Key, out key) || key < 0 || key >= tileInfo.Length)
                        throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));

                    tileInfo[key] = LoadTileInfo(tileSet, node.Value);
                }
            }
            else
            {
                tileInfo = new TerrainTileInfo[nodes.Count];

                var i = 0;
                foreach (var node in nodes)
                {
                    int key;
                    if (!int.TryParse(node.Key, out key) || key != i++)
                        throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));

                    tileInfo[key] = LoadTileInfo(tileSet, node.Value);
                }
            }
        }
示例#2
0
		public MiniYaml Save(TileSet tileSet)
		{
			var root = new List<MiniYamlNode>();
			if (Height != 0)
				root.Add(FieldSaver.SaveField(this, "Height"));

			if (RampType != 0)
				root.Add(FieldSaver.SaveField(this, "RampType"));

			if (LeftColor != tileSet.TerrainInfo[TerrainType].Color)
				root.Add(FieldSaver.SaveField(this, "LeftColor"));

			if (RightColor != tileSet.TerrainInfo[TerrainType].Color)
				root.Add(FieldSaver.SaveField(this, "RightColor"));

			return new MiniYaml(tileSet.TerrainInfo[TerrainType].Type, root);
		}
示例#3
0
		int[] LoadTiles(TileSet tileSet, MiniYaml y)
		{
			var nodes = y.ToDictionary()["Tiles"].Nodes;

			if (!PickAny)
			{
				var tiles = new int[Size.X * Size.Y];

				for (var i = 0; i < tiles.Length; i++)
					tiles[i] = -1;

				foreach (var node in nodes)
				{
					int key;
					if (!int.TryParse(node.Key, out key) || key < 0 || key >= tiles.Length)
						throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));

					tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
				}

				return tiles;
			}
			else
			{
				var tiles = new int[nodes.Count];
				var i = 0;

				foreach (var node in nodes)
				{
					int key;
					if (!int.TryParse(node.Key, out key) || key != i++)
						throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));

					tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
				}

				return tiles;
			}
		}
示例#4
0
文件: TileSet.cs 项目: CH4Code/OpenRA
        static TerrainTileInfo LoadTileInfo(TileSet tileSet, MiniYaml my)
        {
            var tile = new TerrainTileInfo();
            FieldLoader.Load(tile, my);

            // Terrain type must be converted from a string to an index
            tile.GetType().GetField("TerrainType").SetValue(tile, tileSet.GetTerrainIndex(my.Value));

            // Fall back to the terrain-type color if necessary
            var overrideColor = tileSet.TerrainInfo[tile.TerrainType].Color;
            if (tile.LeftColor == default(Color))
                tile.GetType().GetField("LeftColor").SetValue(tile, overrideColor);

            if (tile.RightColor == default(Color))
                tile.GetType().GetField("RightColor").SetValue(tile, overrideColor);

            return tile;
        }
示例#5
0
文件: TileSet.cs 项目: CH4Code/OpenRA
        public MiniYaml Save(TileSet tileSet)
        {
            var root = FieldSaver.SaveDifferences(this, Default);

            var tileYaml = tileInfo
                .Select((ti, i) => Pair.New(i.ToString(), ti))
                .Where(t => t.Second != null)
                .Select(t => new MiniYamlNode(t.First, t.Second.Save(tileSet)))
                .ToList();

            root.Nodes.Add(new MiniYamlNode("Tiles", null, tileYaml));

            return root;
        }
示例#6
0
文件: Map.cs 项目: ushardul/OpenRA
        public static Map FromTileset(TileSet tileset)
        {
            var size = new Size(1, 1);
            var tileShape = Game.ModData.Manifest.TileShape;
            var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);

            var makeMapTiles = Exts.Lazy(() =>
            {
                var ret = new CellLayer<TerrainTile>(tileShape, size);
                ret.Clear(tileRef);
                return ret;
            });

            var makeMapHeight = Exts.Lazy(() =>
            {
                var ret = new CellLayer<byte>(tileShape, size);
                ret.Clear(0);
                return ret;
            });

            var map = new Map()
            {
                Title = "Name your map here",
                Description = "Describe your map here",
                Author = "Your name here",
                MapSize = new int2(size),
                Tileset = tileset.Id,
                Videos = new MapVideos(),
                Options = new MapOptions(),
                MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)),
                MapTiles = makeMapTiles,
                MapHeight = makeMapHeight,

