public Turreted(ActorInitializer init, TurretedInfo info) { this.info = info; turretFacing = GetInitialTurretFacing(init, info.InitialFacing); facing = init.self.TraitOrDefault <IFacing>(); }
public Turreted(ActorInitializer init, TurretedInfo info) { this.info = info; TurretFacing = GetInitialTurretFacing(init, info.InitialFacing); }