                SpawnPoints = Exts.Lazy(() => new CPos[0])
            };

            map.PostInit();

            return map;
        }
示例#7
0
文件: Map.cs 项目: JackKucan/OpenRA
		public static Map FromTileset(TileSet tileset)
		{
			var size = new Size(1, 1);
			var tileShape = Game.modData.Manifest.TileShape;
			var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);

			var makeMapTiles =  Exts.Lazy(() =>
			{
				var ret = new CellLayer<TerrainTile>(tileShape, size);
				ret.Clear(tileRef);
				return ret;
			});

			var map = new Map()
			{
				Title = "Name your map here",
				Description = "Describe your map here",
				Author = "Your name here",
				MapSize = new int2(size),
				Tileset = tileset.Id,
				Options = new MapOptions(),
				MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)),
				MapTiles = makeMapTiles,
				Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
				Smudges = Exts.Lazy(() => new List<SmudgeReference>())
			};
			map.PostInit();

			return map;
		}
示例#8
0
		public TileTemplate(TileSet tileSet, MiniYaml my)
		{
			FieldLoader.Load(this, my);

			tiles = LoadTiles(tileSet, my);
		}
示例#9
0
		public MiniYaml Save(TileSet tileSet)
		{
			var root = new List<MiniYamlNode>();
			foreach (var field in Fields)
			{
				var f = this.GetType().GetField(field);
				if (f.GetValue(this) == null)
					continue;

				root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
			}

			root.Add(new MiniYamlNode("Tiles", null,
				tiles.Select((terrainTypeIndex, templateIndex) => new MiniYamlNode(templateIndex.ToString(), tileSet[terrainTypeIndex].Type)).ToList()));

			return new MiniYaml(null, root);
		}
示例#10
0
        /// <summary>
        /// Initializes a new map created by the editor or importer.
        /// The map will not recieve a valid UID until after it has been saved and reloaded.
        /// </summary>
        public Map(TileSet tileset, int width, int height)
        {
            var size = new Size(width, height);
            var tileShape = Game.ModData.Manifest.TileShape;
            var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);

            Title = "Name your map here";
            Description = "Describe your map here";
            Author = "Your name here";

            MapSize = new int2(size);
            Tileset = tileset.Id;
            Videos = new MapVideos();
            Options = new MapOptions();

            MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size));

            MapTiles = Exts.Lazy(() =>
            {
                var ret = new CellLayer<TerrainTile>(tileShape, size);
                ret.Clear(tileRef);
                return ret;
            });

            MapHeight = Exts.Lazy(() =>
            {
                var ret = new CellLayer<byte>(tileShape, size);
                ret.Clear(0);
                return ret;
            });

            SpawnPoints = Exts.Lazy(() => new CPos[0]);
            TileShape = tileShape;
            MaximumTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight;

            PostInit();
        }
示例#11
0
        public Ruleset(
            IReadOnlyDictionary <string, ActorInfo> actors,
            IReadOnlyDictionary <string, WeaponInfo> weapons,
            IReadOnlyDictionary <string, SoundInfo> voices,
            IReadOnlyDictionary <string, SoundInfo> notifications,
            IReadOnlyDictionary <string, MusicInfo> music,
            TileSet tileSet,
            SequenceProvider sequences,
            IReadOnlyDictionary <string, MiniYamlNode> modelSequences)
        {
            Actors         = actors;
            Weapons        = weapons;
            Voices         = voices;
            Notifications  = notifications;
            Music          = music;
            TileSet        = tileSet;
            Sequences      = sequences;
            ModelSequences = modelSequences;

            foreach (var a in Actors.Values)
            {
                foreach (var t in a.TraitInfos <IRulesetLoaded>())
                {
                    try
                    {
                        t.RulesetLoaded(this, a);
                    }
                    catch (YamlException e)
                    {
                        throw new YamlException("Actor type {0}: {1}".F(a.Name, e.Message));
                    }
                }
            }

            foreach (var weapon in Weapons)
            {
                var projectileLoaded = weapon.Value.Projectile as IRulesetLoaded <WeaponInfo>;
                if (projectileLoaded != null)
                {
                    try
                    {
                        projectileLoaded.RulesetLoaded(this, weapon.Value);
                    }
                    catch (YamlException e)
                    {
                        throw new YamlException("Projectile type {0}: {1}".F(weapon.Key, e.Message));
                    }
                }

                foreach (var warhead in weapon.Value.Warheads)
                {
                    var cacher = warhead as IRulesetLoaded <WeaponInfo>;
                    if (cacher != null)
                    {
                        try
                        {
                            cacher.RulesetLoaded(this, weapon.Value);
                        }
                        catch (YamlException e)
                        {
                            throw new YamlException("Weapon type {0}: {1}".F(weapon.Key, e.Message));
                        }
                    }
                }
            }
        }
示例#12
0
文件: Map.cs 项目: RunCraze/OpenRA
        public static Map FromTileset(TileSet tileset)
        {
            var tile = tileset.Templates.First();
            var tileRef = new TileReference<ushort, byte> { Type = tile.Key, Index = (byte)0 };

            Map map = new Map()
            {
                Title = "Name your map here",
                Description = "Describe your map here",
                Author = "Your name here",
                MapSize = new int2(1, 1),
                Tileset = tileset.Id,
                Options = new MapOptions(),
                MapResources = Exts.Lazy(() => new TileReference<byte, byte>[1, 1]),
                MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[1, 1] { { tileRef } }),
                Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
                Smudges = Exts.Lazy(() => new List<SmudgeReference>())
            };
            map.PostInit();

            return map;
        }
示例#13
0
文件: Map.cs 项目: pchote/OpenRA
        /// <summary>
        /// Initializes a new map created by the editor or importer.
        /// The map will not receive a valid UID until after it has been saved and reloaded.
        /// </summary>
        public Map(ModData modData, TileSet tileset, int width, int height)
        {
            this.modData = modData;
            var size = new Size(width, height);
            Grid = modData.Manifest.Get<MapGrid>();
            var tileRef = new TerrainTile(tileset.Templates.First().Key, 0);

            Title = "Name your map here";
            Author = "Your name here";

            MapSize = new int2(size);
            Tileset = tileset.Id;

            // Empty rules that can be added to by the importers.
            // Will be dropped on save if nothing is added to it
            RuleDefinitions = new MiniYaml("");

            Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
            Resources = new CellLayer<ResourceTile>(Grid.Type, size);
            Height = new CellLayer<byte>(Grid.Type, size);
            if (Grid.MaximumTerrainHeight > 0)
            {
                Height.CellEntryChanged += UpdateProjection;
                Tiles.CellEntryChanged += UpdateProjection;
            }

            Tiles.Clear(tileRef);

            PostInit();
        }
示例#14
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        public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false)
        {
            Languages = new string[0];

            // Take a local copy of the manifest
            Manifest       = new Manifest(mod.Id, mod.Package);
            ObjectCreator  = new ObjectCreator(Manifest, mods);
            PackageLoaders = ObjectCreator.GetLoaders <IPackageLoader>(Manifest.PackageFormats, "package");

            ModFiles = new FS(mod.Id, mods, PackageLoaders);
            ModFiles.LoadFromManifest(Manifest);
            Manifest.LoadCustomData(ObjectCreator);

            if (useLoadScreen)
            {
                LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value);
                LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value));
                LoadScreen.Display();
            }

            WidgetLoader = new WidgetLoader(this);
            MapCache     = new MapCache(this);

            SoundLoaders  = ObjectCreator.GetLoaders <ISoundLoader>(Manifest.SoundFormats, "sound");
            SpriteLoaders = ObjectCreator.GetLoaders <ISpriteLoader>(Manifest.SpriteFormats, "sprite");

            var sequenceFormat = Manifest.Get <SpriteSequenceFormat>();
            var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
            var sequenceCtor   = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;

            if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || sequenceCtor == null)
            {
                throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
            }

            SpriteSequenceLoader = (ISpriteSequenceLoader)sequenceCtor.Invoke(new[] { this });
            SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);

            var modelFormat = Manifest.Get <ModelSequenceFormat>();
            var modelLoader = ObjectCreator.FindType(modelFormat.Type + "Loader");
            var modelCtor   = modelLoader != null?modelLoader.GetConstructor(new[] { typeof(ModData) }) : null;

            if (modelLoader == null || !modelLoader.GetInterfaces().Contains(typeof(IModelSequenceLoader)) || modelCtor == null)
            {
                throw new InvalidOperationException("Unable to find a model loader for type '{0}'.".F(modelFormat.Type));
            }

            ModelSequenceLoader = (IModelSequenceLoader)modelCtor.Invoke(new[] { this });
            ModelSequenceLoader.OnMissingModelError = s => Log.Write("debug", s);

            Hotkeys = new HotkeyManager(ModFiles, Game.Settings.Keys, Manifest);

            defaultRules    = Exts.Lazy(() => Ruleset.LoadDefaults(this));
            defaultTileSets = Exts.Lazy(() =>
            {
                var items = new Dictionary <string, TileSet>();

                foreach (var file in Manifest.TileSets)
                {
                    var t = new TileSet(DefaultFileSystem, file);
                    items.Add(t.Id, t);
                }

                return((IReadOnlyDictionary <string, TileSet>)(new ReadOnlyDictionary <string, TileSet>(items)));
            });

            defaultSequences = Exts.Lazy(() =>
            {
                var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
                return((IReadOnlyDictionary <string, SequenceProvider>)(new ReadOnlyDictionary <string, SequenceProvider>(items)));
            });

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }
示例#15
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        public TileTemplate(TileSet tileSet, MiniYaml my)
        {
            FieldLoader.Load(this, my);

            tiles = LoadTiles(tileSet, my);
        }